This question is for designers, artists and writers. When you are designing or writing something, do you need to confirm the ideas with the other people, or does it usually work out well? This is different than the question(s) about your departmental and interdepartmental meetings, because this question is more specific about certain departments.
If I do a quest that touches someone else's content (uses a character of theirs, or a place, or a game system), I'll go run it by them first. We're all pretty good about being aware of what the other designers are working on and what they're trying to do with it, so we rarely come up with something so off the wall that the other person has reservations. If they do, we discuss. It's pretty fluid.
I found it pretty hilarious when I found out now, I'm also curious what the devs were thinking about it, considering they knew it wasn't english right from the start.
A few of us were definitely keeping track of our favorite attempts at English transcriptions.
How many people worked on the elder scrolls lore and how long did it take to create such a huge lore background? Is it inspired from anything in the real world? Same with the actual storys and quests ingame.
Just asking because I write a fantasy novel and for that I have to create a new world with new cultures, races, history, wars and so on. I find it quite difficult to build up such a big lore, especially because I have to do all this by myself and have to think about every aspect without forgetting something.
Especially when you're writing in a new universe that you're creating from the start, don't worry so much about building the lore -- tell a good story first, then build the lore around that, on-demand, as necessary. Because even if the lore is great, without a good story in that world, it won't matter.
Since the Elder Scrolls has been going on for so long now, it's hard to say how many people contributed to lore. Every designer does, in varying amounts.