Medium Armor

Post » Tue May 03, 2011 2:48 am

Meduim Armor... no Im sorry just no.

So armor thats sneaky as Light but not as much, and armor thats as endurable as Heavy but not that much... no.

Pick or the other and get used to the pros and cons of each but dont make Meduim Armor. Hell I dont even know how that will even work.


I could easily get used to one or the other. I have already- I played oblivion. Medium armor would work in that its a happy medium between the two, suitable for a jack-of-all-trades kind of character, of which I know there will be many, as there were many in oblivion. Medium armor allows someone to be a finesse warrior who doesn't have to be a meathead standing in absorbing all the punishment- instead they could dodge block or parry their enemy's blows. It also allows for an archer who can more easily transition to a melee role and not have to worry overmuch about their light armor ripping to shreds. Like I said, this should be all about choice. Just because you are being somewhat narrow minded doesn't mean this idea should be totally scrapped.
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Eoh
 
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Post » Tue May 03, 2011 5:19 am

I'd do something like this. If all these stats were applied to every set of armor, you'd have to wear the right armor for the right job. This way there's no "best" overall armor, there's the best armor for the job. Need to hunt for treasure in a volcano? Use the dwarven armor for the heat resistance. Need to fight a lich? Wear the spell resistant Mithril. The factors of every set of armor can be:

Durability
Enchantability
Agility (How it hampers your dodging)
Speed (How much it slows you)
Endurance (How it wears you out)
Climbing (If it makes it harder to climb)
Athletics
Acrobatics
Slashing resistance
Piercing resistance
Blunt resistance
Repairability
Frost protection
Fire protection
Lightning protection
Spell resistance
Joint protection
Sound
Shine
Value
Weight
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Melis Hristina
 
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Post » Tue May 03, 2011 3:30 am

Those all sound great, but i feel like the devs would think it's a little over the top. I'd be all for it but that would really take a long time to implement fully.
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Iain Lamb
 
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Post » Tue May 03, 2011 3:05 am

I like Medium Armor but I would rather have more armor type choices then another skill added in.
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yessenia hermosillo
 
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Post » Tue May 03, 2011 5:58 pm

Hello all, i come with but two simple questions.

1. Has it been confirmed that medium armor is/isn't in the game?
2. Do you think medium armor should be in the game?

Generally, in the RPGs I play, I tend to play a more finesse skill warrior than a big strong brute in heavy armor. As far as i'm concerned light armor should generally be reserved for archers, thieves, and the like, whereas medium armor is a good happy medium for rangers and finesse warriors- it offers adequate but not exceptional protection for sustained melee combat, but enough mobility for quick avoidance maneuvers and reasonable fatigue management. I understand many feel that medium armor is unnecessary, but I would like to hear your thoughts and reasoning on the subject directly.

Thanks for listening, and happy posting!

All armor is in one skill now from what I've read.
But on a different note, I agree I like rangers and finesse warriors but I always found them really difficult to tailor on Oblivion.
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Jessica Thomson
 
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Post » Tue May 03, 2011 4:14 am

Hell i consider Chain mail to be more medium than light, and it was classified as light in OB.
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Melung Chan
 
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Post » Tue May 03, 2011 9:04 am

I guess I can see both sides of the debate, and after careful consideration, I think medium armor would be unnecessary. But I would not be altogether opposed to it, either, were they to decide to make medium armor an option. Guess what I'm saying is, I'd be happy either way. :whistling:
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Hussnein Amin
 
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Post » Tue May 03, 2011 4:53 am

pretty sure nothing has been offcially said about medium armor. it deserves to be in the game.

Also, light and heavy at the very least must remain seperate skills, and remain skills (having armor but not as a skill is just way to easy, having one or the other; or both has an impact on how you fight statisticly and loosing that sort of statistic element will be a whole in the combat system imo) other wise we'd end up with super characters who can easily switch between armors.
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Leticia Hernandez
 
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Post » Tue May 03, 2011 5:40 am

other wise we'd end up with super characters who can easily switch between armors.


That's another valid point. Not only would medium armor add to choice and immersion, but it could be used to balance the game as well. If medium armor is an option, Light and Heavy armors can be taken to their more realistic extremes. Heavy armor would really affect speed and agility and all that, but you'd be super tough. Light armor could be the ultimate for sneak and mobility, and medium would be middle of the road. IMO, it would allow characters to specialize more easily and efficiently, while also allowing for a jack-of-all-trades character and those who want to sample a little of both playing styles.
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Katy Hogben
 
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Post » Tue May 03, 2011 5:11 pm

pretty sure nothing has been offcially said about medium armor. it deserves to be in the game.

