Medium Armour?

Post » Wed Apr 21, 2010 5:16 pm

My bad, I typo'd that pretty bad. I meant to say they already stated there will only be one. Sorry. :P

Oh okay good I've actually really been hoping they would combine them. Do you know the source on it?

Now I'm wondering what the stealth skillset will be, if there's no separate light armor skill. I'm guessing archery, speechcraft, alchemy, sneak, security, but the 6th one I'm not sure of. Maybe mercantile won't be combined with speechcraft?
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Jordan Moreno
 
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Post » Wed Apr 21, 2010 7:40 pm

Armorer/repair will still be a different skill?
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Susan
 
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Post » Wed Apr 21, 2010 9:45 pm

Armorer/repair will still be a different skill?

Probably merged into smithing.
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Liii BLATES
 
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Post » Thu Apr 22, 2010 3:11 am

Armorer/repair will still be a different skill?

Probably a perk within smithing.
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Sylvia Luciani
 
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Post » Wed Apr 21, 2010 2:37 pm

Oh okay good I've actually really been hoping they would combine them. Do you know the source on it?

Now I'm wondering what the stealth skillset will be, if there's no separate light armor skill. I'm guessing archery, speechcraft, alchemy, sneak, security, but the 6th one I'm not sure of. Maybe mercantile won't be combined with speechcraft?

But without the class system, there is no set '6' skills that you have as a stealthy character. It's just whatever you work on.

I don't remember the source, but it was a long time ago. Maybe in January or February, along with some of the other major information dumps.
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Russell Davies
 
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Post » Wed Apr 21, 2010 9:01 pm

But without the class system, there is no set '6' skills that you have as a stealthy character. It's just whatever you work on.

I don't remember the source, but it was a long time ago. Maybe in January or February, along with some of the other major information dumps.

The skills are still under the specific nebula though. Smithing is under the Warrior nebula where the perk trees will be.
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Quick draw II
 
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Post » Thu Apr 22, 2010 1:11 am

I wouldn't be surprised if they got rid of armour skills altogether.

Personally I think the armour themselves is what should count as the bonuses and weaknesses.

No armour? Run faster, leap farther, etc, etc.

Light armour, Still run fast, leap far, but not as to an extent as no armour.

Medium armour, follows the same trend, with more damage absorbing and weaknesses.

Heavy armour, sink in water, tire easily, etc.
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Marcia Renton
 
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Post » Wed Apr 21, 2010 1:50 pm

I speculate that it is only one armor skill in the game. While this might sound bad it also opens for more armor classes when combined with perks so I think it is possible that medium armor makes a comeback in Skyrim.

This.
And it sounds good...
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Amy Masters
 
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Post » Wed Apr 21, 2010 3:43 pm

I speculate that it is only one armor skill in the game. While this might sound bad it also opens for more armor classes when combined with perks so I think it is possible that medium armor makes a comeback in Skyrim.


^ This would be a welcome re-addition to Skyrim. This was one of the aspects of Morrowind that I enjoyed for the customization options as well as immersion factors that was missing from Oblivion. I think with the way that the devs are saying how the immersion and the customization will be the deepest that they have ever created, that having Medium Armor make a comeback would only make sense.

Besides, if they are going to make the character/face customization deeper, why not add Medium Armor back in? It would take less room on the disc than the face programming, and with perks taken into consideration, the options for customization are almost endless.

:obliviongate:
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Spaceman
 
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Post » Wed Apr 21, 2010 5:50 pm

I completely disagree with medium armor. While Morrowind's vast supply and variants of Bonemold supported it, it wasn't until Bethesda released Tribunal that we saw a medium armor equivalent to daedric or glass. (You couldn't wear an indoril helm or chest piece without getting attacked)

Even with Tribunal in place, players would still graduate past their normal armor to artifacts. And there was 1 medium artifact in Morrowind. (Ebony Mail)

I think too much classification restricts play style and if you want to mix and match with artifacts your skills shouldn't punish you.
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Genocidal Cry
 
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Post » Wed Apr 21, 2010 3:29 pm

Where are you guys get that idea from?

That would be [censored] if they did that. I myself would like the return of medium armor
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natalie mccormick
 
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Post » Wed Apr 21, 2010 12:19 pm

Where are you guys get that idea from?

That would be [censored] if they did that. I myself would like the return of medium armor

Care to elaborate on the thoughts behind your own stance if you're going to trash the views of the people that you disagree with?
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Leilene Nessel
 
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Post » Wed Apr 21, 2010 8:20 pm

No armor skill would make sense, as without it you couldn't level up just by getting hit.


And in these games, you get hit a lot, making armor skills level up faster then weapons skills. There should still be some armor related perks, I'm not sure where they would fit these without some kind of skill to match.
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Stryke Force
 
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Post » Thu Apr 22, 2010 2:29 am

Definitely not. In fact, I see heavy/light armor being merged into one armor skill.

yeh but perks can easily divide it into three skills
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Bambi
 
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Post » Thu Apr 22, 2010 2:05 am

yeh but perks can easily divide it into three skills

No, perks would divide it into three specializations, not skills.
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Jenna Fields
 
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Post » Wed Apr 21, 2010 10:48 pm

No, perks would divide it into three specializations, not skills.

you know what I meant, they could exist in some form
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ShOrty
 
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Post » Thu Apr 22, 2010 4:36 am

I wouldn't be surprised if they got rid of armour skills altogether.



