Meet the Devs #7

Post » Wed Mar 17, 2010 1:53 pm

Was that a keyboard slip? Feels like a little spoiler.

Maby im misinterpreting it.

Anyways, I was like "oooooooh what has he done" when i first read it.

:foodndrink:

That occurred to me as well, but it can also easily be interpreted as, "Skyrim is my favourite... but other than that, Akavir!"

A few questions for the devs:
1. Who are some of your favourite artists and/or artworks? (Traditional or digital, famous or obscure.)
2. Are there many fantasy geeks on the TES team? All of you so far give the (very positive) impression of being "one of us" rather than soulless employees(!), but I'm curious how it stacks up!
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Sam Parker
 
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Post » Wed Mar 17, 2010 6:13 am

In Oblivion's development, how far along was the city "Sutch" before it was decided it would be scrapped? (and then turned into a fort).
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Mackenzie
 
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Post » Wed Mar 17, 2010 1:23 pm

Do you guys use real word mythology to inspire lore or does it mostly come from your own imaginations?
(sorry if this has already been asked)
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neil slattery
 
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Post » Wed Mar 17, 2010 2:01 pm

I know Michael Kirkbride hasn't been on the team for a long time, but do you sometimes talk to him? Does he give you any inspiration?

Did you play Planescape: Torment? Did you like it?
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Blessed DIVA
 
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Post » Wed Mar 17, 2010 11:44 am

This mainly to all ye programmers out there, though other devs please feel free to share your thoughts/knowledge. I am currently a, frankly, rookie programmer. I've taken a few classes of Comp Sci in high school(in my senior year at the moment) and done some freelance volunteer work for some friends when they want something done. I was wondering just what language seems to be most popular in the office and how useful some know-how in editing programs such as Photoshop would be. I am also insatiably curious as to how you (the coders) mesh your code together if say, one of you like python/java but another uses C#/C++. And so as to not seem like the absurdly geeky guy I am, ::shiftyeyes:: are there any Iron Maiden fans around?
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Guinevere Wood
 
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Post » Wed Mar 17, 2010 1:51 am

Do you like poetry? And if so, which poets?
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SamanthaLove
 
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Post » Wed Mar 17, 2010 4:42 am

Was that a keyboard slip? Feels like a little spoiler.

Maby im misinterpreting it.

Anyways, I was like "oooooooh what has he done" when i first read it.

:foodndrink:

How? He was just saying he finds Akavir the most interesting, nothing more. You people are reading into stuff too much.
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Chris Jones
 
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Post » Wed Mar 17, 2010 3:34 pm

Do you like poetry? And if so, which poets?


Yes! :-)

T.S. Eliot.
John Donne.
e. e. cummings.
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Gemma Woods Illustration
 
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Post » Wed Mar 17, 2010 4:49 am

Gonna save GStaff & company the trouble. We can't really discuss Skyrim development, this is more of a "get to know you" thread :)
Well, I'm a Virgo and I put both the toilet seat and the toilet cover down after I use the bathroom. And I squeeze the toothpaste from the back, not the middle. What about you? Do you squeeze the toothpaste from the middle of the tube or the end?



Edit: and what do you think of my avatar? :P
I like it. What is it?
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Maya Maya
 
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Post » Wed Mar 17, 2010 5:43 pm

This mainly to all ye programmers out there, though other devs please feel free to share your thoughts/knowledge. I am currently a, frankly, rookie programmer. I've taken a few classes of Comp Sci in high school(in my senior year at the moment) and done some freelance volunteer work for some friends when they want something done. I was wondering just what language seems to be most popular in the office and how useful some know-how in editing programs such as Photoshop would be. I am also insatiably curious as to how you (the coders) mesh your code together if say, one of you like python/java but another uses C#/C++. And so as to not seem like the absurdly geeky guy I am, ::shiftyeyes:: are there any Iron Maiden fans around?

The popular one would be C++, as it's the language that the entire engine is written in, top to bottom. There are a few internal tools that are written in their own language; Python and C# and whatnot, but they're rare and pretty stable at this point.

So, with that, there aren't any real syntactical difficulties with working with other people's code; just semantic ones: figuring out how to get at a piece of data you need, how to perform an operation on the player, or any given actor, etc. Good commenting and clean code are the best medicine for this and for general prevention of coders storming into your cube saying, "Dude, seriously? WTF am I looking at??"
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Victor Oropeza
 
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Post » Wed Mar 17, 2010 7:56 am

I guess you all learned C before getting to C++ ?
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herrade
 
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Post » Wed Mar 17, 2010 4:05 am

The popular one would be C++, as it's the language that the entire engine is written in, top to bottom. There are a few internal tools that are written in their own language; Python and C# and whatnot, but they're rare and pretty stable at this point.

So, with that, there aren't any real syntactical difficulties with working with other people's code; just semantic ones: figuring out how to get at a piece of data you need, how to perform an operation on the player, or any given actor, etc. Good commenting and clean code are the best medicine for this and for general prevention of coders storming into your cube saying, "Dude, seriously? WTF am I looking at??"


