Sorry if it was already asked but if you didn't work in the game industry what job/position would you see yourself in?
I hope you guys aren't working in a horror environment that some people that left the industry claimed to have experienced. I've seen an ex-dev say you're better off as an indie developer rather than working in a major developing studio pushed by a huge publisher; the too-well-know situation where someone that doesn't have a clue about what you're doing and the effort it takes running the show.. I'm a programmer and I'd love to work in the industry but after reading some of the horror stories I'm beginning to have second thoughts lol.
It all depends on where you work. I was at EALA right after the infamous "EA Spouse" environment -- it was actually really good at that point (probably because they were so hyper-aware of the problem), but I also heard lots of horror stories from the veterans. It's a problem with any creative industry, to be honest, and it requires smart scheduling and very sharp producers to avoid. We have both of those at Bethesda, so it's pretty good.
If I wasn't in the games industry, I don't know that I'd actually be employable anywhere else. Not much call for my skillset outside of games, but thankfully games exist (not just for paying my bills, but for spreading joy and happiness, and giving us all something to complain about other than how badly a movie adaptation will destroy the book).