Meet the Devs #5

Post » Sat May 28, 2011 7:01 am

Vsions, how would I go about contracting you to draw a tattoo for me?
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john page
 
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Post » Sat May 28, 2011 9:39 am

Do you guys ever fight about what you think should go into a game, or how it should be presented?
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Miss Hayley
 
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Post » Fri May 27, 2011 10:34 pm

Yay, final cut. Like my pre-edit post said, After Effects can bite me <_<

Well, I do a fair amount with After Effects too, for titling stuff and such. They're both good programs, just made for entirely different purposes. Sometimes Final Cut annoys me too. The fact that I can ONLY have linearly-interpolated movement keyframes in FCP is rage-inducing.

Now there's a visual...

[edit] http://img196.imageshack.us/img196/62/teamvideo.jpg.

Love it. This is sig-worthy.
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Mélida Brunet
 
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Post » Fri May 27, 2011 8:11 pm

After Effects? That's one learning curve I'd rather not climb, the program is just sitting on my desktop now.
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Jack Moves
 
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Post » Fri May 27, 2011 11:53 pm

Was the decision to go with Skyrim as a location an executive decision or a discussion?
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Nitol Ahmed
 
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Post » Fri May 27, 2011 10:44 pm

Movies, as a medium, grew from little snippets of slapstick and melodrama, and the effort put into the most sophisticated movies of the early 20th century doesn't come close to the work put into even today's lowest-budget Hollywood films. As the medium matured, new production roles were created to match the increased workload needed to move from the storyboard to the silver screen.

Do you feel that video games will, in the future, follow a similar path? That is, will the number of people (and the number of unique job titles) needed to develop a game increase as video games branch out to become deeper and more complex?


Not a dev, but from watching developer diaries and having visited a couple of studios in the city where I live, I've got to say that it already has started to follow such a path. I mean, there are entire room(s)/people(s) at Rockstar devoted to using their new method of face capturing for their actors, there are people devoted to doing motion capture on animals, people devoted to just sound engineering, whereas back in the day it could be just a small handful of people making a game using simple (comparatively) tools.
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matt oneil
 
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Post » Sat May 28, 2011 6:48 am

Can you guys confirm whether Jeremy Soule is back on board to compose the TESV soundtrack? I assume he is, and judging from the music from the teaser trailer it sounds to me like he is, but others aren't so sure.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 8:28 pm

Hello Devs!

What character Class do you usually go with?

What alignements do you usually Roleplay? :)
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Flash
 
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Post » Fri May 27, 2011 10:29 pm

I have a riddle for any dev who wants to try and answer it.

"What can a man find that God cannot have?"

(The spoiler isn't the answer but where I got the riddle)
Spoiler
This was a interesting riddle from the book The Dragon and the Unicorn. It's a decent read if you love it when authors really over do explaining the scenery. And it's a total rip off of Norse mythology. But anyway a witch asks a demon who has became mortal this question

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Claire Mclaughlin
 
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Post » Sat May 28, 2011 1:53 am

I have a riddle for any dev who wants to try and answer it.

"What can a man find that God cannot have?"


I dunno, peace?
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Dan Wright
 
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Post » Sat May 28, 2011 4:05 am

I dunno, peace?

Nope! But I will pm you the answer so it's not spoiled.

edit* for that matter, so the thread doesn't get cluttered with regular member guesses you can PM me if you want to try and guess. :)
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Jessica Stokes
 
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Post » Fri May 27, 2011 6:09 pm

I have a riddle for any dev who wants to try and answer it.

"What can a man find that God cannot have?"




I'm rather certain that this would be the correct answer, so if anyone doesn't want to know the correct answer, don't press the button :wink:
Spoiler
Nothing.

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IM NOT EASY
 
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Post » Sat May 28, 2011 2:48 am

To the devs:

1) Did you play modded Oblivion? (I think Gstaff might have, he was certainly keeping up with PES and their monthly awards).
2) Did you look at a Morrowind/Oblivion mod and think - yeah, this should be in the next game!
3) Did you read (and hopefully incorporate) some ideas from the "What should TES V have" threads we had on this forum?
4) Does the entire dev team meet and discuss the project everytime, or is it smaller groups (programmers/ artists etc. have their own meetings with the project manager)?
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Jessie
 
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Post » Sat May 28, 2011 2:26 am

To the devs:

1) Did you play modded Oblivion? (I think Gstaff might have, he was certainly keeping up with PES and their monthly awards).
2) Did you look at a Morrowind/Oblivion mod and think - yeah, this should be in the next game!
3) Did you read (and hopefully incorporate) some ideas from the "What should TES V have" threads we had on this forum?
4) Does the entire dev team meet and discuss the project everytime, or is it smaller groups (programmers/ artists etc. have their own meetings with the project manager)?


I second this, but if those questions are a little too much to answer, I'll just ask plainly do you like playing mods for TES and Fallout?
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celebrity
 
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Post » Sat May 28, 2011 7:06 am

What are some your favorite locations in Morrowind, Oblivion and Fallout 3?

What are some of your favorite quests in the games listed above?
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Stacey Mason
 
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Post » Sat May 28, 2011 5:54 am

Just got out of crazy two-day viewing of future ZeniMax titles! So awesome!

