Meet the Devs #4

Post » Sat Oct 17, 2009 8:57 pm

Soup or Salad?
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Alisia Lisha
 
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Post » Sat Oct 17, 2009 3:37 pm

Would you rather stay in bed on a monday morning or go work on Skyrim?


Depends on how cold it is


We all know that Skyrim will be a (the) best candidate for the 2011 goty awards.

How do you feel always working on goty games ?
Do you have additional motivation ? or stress ?


Its very inspiring and humbling at the same time becasue you know there are alot of expectations. We end up reading through the forums and alot of time we have similar frustrations, but there is alot that goes into making a game that has to be enjoyable for millions of people who all have millions of different personalities and taste. Some people think its too hard, or too easy, too many armors, not enough armors, some like more realistic some more fantasy. So it is a very difficult thing to strike a balance and not everyone appreciates it and they think we are just trying to collect a check. We have alot of respect for ALL of our fans, and we have to try to please as many as we can but imagine how hard that is when tons of them have a completely different idea of what is fun or a great game.

What's it like to meet Todd Howard? He's my hero. And no, not in a gay way. I admire his love and passion for making games.


Go into a bathroom, stand in front of a mirror and shut off the lights and say his name 3 times. This way he will appear, but he will then likely impale you with a daedric sword....
What do you think of opinions that state "this mod fixes this annoyance" in your game? You've done your best, and still something went wrong (for the said gamer). Are you happy "somebody actually made my game even better", or sad "how come I didn't think of that?"


There are alot of very creative people out there, but quite honestly alot of the stuff that I have seen in mods we have thought of in here and simply didnt make it in for one reason or another, most of the time pretty valid reasons. We have only so much time and people to add things to the game. People who mod are simply building on a system that already exists. We are constantly trying to change the actual system and still make a great game. Unfortunately alot of people dont really know the logistics of creating such games and the consequences of every decision. Alot of highly vocal fans think of what they think is great, but there could be another million fans out there that dont think his/her ideas are so great.
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sarah simon-rogaume
 
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Post » Sat Oct 17, 2009 6:25 pm

I'm going to be going to college for a CS/IMGD Degree and I was wondering if Bethesda ever hosts internships or if that is mainly for the larger companies such as EA. And thanks again for taking time out of your busy schedules to answer some community questions.



Edit: spelling
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louise fortin
 
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Post » Sat Oct 17, 2009 6:28 pm

was bethesda your first choice of gaming company?

also what classes do you need to take for video game designing? (not in college yet, but I am able to take college classes and I want to begin as soon as possible)
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Rinceoir
 
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Post » Sat Oct 17, 2009 1:08 pm

Do you look at all these "how do I become a game developer" questions and think "competition :toughninja:"?
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jessica breen
 
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Post » Sun Oct 18, 2009 12:50 am

How you ever felt... not so fresh?
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ZANEY82
 
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Post » Sat Oct 17, 2009 5:38 pm

hey devs! TES:3 got me hooked on rpg's. TES:4 stole my life. fallout is....ok. TES:V will surely be the best game ive ever played. and i would like to thank you all for making the only games worth buying. none can compare.i love TES to death. they're the only games i buy now. but after a few years i do start to get bored. although the time put into your games shows in the quality, and quantity. so i would not agree with rushing them. but i would very much like to see them just a little bit more often. meaning that its my wish that a main TES team be formed to only concentrate on TES titles.

my question is this(sorry if its against the rules, or un-answerable): now that your studio is huge. both in personnel, and rep. are there any plans to split into separate teams to work on different projects? or does the number of personnel now, already let people move onto the next more quickly, once they're finished with they're part.

another question: how often do you guys/gals sleep at the office?

thanks again nevi.
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Riky Carrasco
 
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Post » Sat Oct 17, 2009 1:53 pm

Who is your favorite fan? :laugh:


Don't worry, you're on the shortlist
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jenny goodwin
 
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Post » Sat Oct 17, 2009 11:02 am

also what classes do you need to take for video game designing? (not in college yet, but I am able to take college classes and I want to begin as soon as possible)


There is nothing that is irrelevant to game design. Literally. Nothing. At all.

