Don't let this Thread die!! I love getting on here and reading this information.
I registered just to keep the thread alive and ask a question.
QUESTING - RELATING TO OTHER QUESTS AND CHARACTERSI played Morrowind, Oblivion, and FO3. In Morrowind the quests seem to tie into each other, and characters would react to you if you were doing or had finished a quest that involved them. In Oblivion, the characters still reacted, but nothing seem to tie into each other. In Fallout 3 I felt completely abused at how separate everything felt.
For Example: Gob (the bartender) in Megaton gives you a quest to find his daughter (i think). So I find his daughter in this palace/house in downtown. Do the quests there, talk to her. It gives me the ability to talk to her about Gob, and relay the message. Good so far, but when I return to Megaton and go to talk to Gob, there is nothing I can say?!?!?! Shouldn't I at least tell him I gave the message to her (then killed her
)? This felt incomplete, and took me away from the world I was in. I would have also like to see someone in the bar comment, on how nice it was that I came back to tell Gob the news (or something like that). Just to tie it all together!
With the amount of quests, I would like to see more fluidity between characters and quests. Not so linear in the fact that once the quest is done, it is forgotten by all who was involved and the surrounding NPCs.
My question is: Do you feel like this (above statement) is an important aspect of the game or is having MORE quests better? I enjoy them regardless, but I think relationships that build/create through multiple quests adds to the games realism and fantasy.
What are your thoughts?