Meet the Devs #5

Post » Sat May 28, 2011 4:36 am

I found it "entertaining" and "original".

Go go Team Video! WONDER-TWIN POWERS, ACTIVATE!
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Joie Perez
 
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Post » Sat May 28, 2011 3:29 am

You guys have to keep a lot of secrets about the games way up until release in some cases

How does that make you feel? do you find yourself going "oh gawd i really want to tell this person about this"

also I assume you read a forum post here or there? Do you ever see anything and think "haha, this guy is going to be disappointed" or "this guy is probably going to explode with excitement when he finds out what's actually coming"

Also, you said that some people stay behind and play games some times after work, Tell those people to come here and post server information so we can get a Fans vs devs game going of something :foodndrink:
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Robyn Lena
 
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Post » Sat May 28, 2011 3:46 am

I’m a Final Cut man, myself, so Mac for me. Macs at home too, for what it’s worth.

Yay, final cut. Like my pre-edit post said, After Effects can bite me <_<

1) Nah, it’s more like a hulking citadel atop an incongruous butte, jutting high above the greenery and strip malls of suburban Maryland, guarded by wolves and loyal footmen, armed with pikes 12 feet long. ...With a parking lot.

I know how to use Google Earth, you know :P Replace wolves with deer and loyal footmen with rabid fans and I'd say you're pretty accurate.

Go go Team Video! WONDER-TWIN POWERS, ACTIVATE!

Now there's a visual...

[edit] http://img196.imageshack.us/img196/62/teamvideo.jpg.
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Louise
 
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Post » Sat May 28, 2011 2:51 am

I found it "entertaining" and "original".

I enjoyed the Dead Money trailer, impressive stuff!

P.S. Macs/Final Cut for the win.
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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 6:27 am

How does it feel to suddenly get your inspiration, implement it, and then stand back, looking at the monitor filled with your ideas?
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Avril Churchill
 
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Post » Fri May 27, 2011 7:19 pm

Are you all friends in the office? Or do you generally separate into your smaller groups? (programmers, designers, etc) Do you ever have in office competitions between groups of people for fun? I remember like 2-3 years ago reading in a blog somewhere you guys had a huge swordfight between two groups in the office one day randomly. :P
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John N
 
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Post » Sat May 28, 2011 8:29 am

Are there really 100 people on BGS, or just Todd Howard's multiple personalities?
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lucile
 
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Post » Sat May 28, 2011 10:02 am

You guys have to keep a lot of secrets about the games way up until release in some cases

How does that make you feel? do you find yourself going "oh gawd i really want to tell this person about this"

also I assume you read a forum post here or there? Do you ever see anything and think "haha, this guy is going to be disappointed" or "this guy is probably going to explode with excitement when he finds out what's actually coming"

You've pretty much hit the nail on the head. It's especially hard to not be able to tell friends what I'm working on for 2 years at a time. At least people around the DC area are used to friends having top secret jobs (of a different kind), so they usually take it in stride.

Also, you said that some people stay behind and play games some times after work, Tell those people to come here and post server information so we can get a Fans vs devs game going of something :foodndrink:

I think this was referring to board/tabletop games. But certainly a bunch of us do play those other "video" games from time to time. I think at the end of Fallout there was a fans v. devs Team Fortress 2 match at some point. Maybe we could do something like that again once we're, you know, not working so hard. :dead:
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Amy Smith
 
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Post » Sat May 28, 2011 5:42 am

Who's the weakest among you? Can I devour them and gain their power?
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Ilona Neumann
 
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Post » Sat May 28, 2011 9:32 am

Who's the weakest among you? Can I devour them and gain their power?

Eating souls is prohibited, sorry.
Anywho, have any of you seen Morgan Freeman face to face?
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Jonathan Montero
 
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Post » Fri May 27, 2011 5:56 pm

Go go Team Video! WONDER-TWIN POWERS, ACTIVATE!

http://www.youtube.com/watch?v=7ugn1ejC1Jc
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Robert Garcia
 
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Post » Sat May 28, 2011 6:17 am

Working on a big game like Oblivion or Skyrim, how do you guys and gals not run out of imagination to build and write and design the worlds? Do you constantly read literature and it sparks inspiration? Do you read a post and discuss it and agree its a neat idea? Or do you guys fly by the seat of your pants?
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 2:20 am

Since we all know the world will end in 2012, you have to be excited that the last major title that you worked on was something as epic as the Elder Scrolls, right?
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Micah Judaeah
 
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Post » Fri May 27, 2011 8:08 pm

You've pretty much hit the nail on the head. It's especially hard to not be able to tell friends what I'm working on for 2 years at a time. At least people around the DC area are used to friends having top secret jobs (of a different kind), so they usually take it in stride.


I think this was referring to board/tabletop games. But certainly a bunch of us do play those other "video" games from time to time. I think at the end of Fallout there was a fans v. devs Team Fortress 2 match at some point. Maybe we could do something like that again once we're, you know, not working so hard. :dead:


Ah Sweet, I would Love to have joined that game. Yeah, Keep up the great work, I'm very excited to see what's happening with Skyrim, I feel you guys always raise the bar with each TES game you've released, no pressure or anything ^_^

Although I have to be honest, It looks like you're going to be busy way up until the 11th of November next year, that's just about the time I get a lot of *coughs* work :bolt:
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LittleMiss
 
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Post » Sat May 28, 2011 10:06 am

I had some of my questions about writing answered in a previous thread, but I have to restate this one:

Movies, as a medium, grew from little snippets of slapstick and melodrama, and the effort put into the most sophisticated movies of the early 20th century doesn't come close to the work put into even today's lowest-budget Hollywood films. As the medium matured, new production roles were created to match the increased workload needed to move from the storyboard to the silver screen.