That said, if you want to be a game designer, you just have to say the magic words "I am a game designer." Then go make some games.

(This is one of the best books on the subject, written by a professor of mine from back in the day. http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&qid=1292448217&sr=8-1)
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Breanna Van Dijk
 
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Post » Sat Oct 17, 2009 2:47 pm

Go into a bathroom, stand in front of a mirror and shut off the lights and say his name 3 times. This way he will appear, but he will then likely impale you with a daedric sword....

BEETLETODD! BEETLETODD! BEETLETODD!

Ah, I thought of Todd earlier, when I was reading Wicked:

"'You know despite myself I think you're a little sweet. You're a little sweet and you're a little charming and you're a little maddening and you're a little habit-forming ... but you're little!', she concluded."

(That's about 10 seconds before the Munchkin gets the girl.)

:touched:

There are alot of very creative people out there, but quite honestly alot of the stuff that I have seen in mods we have thought of in here and simply didnt make it in for one reason or another, most of the time pretty valid reasons. We have only so much time and people to add things to the game. People who mod are simply building on a system that already exists. We are constantly trying to change the actual system and still make a great game. Unfortunately alot of people dont really know the logistics of creating such games and the consequences of every decision. Alot of highly vocal fans think of what they think is great, but there could be another million fans out there that dont think his/her ideas are so great.


I'm one of the three people alive who didn't really like Oscuro's Oblivion Overhaul. I think it's a great mod - does exactly what it says on the tin, and if you want that exact thing, it's ideal - but I preferred the way Bethesda made the game.
That said (thinking of mods), I think Bethesda's decision not to include restroom facilities in either Morrowind or Oblivion was downright lazy. You've made a lot of elves very uncomfortable, and one or two have had embarrassing accidents over the years. :P

I think every fan should be forced to mod - preferably a large city, quest or total conversion. You suddenly develop a lot of sympathy for the developers when you're finding out that (as in Morrowind) the 34th variable of any type doesn't work for no reason and nobody knows why.
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Lil Miss
 
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Post » Sat Oct 17, 2009 10:33 pm

There is nothing that is irrelevant to game design. Literally. Nothing. At all.

That said, if you want to be a game designer, you just have to say the magic words "I am a game designer." Then go make some games.

(This is one of the best books on the subject, written by a professor of mine from back in the day. http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&qid=1292448217&sr=8-1)


What about operations management?
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Nick Tyler
 
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Post » Sat Oct 17, 2009 11:22 pm

There is nothing that is irrelevant to game design. Literally. Nothing. At all.


Even tax law? Maybe I'll be a game designer yet. :D
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Ebony Lawson
 
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Post » Sat Oct 17, 2009 2:39 pm

There is nothing that is irrelevant to game design. Literally. Nothing. At all.

I took french, how will that help me?
the only time I use it is when talking to high french people on Bioshock multiplayer
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Rachael
 
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Post » Sat Oct 17, 2009 6:48 pm

So which Developer is it that is a goon?
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Penny Courture
 
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Post » Sat Oct 17, 2009 4:31 pm

Lets leave SJML alone, he did not know that we do not understand hyperboles.
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Cassie Boyle
 
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Post » Sat Oct 17, 2009 1:35 pm

What about operations management?

Dude, that's practically systems design right here.

Even tax law? Maybe I'll be a game designer yet. :D

Learn about incentivizations, loopholes, etc.

I took french, how will that help me?
the only time I use it is when talking to high french people on Bioshock multiplayer

Making up a language for a game, coming up with names for things, communicating with colleagues in France (as I had to a *lot* at my last job, when I found myself wishing I knew French).

Trust me on this, guys. Nothing is irrelevant. Good game designers get inspiration from everywhere, and having the broader knowledge base often wins.
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Vincent Joe
 
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Post » Sun Oct 18, 2009 12:00 am

Both coffee machines are broken today. This...CANNOT STAND!


How do you feel about the Adoring Fan and the players reaction to him (eg. knocking him off tall peaks, making gratuitous amounts of fanart)?