Why is 99% of the code written in C++? I mean, is C++ still the programming language to go for? Have you ever thought of using .NET?
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~Sylvia~
 
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Post » Wed Mar 17, 2010 9:52 am

So, with that, there aren't any real syntactical difficulties with working with other people's code; just semantic ones: figuring out how to get at a piece of data you need, how to perform an operation on the player, or any given actor, etc. Good commenting and clean code are the best medicine for this and for general prevention of coders storming into your cube saying, "Dude, seriously? WTF am I looking at??"


Hehehe. Nothing quite like being handed several lines worth of well formatted code all placed in the same line. Or just random formatting.
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Kevin S
 
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Post » Wed Mar 17, 2010 3:53 am

Yes! :-)

T.S. Eliot.
John Donne.
e. e. cummings.


I like them as well. I also like Theocritus, Alighieri, Goethe, Whitman and Milton.
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Adam Porter
 
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Post » Wed Mar 17, 2010 6:27 am

I guess you all learned C before getting to C++ ?


C isn't really an "intro" language to C++. They're for different things. Doing object-oriented programming in C is a huge pain in the butt, for one, whereas in C++... well, it's still a pain, but at least the language is designed for it.

Why is 99% of the code written in C++? I mean, is C++ still the programming language to go for? Have you ever thought of using .NET?


Performance + Legacy Code + Consoles. The indie scene does a lot with .NET (XNA in particular), but big budget games are still C/C++ so they can squeeze every last bit of performance out of the hardware.
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Chenae Butler
 
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Post » Wed Mar 17, 2010 12:55 pm

big budget games are still C/C++ so they can squeeze every last bit of performance out of the hardware.


I like !
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Laura Tempel
 
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Post » Wed Mar 17, 2010 10:13 am

Ohhhh

no game related questions yet!! :sweat:

hmmm

how is the weather :P
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Sasha Brown
 
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Post » Wed Mar 17, 2010 10:21 am

What annoys you the most about RPG's? On the flip side, what do you enjoy the most in RPG's?

On an unrelated note, do any of you guys work at home/take your work home, or do you like to primarily work in the office?
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Mariana
 
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Post » Wed Mar 17, 2010 4:58 pm

Isn't there a program language called D? Is that a step up from C++?
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ANaIs GRelot
 
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Post » Wed Mar 17, 2010 8:43 am

The popular one would be C++, as it's the language that the entire engine is written in, top to bottom. There are a few internal tools that are written in their own language; Python and C# and whatnot, but they're rare and pretty stable at this point.

So, with that, there aren't any real syntactical difficulties with working with other people's code; just semantic ones: figuring out how to get at a piece of data you need, how to perform an operation on the player, or any given actor, etc. Good commenting and clean code are the best medicine for this and for general prevention of coders storming into your cube saying, "Dude, seriously? WTF am I looking at??"


So as of right now I know java and Visual Basic. Should I start learning C++ in my spare time since my high school doesn't teach anything but Visual Basic (god, the awfulness of that language cannot be overstated) and java? Obviously I will be taking computer science classes in college but I don't know what language they use. And thanks for the tips considering that right now none of my code gets particularly long so I very rarely use comments. I'll have to start practicing that.
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Vickey Martinez
 
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Post » Wed Mar 17, 2010 5:54 am

If you want to get into game development, you should definitely know C++. There are games written in other languages, but C++ is the predominant language used today.

It's a requirement at most development studios.
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Stephanie Valentine
 
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Post » Wed Mar 17, 2010 3:48 am

I would just like to ask you guys at bethesda to look into necromancy and maybe drop us a book or 2 in game on it as it is a very hot topic and we want your definitive answers on it , many want it as a true skill set apart from conjuration with its own sub sets of skills/abilities. thank you
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Danial Zachery
 
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Post » Wed Mar 17, 2010 6:09 am

I like him. He brings a different kind of Doctor to the table. Sort of that nerdy, quirky, Tom Baker-esque character that the last two Doctors didn't possess (not that they need to). My favorites are still Baker, McGann and Tennant though :)


Oddly enough I started watching Dr. Who with Tennant and worked my way back. He's definitely my favorite. He's just got a certain flair and passion that I connect with.

Bow ties are cool.
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Ashley Campos
 
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Post » Wed Mar 17, 2010 8:11 am

I would love it if Bethesda did an open world, space exploration game! This generation need's it's baby T_T, I refuse to believe that EVE online has anything on Free Space. So long as we get our elder scrolls fix every couple of years :3. I'm sure Bethesda Studios could do the genre justice. Secondly, will we get a new years, or Christmas screen shot of skyrim? I know Todd was saying that he wanted to do a space sim game of sorts. I say, go Todd go! Sci-Fi FTW! I loves me some Sci-Fi.

Also have any of the developers read Sabriel by Garth Nix part of the Abhorsen Trilogy? If none of you guys have you all totally should, it's amazing....as is the trilogy.
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SamanthaLove
 
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Post » Wed Mar 17, 2010 1:34 pm

There is government ran health-care and out of control spending in Washington. What should I do?
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John Moore
 
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