These questions are
specific to the writing staff, if they're included on this
Meet the Devs Post I am actually am a writer, twice published for non-fiction research/policy type work. I am, however, looking at the possibility of making a few bucks doing creative writing. I would consider applying at a game company if my resume was a bit stronger and it might be something for me to consider in the future.
I have 1 question.
What is it like writing branching storylines? That is to say, how does player choice impact the creative process?
Cheers,
Branching storylines are fun and crazy. Considering all my writing training is in linear (as is most writers') there's a lot to learn going to non-linear. Luckily I'd played games my whole life so it wasn't a huge knowledge gap.
One of my friends is a TV writer (a very good one) and I started explaining to her "now imagine your main character gets bored and wanders off to do something else" and her face just froze in shock before realizing the difficulty of what we do.
It's hard, but you end up thinking about story more as a series of potentials and possibilities, and really shrinking it down to atomic moments that you then string together. Some animator friends tell me about the difference between animating for games and movies (lack of context, no knowledge of camera angle, small repeatable moments) and I think the transition is anologous.
One thing to know though, is that the role of pure writer doesn't really exist in the industry, at least not as a full-time job. We all have to implement our quests as well as write them, so having a technical background is always a big plus. (There are contract writers who *only* write, like Susan O'Connor, but not many of them.)