Greatly amused.


Also, one thing that's been bugging me, and I'm not sure if you can answer this or not can Todd tell us what the monks are chanting in the teaser trailer or is that part of the tease?

Translating any part of the chanting in the trailer or otherwise definitely falls under the "tease with extreme prejudice" category.


Not sure if you can answer this or not but do you guys have a name for your new internal engine, or should we continue calling it "Bethesda's Game Studios new internal engine?"

Depending on my mood, I call it all sorts of colorful names...


1) When you guys are playing one of the Beth games do you mod it extensively?

2) Do you make your own mods, or mainly download other works, or just play vanilla?

3) Is question two representative of the time (and possibly frustration) you spent developing whichever part of the game? Or just simple preference?

4) And a more general, does all the work you do one a particular game detract from gameplay for you?

1. Our own games, yes. I playtest them so much before they come out, I like to try out different flavors to spice things up.
2. Download. I work on our games long enough as it is!
3. Both?
4. A little, but not terribly so.


What are your favourite aspects of the TES games?

The ones I work on. Funnily enough, they're also my least favorite.


1) Do you prefer first or third person?
2) What is the most rewarding thing about working for Bethesda?
3) Do you work in an open office space or do have your own office?
4) Do you play games you've been part of creating, or is the fun spoiled during the creative process?
5) Is it beneficial to play other games for inspiration and to know what the competition is up to?
6) How long have you been in the game development industry?

1. Depends on the game.
2. The money. We actually have a McDuck-like pool of money you can just swim around in. It's great.
3. It's your basic cube farm. There are offices, but you had to have called "not it" on the first day, and I was 2 seconds too slow.
4. Luckily, I can still play our games and find stuff I never encountered. But, I usually play other games on my own free time.
5. Yes!
6. Hmmm...4 years?


Do you agree with what M'aiq the liar has to say?

What a silly name. A liar, you say? It is foolish to trust such people. Socrates keeps his own counsel.


Have you created any fjords in Skyrim yet? If so, on a scale of 1 - 10, how stunningly gorgeous do they look?

Awww, there's always a fjord. Or an inlet. Or a canol!


How you ever felt... not so fresh?

You mean...down there?
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emily grieve
 
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Post » Sat Oct 17, 2009 8:12 pm

I took french, how will that help me?
the only time I use it is when talking to high french people on Bioshock multiplayer

You can join the translation department to bring Skyrim to French audiences?

I studied Environmental Conservation at uni. I now have a very strong knowledge on geographical locations, climates, water flow, wind exposure, a whole host of other abiotic factors, and how they affect the lay of the land and the flora and fauna that can be found in certain areas. Even that can work wonders for game design.
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Solène We
 
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Post » Sat Oct 17, 2009 4:14 pm

You mean...down there?


Ya... you know. Not clean.
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Laura-Lee Gerwing
 
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Post » Sat Oct 17, 2009 5:51 pm

Awww, there's always a fjord. Or an inlet. Or a canol!

Canols? Man-made river networks specifically created for trade and travel. That would mean we get sail-able boats in Skyrim right!? :celebration:
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Helen Quill
 
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Post » Sat Oct 17, 2009 10:25 pm

My girlfriend dumped me, how can I win her back? Ok, I actually never have had a girlfriend Let's get serious...

What's the thing in your life you are most proud of?
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Catherine Harte
 
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Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Oct 17, 2009 7:00 pm

Is there someone responsible for easter eggs (implementing them in the game), who the other developers can tell their ideas?
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Camden Unglesbee
 
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Post » Sat Oct 17, 2009 9:42 pm

Depending on my mood, I call it all sorts of colorful names...

The Sorts Engine it is.
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Destinyscharm
 
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Post » Sat Oct 17, 2009 7:32 pm

What's your favorite fantasy game/series? (Other than TES, I mean)
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MR.BIGG
 
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Post » Sat Oct 17, 2009 9:55 am

I can't believe no-one has asked this:

Ninjas or pirates?
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Marnesia Steele
 
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