At least one armour skill will probably be in the game, in order to govern an armour-related perk tree, if nothing else.
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Je suis
 
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Post » Wed Apr 21, 2010 1:47 pm

Well, the weapon skills will have three specialization perk paths (sword, axe, blunt), the destruction skill will have three specialization perk paths (fire, ice, lightning), so wouldn't it make sense for the armor skill to have three specialization perk paths (light, medium, heavy)?

Archery will have three specialisation perks? Bow, Crossbow, Thrown? :woot:

but I hope for the addition of Medium, be it in the form of perks or an actual skill. It added versatility into the game. Versatility is a good thing.
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Carys
 
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Post » Wed Apr 21, 2010 11:40 pm

Archery will have three specialisation perks? Bow, Crossbow, Thrown? :woot:

but I hope for the addition of Medium, be it in the form of perks or an actual skill. It added versatility into the game. Versatility is a good thing.

Could be one path for slowing down time, one path for the zoom effect, and one path for... idk faster arrows? I mean maybe I'm just reading too much into 3 path patterns in the perk system, but I can hope for medium armor <_<
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emily grieve
 
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Post » Thu Apr 22, 2010 4:35 am

Archery will have three specialisation perks? Bow, Crossbow, Thrown? :woot:

but I hope for the addition of Medium, be it in the form of perks or an actual skill. It added versatility into the game. Versatility is a good thing.

You know then Archery will be not Archery but a Marksman skill, seems devs again work hard to implement just one type of marksman weapon.
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Marion Geneste
 
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Post » Wed Apr 21, 2010 11:50 pm

I miss medium armor that looked DISTINCTIVELY different from light, and heavy. I don't think it's coming back, but yeah I miss it. I liked Morrowind's Bonemold armor, and it's variants a lot. And the Ordinator armor as well.


The Ordinator armor from House Indoril was my favorite by far... Medium armor derserves a comeback imo.
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adam holden
 
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Post » Wed Apr 21, 2010 1:03 pm

Could be one path for slowing down time, one path for the zoom effect, and one path for... idk faster arrows? I mean maybe I'm just reading too much into 3 path patterns in the perk system, but I can hope for medium armor <_<

Yeah, I'm not sure how they will have 3 different types of archers, especially since you can take all the perks in a single skill if you do chose to(I think). Some perk-trees will have larger differences than others. Still think light, medium and heavy armor specialisation should be by perks.
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BRAD MONTGOMERY
 
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Post » Thu Apr 22, 2010 12:54 am

If you can manouvere effectively in heavy armour using light armour would be a breeze.


I don't think that would be the case. Since I am a fan of the Heavy Armor, I was a lot disappointed in Oblivion with the 82 max armor value (i think it was 82). So even with Light Armor and some enchantments you could hit the cap. I long for the days in Morrowind when the difference between top end Heavy Armor and top end Light Armor was around 200 points. That is the only thing i despised about Oblivion. In the end you finish the game with the same amount of armor value for both Heavy/Light armor. So if that would be the case in Skyrim as well, in my opinion i think that the perks should provide quite different bonuses from eachother.

In example:
Heavy Armor: Provides resistance/immunity to disables, like Knockdown or Stagger ( a person experienced enough in HA should be able to use the armor as a support, much like an exoskeleton)
Light Armor: Provides Mobility (more movement speed, better chance to evade attacks).

But what i desire to be implemented in Skyrim is this. No matter the quality of the armor or the enchantments, Light Armor (even fully enchanted) should NEVER have the same value as Heavy Armor (even unenchanted), cause it just doesn't make any sense. Talking about HA and LA of the same tier. Any thoughts on this idea ?
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Invasion's
 
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Post » Wed Apr 21, 2010 1:01 pm

With enchantments the abilities of your armor should be as limitless as the enchant system will allow. I should be able to enchant some bear fur to be as tough as daedric if I have the appropiate soul and if the fur itself can hold such an enchantment.

And honestly I'd like to see medium armor make a return. In Morrowind, it was THE mage's armor of choice (IMO) as it provided a good balance of speed and durability without having to sacrifice any enchantment points in those areas beyond what you were already going to do. With Light and Heavy, you almost always had to put enchantment points into making them lighter or more durable. Medium armor allows you to skip that.

And for non-mages it was an effective all-purpose armor that could suffer you through most any situation. Yes it wasn't a very fleshed out skill (not many armor types for it and a lack of a master trainer) but quite frankly I didn't see any problems with it. If I went medium armor I didn't use the armor as I would with light or heavy armor, and as such I didn't need to have an equivalent of Daedric/Glass nor a master trainer in order to use the armor as effectively as if I was using one of the other two.

And with the new perk system, the abilities and advantages of medium armor can be more easily defined and active. Light armor perks can focus on mobility, heavy on durability, and medium as a balance. And so on for any other attributes you can think of.

While I may not particularly enjoy that specific skills for specific weapons and armors aren't making a return, at least the perk system can make up an excuse not to include them, though including them would serve no detriment either so long as you operate the same/similar perk system but just based around the skills themselves and not anything specific.

(I still hate that mysticism is gone. It deserves to be its own skill)
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Chloe :)
 
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Post » Wed Apr 21, 2010 10:43 pm

One armour skill? That makes no sense. Even removing all armour skills entirely would make more sense.


Technically it makes much more sense. If I was comfortable in heavy armor, shouldn't I be MORE comfortable in light armor, but less protected.

Armor is armor. You should be able to wear any kind of armor and get a good amount of protection from it, and then add perks that make you better in certain types.

But to PRG purists, it's one less skill to grind, so it "svcks"
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Laura Shipley
 
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