Also, light and heavy at the very least must remain seperate skills, and remain skills (having armor but not as a skill is just way to easy, having one or the other; or both has an impact on how you fight statisticly and loosing that sort of statistic element will be a whole in the combat system imo) other wise we'd end up with super characters who can easily switch between armors.



That's another valid point. Not only would medium armor add to choice and immersion, but it could be used to balance the game as well. If medium armor is an option, Light and Heavy armors can be taken to their more realistic extremes. Heavy armor would really affect speed and agility and all that, but you'd be super tough. Light armor could be the ultimate for sneak and mobility, and medium would be middle of the road. IMO, it would allow characters to specialize more easily and efficiently, while also allowing for a jack-of-all-trades character and those who want to sample a little of both playing styles.


I suppose I would have to agree with you both on that... It is definitely something that should be considered...
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Liv Brown
 
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Post » Tue May 03, 2011 3:39 am

That's another valid point. Not only would medium armor add to choice and immersion, but it could be used to balance the game as well. If medium armor is an option, Light and Heavy armors can be taken to their more realistic extremes. Heavy armor would really affect speed and agility and all that, but you'd be super tough. Light armor could be the ultimate for sneak and mobility, and medium would be middle of the road. IMO, it would allow characters to specialize more easily and efficiently, while also allowing for a jack-of-all-trades character and those who want to sample a little of both playing styles.
Sure, so why not have more choice and immersion by adding another skill called light medium armor? It's a good balance between the low protection medium gives you, with the slightly slower feel of wearing medium armor. It's the perfect fit, and it adds to choice and immersion.
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Shae Munro
 
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Post » Tue May 03, 2011 3:53 am

Sure, so why not have more choice and immersion by adding another skill called light medium armor? It's a good balance between the low protection medium gives you, with the slightly slower feel of wearing medium armor. It's the perfect fit, and it adds to choice and immersion.

This. Why can't light and heavy go to their extremes anyways? You don't need a middle ground between the two,
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Chrissie Pillinger
 
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Post » Tue May 03, 2011 3:28 pm

Likely what will happen, is there ~will~ be Medium Armors, however the Armor skills themselves, likely were considered Superfluous, and merged all into one, or completely taken out. What we're likely to see is different types of Armor having a stronger Pro-Con system. For Example, Heavy Armor limiting your sprint speed, and increasing your stamina drain, but obviously providing Maximum Protection. Medium Armor providing the best Protection-Weight ratio, but likely being difficult to sneak in, or require more significant maintenance. Light Armor, providing the least protection/weight ratio, but having low weight and low impact.
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roxxii lenaghan
 
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Post » Tue May 03, 2011 10:44 am

Likely what will happen, is there ~will~ be Medium Armors, however the Armor skills themselves, likely were considered Superfluous, and merged all into one, or completely taken out. What we're likely to see is different types of Armor having a stronger Pro-Con system. For Example, Heavy Armor limiting your sprint speed, and increasing your stamina drain, but obviously providing Maximum Protection. Medium Armor providing the best Protection-Weight ratio, but likely being difficult to sneak in, or require more significant maintenance. Light Armor, providing the least protection/weight ratio, but having low weight and low impact.


thats debatable, infact imo its down right wrong. I already gave one reason for why amors must stay a skill, but I don't think amors as a skill will be scrapped because I am pretty sure very few people thought that the skills were useless. having a skill for them allows you to get bonuses for that amor type (heavy/light) when level is maxed out, but having no skill means that the armor will just have a flat defense rating opposed to a low rate at first that rose as you increased that skill.

besides, the pro con system that is pointed out already existed in OB.
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Baby K(:
 
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Post » Tue May 03, 2011 8:20 pm

What I think will happen is that perks will determine your skill with a specific armor subset more than your overall armor skill (since in all likelihood one skill will govern all armor types).

They'll probably require you to invest many perks into the perk tree in order to get the really nice perks, forcing you to choose one type of armor over the other.
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GPMG
 
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Post » Tue May 03, 2011 4:48 pm

thats debatable, infact imo its down right wrong. I already gave one reason for why amors must stay a skill, but I don't think amors as a skill will be scrapped because I am pretty sure very few people thought that the skills were useless. having a skill for them allows you to get bonuses for that amor type (heavy/light) when level is maxed out, but having no skill means that the armor will just have a flat defense rating opposed to a low rate at first that rose as you increased that skill.

besides, the pro con system that is pointed out already existed in OB.