Too any Dev/Bethesda employee: What is your favorite lore? It could be from a video game, movie, comic book, etc. Excluding Bethesda games.

I do tend to geek out over lore. Excluding our own games, I'm currently delving EVE Online's backstory, which really reads more like a very dry technical manual concerning FTL space travel, quantum entanglement communication, DNA cloning procedures, etc. in excruciating detail. In other words, awesome. Other than that, I dig the Star Trek lore, to the point where I actually read all the auxiliary novels and alternate universe stuff. Fortunately, I haven't delved into Spock / Kirk slash-fiction...yet.


1) If you could travel back in time to see a concert by a band that is no longer together, what band would you go see?

2) Has anything funny happened to you lately?

3) Did any of you guys get to peep at Doom 4 yet?

4) What book would you like see turned into a game?

5) When you buy a new game, do you prefer to know as much as possible about it beforehand or know little or nothing at all?

6) What are some of your all time favorite game monsters?

7) Who is your favorite artist?

1. It doesn't really count, but Daft Punk, Alive Tour, 2007. YES.
2. Yes!
3. :whistling:
4. Enh, none, really.
5. Definitely nothing. I really prefer to keep myself in the dark.
6. All of the Earthbound monsters come to mind. You haven't really been attacked until you've been attacked by a floating Dali painting and a sentient fire hydrant.
7. Hmm...http://www.brandonbird.com/paintings.html?


Well that poses another question I guess. Has a large number of the team played previous/all of the Elder Scrolls games? I would assume that would be yes, but who knows.

Like Sir Killmoms, I also gravitate towards high-tech sci-fi over high fantasy. I've gotten about 50 hours into Oblivion, but that's about it. Meanwhile, I have hundreds of hours into all versions of the Fallout games, Mass Effect series, Dead Space, etc. etc.

Not that this does anything to still my fervor for getting into Skyrim. TESV == open-world Bethesda gaming == crazy fun-times for Yours Truly.


2) Do you have all the TES/FO games available for 'study'?

We do! We even have an ailing Compaq Presario 425 that we keep alive for the sole purpose of playing Arena.


How does it feel to suddenly get your inspiration, implement it, and then stand back, looking at the monitor filled with your ideas?

If by "inspiration", you mean "getting it compile and not crash", usually pretty anti-climatic. ;P


Are there really 100 people on BGS, or just Todd Howard's multiple personalities?

At least.


favorite song from the 80's?

"Take On Me" by a-ha is a given for everybody, so I'll go with "Cars" by Fear Factory.


If your mother ask you about Skyrim development, will you tell her?

She does all the time. "Hey son, are you still working on that Fallouts? Is that the game the kids are playing? Can I get that Fallthrough 3 for the Wii?" "MooOOooommm... :facepalm: "
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Nick Pryce
 
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Post » Fri May 27, 2011 8:11 pm


Is Hayt still working with you guys?


YO!

They haven't gotten rid of me yet.
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Anna Watts
 
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Post » Sat May 28, 2011 12:22 am

... Mass Effect series ...


Any awesome anecdotes of awesome here? Who's your favourite ME2 squaddie? :D
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Zach Hunter
 
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Post » Fri May 27, 2011 11:11 pm

What does Hayt do?
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Olga Xx
 
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Post » Fri May 27, 2011 10:22 pm

1. It doesn't really count, but Daft Punk, Alive Tour, 2007. YES.


Did you get to listen to the http://www.youtube.com/watch?v=M4dUiBfMQVU soundtrack yet? If so, do you like it? :)
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Nienna garcia
 
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Post » Fri May 27, 2011 7:18 pm

What does Hayt do?

Hayt leads to sufferyng.
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Taylrea Teodor
 
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Post » Fri May 27, 2011 7:42 pm

She does all the time. "Hey son, are you still working on that Fallouts? Is that the game the kids are playing? Can I get that Fallthrough 3 for the Wii?" "MooOOooommm... :facepalm: "


Do you like SeaNanners @ youtube?
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JLG
 
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Post » Fri May 27, 2011 9:00 pm

Any awesome anecdotes of awesome here? Who's your favourite ME2 squaddie? :D

Mass Effect is one long, awesome anecdote, ME2 especially. I think Tali rides high as my favorite squad member / love interest, although Garrus shot way up there when, in between ME 1 and 2, he decided to turn into a total badass. Legion's also in the top 3 just because he's a robot and robots are quantifiably cooler than non-robots. It's a fact!
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Britney Lopez
 
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Post » Sat May 28, 2011 4:54 am

Hayt leads to sufferyng.


Okay, first of all, didn't anyone ever tell you that it's rude to talk about someone when he's, like, standing right there?

I do, however, applaud the comedy response.

I'm a designer. Did some ancillary stuff on Morrowind, misc. quests for Tribunal, Raven Rock for Bloodmoon, Mages Guild for Oblivion, most of the Main Quest for Fallout 3, and... well, some stuff on Skyrim. Secret stuff.
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CHANONE
 
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Post » Sat May 28, 2011 12:08 am

So how many quest designers are there?
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asako
 
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