Medium Armor

Post » Tue May 03, 2011 2:21 am

Hello all, i come with but two simple questions.

1. Has it been confirmed that medium armor is/isn't in the game?
2. Do you think medium armor should be in the game?

Generally, in the RPGs I play, I tend to play a more finesse skill warrior than a big strong brute in heavy armor. As far as i'm concerned light armor should generally be reserved for archers, thieves, and the like, whereas medium armor is a good happy medium for rangers and finesse warriors- it offers adequate but not exceptional protection for sustained melee combat, but enough mobility for quick avoidance maneuvers and reasonable fatigue management. I understand many feel that medium armor is unnecessary, but I would like to hear your thoughts and reasoning on the subject directly.

Thanks for listening, and happy posting!
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Mon May 02, 2011 11:52 pm

We don't even know if Light and Heavy armor skills are going to be in. Do we?
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Tue May 03, 2011 8:14 am

We don't even know if Light and Heavy armor skills are going to be in. Do we?



Ah good point, I assumed they were. However, this does not necessarily change the second question. There are many ways they could implement light, medium, and heavy armors without having a specific skill for each one, although i would rather they did. Either way, I'd love to see medium armor in the game or at least proof that light armor could sufficiently fill the medium armor role i described above.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Tue May 03, 2011 8:07 am

Well, basically, only realistic armors are light and heavy. Platemail vs chainmail is about as deep as it goes. Doesn't much matter to me, I'm typically in heavy armor.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Tue May 03, 2011 5:14 am

I see no reason why not.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Mon May 02, 2011 8:59 pm

We don't even know if Light and Heavy armor skills are going to be in. Do we?


The way it looks they won't be separate anymore, however that doesn't mean light and heavy armor won't exist anymore. It might be they are separated via perks or that they just have inherent differences (like in fallout 3, there was light/medium/heavy armor differences were in their defensive abilities and player speed). Overall, not really that bothered by it, I like the image of a knight in shining armor, not really so much for the guy in the medium strength armor. I just hope it's not like fallout 3 where heavy armor makes you move at the speed of a tortoise... that was just a bit too slow.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Tue May 03, 2011 5:45 am

Well, basically, only realistic armors are light and heavy. Platemail vs chainmail is about as deep as it goes. Doesn't much matter to me, I'm typically in heavy armor.


Well i would tend to argue that medium armor would include heavier leathers, possibly lamellar type armors, light chain with leather pieces, and scale-leather hybrids. Heavy would include obviously plate, heavy chain, heavy scale and the like, while light armor would include light leather, furs, padded type armors and equipment more along those lines. Just my opinion, as I always play a warrior partial to medium armor.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Mon May 02, 2011 7:36 pm

I hop there's armor types, but no armor skills.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Tue May 03, 2011 5:36 am

I hop there's armor types, but no armor skills.

Agreed. I find having anything besides light, heavy, and unarmored unneeded though. Regardless of how much they do to remove the class system there is always going to be the Warrior, the Mage, and the Rogue. Any kind of class besides that is a spinoff or hybrid of those three. Which is why unarmored perks should appear.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Mon May 02, 2011 11:43 pm

I just don't see leather as being a heavy or medium armor, no matter what you did to it. I definitely would not want to go to battle in a gimp suit. A plated chainmail type is actually kinda common, but it still is light armor I think.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Tue May 03, 2011 12:34 am

I hop[e] there's armor types, but no armor skills.

^this.

Armors in all 3 classes have their own disadvantages and advantages. There could be even more distinctions:

Chainmail:good against blades, bad against blunt weapons
Leather: good against blunt weapons, bad against blades
and so on.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Tue May 03, 2011 5:38 am

What is a medium type of armor? Sounds great in theory but its hard to impliment medium armor(in a good and realistisc way) in the game. The best way to solve this problem is as they did in Oblivion where you can pick what part of the armor you want to equip(Hybrid style)
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Tue May 03, 2011 3:34 am

Not necessarily. I think it'd be handy if one could wear a mixture of heavy and medium and have it act in between the two, and have different game play aspects change depending on which areas have what class of armor on them. Having leather legs/boots means quieter sneaking and slightly more agility. Every piece of heavy armor you have on reduces how long you can sprint relative to its size/weight. Upper body heavy armor reduces slightly the speed of your attacks, maybe having heavy gauntlets makes you worse at things like alchemy/lock-picking/archery. Ideas?
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue May 03, 2011 8:41 am

There could be even more distinctions:

Chainmail:good against blades, bad against blunt weapons
Leather: good against blunt weapons, bad against blades
and so on.


Definitely a fan of this- it would add realism and immersion. Mainly i was talking about armor such as a coat of light chain underneath heavy leather pieces. A good combination of mobility and protection. Perhaps there could be no armor skills but armor layers? Layers would allow the player to create their own classes of armor. A heavy warrior could go with chain underneath plate pieces, medium could go with what i just described, and light could go with straight leathers and furs. Just a thought.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Tue May 03, 2011 9:55 am

There could be even more distinctions:

Chainmail:good against blades, bad against blunt weapons
Leather: good against blunt weapons, bad against blades
and so on.


