OK, OK, serious answers this time:
@Bethesda Programmers: Do you have a degree in computer science, and if so, what level (Bachelor's, Master's, PhD)? How useful are the skills learned and information gained from earning a degree in computer science when applying them in the video game industry?
Yes, I have a degree in Comp Sci from the University of Maryland. It's incredibly useful. A base in programming fundamentals is invaluable. Don't let the fancy, million-dollar cars and diamond-studded keyboards dissuade you. About 80% of my daily work is straight from CS 101: dealing with arrays, for loops, commenting properly, fixing memory leaks, NULL pointer crashes, etc. etc. That's the beauty of programming. From space shuttles to coffee grinders to Skyrim, it's all basically the same, just with a different knowledge / requirements set.
How is the bathroom quality in BGS?
...um...well...let's say...adequate.
Is there an official Skyrim abbreviation that devs use?
Yes. The full name is "The Elder Scrolls V: Skyrim: A Todd Howard Production: Sponsored by Papa John's Pizza: 'Better Ingredients, Better Pizza, Papa John's!', Patents Pending".
We call it "Skyrim" for short.
1) How long have you been with Bethesda?
2) Had you played TES before working at Bethesda?
3) What is your favorite part of TES lore, and what do you wish you could see more of (including things you've seen more of and we haven't).
4) What is your all time favorite RPG?
1. I guess....hm...4 years now? Crap! That's long!
2. A little bit. I had just started on Oblivion before my interview. Luckily, the Lore portion of my test was multiple-choice.
3. That there is lore at all. I am stunned, STUNNED, by how much craziness is in our immense backlog of lore that I have absolutely no idea about.
4. Earthbound for the SNES
I mean the general simplification of things, "dumbing down" is a commonly used term for it too (like taking the responsibility - and thus the rewarding feeling completing something, overcoming an obstacle - of figuring things out from the gamer and basically leading him/her through the way from the nose; that character building and progression today seem as more of flavor features than something that actually make a difference in most RPGs today; that the focus isn't on clever design - in both writing and leveldesign - so much as it seems to be on offering instant gratification - stuff like that).
Hmm. If I strip out the loaded parts of this question, all I get is, "I mean the general simplification of things (stuff like that)" Which I guess can be good. Or bad. It really depends. I'm for the simplifying of the inventory from Mass Effect 1 to Mass Effect 2. I'm against simplifying of the gameplay from Final Fantasy XII to Final Fantasy XIII. I prefer my RPGs around the level of, say, Mass Effect or Dragon Age or Fallout 3. That's about how I personally enjoy things. I mean, does that answer anything?
If this has been asked, please disregard, but a burning question for me is... Will there be calipers in Skyrim? If so, how many?
All of them. All the calipers. So many. Forever.