I don't think it will be removed, but I could see it being dropped down to one skill with different perk trees. However, keeping it separate will flesh out the skill lists people have theorized so far.
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c.o.s.m.o
 
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Post » Tue May 03, 2011 2:08 pm

What is a medium type of armor? Sounds great in theory but its hard to impliment medium armor(in a good and realistisc way) in the game. The best way to solve this problem is as they did in Oblivion where you can pick what part of the armor you want to equip(Hybrid style)

Chainmail shirt with a leather chest or like mithril/elven armor is more medium. When I think of light, I think of fur, full leather, and cloth armor (mages)
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Bambi
 
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Post » Tue May 03, 2011 6:14 pm

What I think will happen is that perks will determine your skill with a specific armor subset more than your overall armor skill (since in all likelihood one skill will govern all armor types).

They'll probably require you to invest many perks into the perk tree in order to get the really nice perks, forcing you to choose one type of armor over the other.


This I think is the most probable outcome. And in this system I can definitely see them fitting in medium armor, and I can also see them leaving it out. Overall I think it should be in based on the points we brought up and the fact that we don't necessarily need an actual skill for it, maybe just some perks. Hopefully the devs have at least been weighing options such as these and haven't just disregarded it completely.
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Causon-Chambers
 
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Post » Tue May 03, 2011 9:31 am

This. Why can't light and heavy go to their extremes anyways? You don't need a middle ground between the two,
Right. So after medium and medium-light, there can be another armor skill in there for light-medium. It has the speed advantage of the light with the better armor of the medium-light. There's more choice if there are two options between light and medium. There would be light, light-medium, medium-light, medium, and heavy. Is five armor skills enough though? We know there will be 18 skills total for Skyrim, why not fill that sixth warrior slot with another armor type? Super-heavy. For people who are slow and don't want to give a damn about taking damage. They can wander around killing everything with impunity.
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Robert Devlin
 
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Post » Tue May 03, 2011 10:37 am

Ah good point, I assumed they were. However, this does not necessarily change the second question. There are many ways they could implement light, medium, and heavy armors without having a specific skill for each one, although i would rather they did. Either way, I'd love to see medium armor in the game or at least proof that light armor could sufficiently fill the medium armor role i described above.



I am guessing there is armor that would realistically represent a medium class. I mean lets look at the main guy. Big dude, touch, viking like, wearing leather with reinforced parts all over it. Seems mediunmish to me. I just dont want the 'medium armor' skill in the game again it is simpler when put under to other two categories.
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meghan lock
 
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Post » Tue May 03, 2011 6:48 pm

Right. So after medium and medium-light, there can be another armor skill in there for light-medium. It has the speed advantage of the light with the better armor of the medium-light. There's more choice if there are two options between light and medium. There would be light, light-medium, medium-light, medium, and heavy. Is five armor skills enough though? We know there will be 18 skills total for Skyrim, why not fill that sixth warrior slot with another armor type? Super-heavy. For people who are slow and don't want to give a damn about taking damage. They can wander around killing everything with impunity.

Don't forget medium heavy and heavy medium lol. All of it needs to be equally unnecessary.

Seriously though, Light and Heavy work, maybe with some kind of a bonus for mages as they typically don't wear armor. Maybe clothes get higher enchanted effects than any armor. I would carry around a suit of clothes that is all enchanted with fortify speed for when I need to get from A to B (I don't fast travel until a few playthroughs in)
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Laura-Lee Gerwing
 
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Post » Tue May 03, 2011 6:31 am

Don't forget medium heavy and heavy medium lol. All of it needs to be equally unnecessary.
We could have an armor skill for every piece of armor. Woe be unto you if you don't start with skill in ebony left boots.
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Schel[Anne]FTL
 
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Post » Tue May 03, 2011 9:11 pm

We don't even know if Light and Heavy armor skills are going to be in. Do we?

well even if they are not, and there is only one "armor" skill, i would imagine that they would use the perk system to allow one to choose which type of armor they would like to be proficiant in. This would also mean thet there will be light and heavy armors in the game, they just would be classified under one skill as opposed to two.
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Honey Suckle
 
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Post » Tue May 03, 2011 6:34 pm

I think Medium armor types are kind of a cheap way out of having to balance your character, personally. This applies to any game, and the one I'm thinking of at the moment is the Rainbow Six Vegas series (but it applies to many franchises with customizable armor types).
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Charles Weber
 
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Post » Tue May 03, 2011 12:45 pm

Yeah, the light-medium, medium-light etc. stuff is perhaps excessive, but as far as I'm concerned, the light/heavy system in oblivion did not effectively fill the role that medium armor would. Yes, the light/heavy system is more simple, but Morrowind had medium armor, and we can all agree plenty of people were perfectly satisfied with that system and had no trouble using it. I think the immersion/realism/choice factor of adding in medium armor outweighs the slight jump in complexity that also comes with adding it.
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Lucky Girl
 
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