Just got some ideas:
Glass armor: good against Magic, bad against weapons.
Daedric: all around better defense, VERY heavy however. slows down attacks/movement.
Fur: +personality/speechcraft/mercantile (because fur is fancy). very weak however
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Tue May 03, 2011 4:42 am

We'll have to see what they do as regards armour. I've no doubt we'll like whatever they have done,they have spent along time on this game. It seems they have alot more time with this than they did with oblivion. Actually if you look at the background picture,behind the posts,you'll see is armour is mixed. I believe we'll have more options regarding armour no matter how they do it,be it just armour,or heavy,light and medium. If you look at the picture,you'll see leather and fur mixed ( light ) then on the pouldron,you'll see a layer of steel or iron on top of the leather. Everything in that background picture as been seen in footage or screenshots,even the swords...So it's a good indication of what we may be able to do as regards armour/or layers...like morrowind.
So having leather armour,then adding a bit of steel here and there,would effectively make a meduim armour,or medium protection,if that makes sense. Either way,if they've spent two years on dragons,i'm sure they'll get this right.....don't you? :)
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Mon May 02, 2011 10:51 pm

I'd rather there be just armor skill actually. Don't make it more complex, its just logical, if you can wear heavy armor you'll be just as proficient if not more with light armor.. maybe a medium armor category though.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue May 03, 2011 6:21 am

Either way,if they've spent two years on dragons,i'm sure they get this right.....don't you? :)


Right, of course. No matter what they do, I'm sure I will be pleased and still love the game, but there's always plenty of talk on how medium armor is not really needed and that they should spend their time and resources on other more deserving projects. Like you said, they have had and still have plenty of time to work on the game, so I'm sure the armor system will be fantastic, I just really hope it is wide enough to encompass all play styles effectively.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Mon May 02, 2011 11:40 pm

I would like to see a single Armor skill but a skill tree that branches into 3 different sections, heavy, medium and light
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue May 03, 2011 9:31 am

Well, basically, only realistic armors are light and heavy. Platemail vs chainmail is about as deep as it goes. Doesn't much matter to me, I'm typically in heavy armor.

chainmail is hhhhhheeeeeeaaaaaaaavvvvvvyyyyyyyyyyyyyy
@ Boss I would imagine fighting in heavy ass freaking armor and fighting in leather might have slight differences in technique...
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue May 03, 2011 8:16 am

I'd rather just have.

Normal clothes- everyday clothes, traveling clothes, poor people rag clothes.

Light Armor

Heavy armor

If you put too many choices in, it would give a lot of confusion. at least to me. I always was going "wait why did it say my light armor went up? I thought I was wearing heavy armor." If they put in medium armor I would be going... :swear:
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Tue May 03, 2011 9:58 am

If you put too many choices in, it would give a lot of confusion. at least to me. I always was going "wait why did it say my light armor went up? I thought I was wearing heavy armor." If they put in medium armor I would be going... :swear:


Isn't a grand, epic, groundbreaking RPG such as this supposed to have the most choices and possibilities as possible? I'm just saying, all playstyles should be accounted for, perhaps at the cost of some simplicity. But as I recall, all armors were labeled either light or heavy if you scrolled over them. Hard to get confused if this is the case.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue May 03, 2011 3:40 am

But as I recall, all armors were labeled either light or heavy if you scrolled over them. Hard to get confused if this is the case.


ya they were. but usually being a warrior class all I really carried around was armor and weapons. They did get all mixed in with each other, and so sometimes I was wearing some heavy armor with light armor by accident. I would get a lot more confused with medium armor.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Tue May 03, 2011 3:31 am

Meduim Armor... no Im sorry just no.

So armor thats sneaky as Light but not as much, and armor thats as endurable as Heavy but not that much... no.

Pick or the other and get used to the pros and cons of each but dont make Meduim Armor. Hell I dont even know how that will even work.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Tue May 03, 2011 3:13 pm

The way it looks they won't be separate anymore, however that doesn't mean light and heavy armor won't exist anymore. It might be they are separated via perks or that they just have inherent differences (like in fallout 3, there was light/medium/heavy armor differences were in their defensive abilities and player speed). Overall, not really that bothered by it, I like the image of a knight in shining armor, not really so much for the guy in the medium strength armor. I just hope it's not like fallout 3 where heavy armor makes you move at the speed of a tortoise... that was just a bit too slow.


Unfortunately in real life wearing full plate armour is extremely encumbering, I saw a documentary where they tested this by getting a guy to spar in full plate mail with a wooden sword and i think he successfully managed to win two relatively short fights before being really really tired. Granted he may not have been used to it but even a trained user would find it hard to fight constantly in full plate without being on horseback. I'm sure there are users on this forum who are medieval re-enactors who can testify to this.

That said Skyrim is a game so i'm quite happy to suspend disbelief if it lets us run around in full plate all day long
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Next

Return to V - Skyrim