Wow that's awesome, the fallout 3 quests were some of my favorites and I've done them 3 or 4 times at least :tongue:
I never managed to complete the nirnroot quest :shrug: even though I looked up a map of nirnroot locations and there were tons of them. Way more than you needed to complete the quest. I like those quests actually, because you can just casually work on them by playing the game. Anyway I've got a continuation of the question if you don't mind. What parts of these quests did you make/write/work on. Are you a writer? And how do you actually make those quests? Does one man/woman do several things like make up all the characters and the setting and the story and the backgroundstory and the rewards? Or is it all divided into several tasks performed by different people?
I'm really curious to how you guys make all those quests :tongue:
Well, it varies. In some cases the lead designer may give a one-sentence synopsis or nothing at all. In every case, all of our work is vetted and honed by the entire design staff.
For example, in "Stealing Independence", Emil told me that he wanted the player to retrieve the Declaration of Independence. That's pretty much it. Then, as writers, we go into our cubes and develop a plot that would make that element come out and provide appropriate gameplay. So, I decided to set it in the National Archives, developed the rival relic hunter "Sydney", the whole "Button" character, etc. Once the storyline is developed, it goes back to the lead for approval. Every quests goes through lots of iterations before it ends up in the shipped game.
For our quests, we do all the dialogue, the scripting and the character development. The level design is done by one of our kick-butt level designers.