Do you feel that video games will, in the future, follow a similar path? That is, will the number of people (and the number of unique job titles) needed to develop a game increase as video games branch out to become deeper and more complex?
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Rachel Tyson
 
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Post » Sat May 28, 2011 8:16 am

What was the best prank done at the office?
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Grace Francis
 
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Post » Fri May 27, 2011 8:22 pm

i have a few question
the shivering isles is some crazy stuff, how did you come up with the idea, and what did you guys do to come up with such random stuff?
(the blade you hit people and it heals them makes me crack up all the time)

how do you come up with names for your characters?
there are so many, and they're all original as far as i can tell.

Do you consider yourself more Braveheart or McBeth?

favorite song from the 80's?

favorite location in any elder scrolls game? (except Skyrim of course)


Also my silly friend wants to know why Skyrim isn't a sky island? please give me some good response that i can tell that poor soul.
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Crystal Birch
 
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Post » Sat May 28, 2011 5:09 am

Band off!

1) John Bonham, Keith Moon, or Neil Peart?

2) Geddy Lee, John Entwistle, or John Paul Jones?

3) Pete Townshend, Jimmy Page, or Alex Lifeson?

4) Robert Plant, Geddy Lee, or Roger Daltrey?
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Emilie M
 
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Post » Sat May 28, 2011 7:00 am

Probably the last question from me:

If your mother ask you about Skyrim development, will you tell her?
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jesse villaneda
 
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Post » Fri May 27, 2011 11:18 pm

You've got a little something on your nose, there, sal. <_<


:lmao:

Go go Team Video! WONDER-TWIN POWERS, ACTIVATE!


Hehe... I actually got that.


Is Hayt still working with you guys?
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SexyPimpAss
 
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Post » Sat May 28, 2011 4:28 am

I keep meaning to churn my way through Morrowind, but it's tough to find time these days....

It's available on Steam, if you have no qualms with using it (IIRC many people on these forums do).

And because every Meet the Devs post should contain a question:
What's your opinion on Sigmund Freud's psychodynamic theory?
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Daramis McGee
 
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Post » Sat May 28, 2011 3:13 am

i have a few question
the shivering isles is some crazy stuff, how did you come up with the idea, and what did you guys do to come up with such random stuff?
(the blade you hit people and it heals them makes me crack up all the time)

how do you come up with names for your characters?
there are so many, and they're all original as far as i can tell.

Do you consider yourself more Braveheart or McBeth?

favorite song from the 80's?

favorite location in any elder scrolls game? (except Skyrim of course)


Also my silly friend wants to know why Skyrim isn't a sky island? please give me some good response that i can tell that poor soul.


Naming characters is one of the most difficult things we do. We use every trick we can come up with. I've used baby name lists, random name generators, phoneme swapping of real people's names, foreign language dictionaries, and goat entrails. Okay, maybe not the goat entrails. If you spend a lot of time coming up with fantasy names, after a while it does get easier though.

I would never claim to be MacBeth.

I love 80's songs, but I'd be hard pressed to pick just one of them.

Underpall cave on the west side of the map. Inside it is a building and a graveyard. It looks amazing. That and the waterfall near Sancre Tor.
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Jessica Colville
 
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Post » Sat May 28, 2011 1:17 am

So many of you are new to Elder Scrolls games. It makes me worry, since in my head the best possible TES game would be a blend of every single good side of every single TES game. Re-invention is good, unless you try to re-invent something that already is perfect.

The idea behind Daggerfall was near perfect, and while the sequels really improved in some aspects, I consider it the best sandbox game there is. After all, it has way more replay value than others (still play it now and then). With today's tehcnology and budget, and with the ambition (and near unrealistic visions of the 90's), it would have been something awesome.

Battlespire succeeded in portraying the Daedra as intelligent beings, with clashing motives and unrest among their own ranks. After that they've mostly been "the bad guys", generic evil even.

Redguard didn't really make a huge impact on me, but it's a good example how even a pretty standard adventure game can get really interesting if it offers enough lore. (Dwemer airships, huge golems and ruins, Sload necromancer, fire drake etc)

Morrowind wins every poll when asking for the best TES game, and I don't wonder. One thing in particular pleases me: the player is presented with two or more sides of the story, and there's certain uncertainty of the truth behind it all. The aspects of good and evil are presented not as facts, but opinions that change according to whom you ask. Just like in real life. I also like the critical approach to religion, and the whole story behind The Tribunal.

You really should try to get old timers as beta-testers.

I wish you good LUCK, along with other attributes, improvement on your coding-skills, if possible, and increased karma for pleasing a huge amount of people with your games again.
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sunny lovett
 
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Post » Fri May 27, 2011 8:04 pm

Were the works of Tolkien the main inspiration and reference point for TES?
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Enny Labinjo
 
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Post » Sat May 28, 2011 9:58 am

Have you ever thought about moving your games to be able to be played on MACs?
Like I mean with past games, like Daggerfall,Morrowind,Oblivoin, would there ever be a patch or something that would allow it to play on Macs? I am a Mac user, I have Windows 7 uploaded thru bootcamp but I still have issues playing alot of games and I wouldn't know how to install old games even if I did so thats why I ask this question
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Marta Wolko
 
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