Meet the Devs #9

Post » Thu May 12, 2011 5:44 am

Me and my friends want to start an Indie Game project to make a portfolio but we dont know if we should write it in C C++ or C# can any programmer direct us in the best direction to make this project the most experience giving possible as a preparation for gaming industry?


As I believe has been mentioned before - the most common language you're going to see in the industry is C\C++. So having a good handle on that language is a must.

However - it's much easier to get a project up and running with something like C# (using XNA) or Python (using something like PyGame) where you don't have to deal with as much of the nitty-gritty as you do with C.

Personally I would be more impressed by someone who was able to present me with a finished game, no matter what language it was written in, as long as it was fun and reasonably polished. Then we can talk about your proficiency with certain languages :)
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Davorah Katz
 
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Post » Wed May 11, 2011 11:48 pm

Did any of you play Planescape: Torment and how did you like it?
also... Did you play Redguard and how did you like it? (just won it and I think it's awesome :D)
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Dean Brown
 
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Post » Thu May 12, 2011 6:20 am

Question Trois: Speaking of dragons, what is the correct term for a group of dragons? As you can see, I used the word "murder" for the group, but I don't know if that is the correct term, so....

Also, if you know the correct word, but would prefer to use a fake word that sounds cooler, knock yourself out.

I have a print of http://wondermark.com/566/ on my office wall, and it tells me that the proper term is "a dignity of dragons."

Handy reference.
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Becky Cox
 
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Post » Wed May 11, 2011 11:48 pm

Me and my friends want to start an Indie Game project to make a portfolio but we dont know if we should write it in C C++ or C# can any programmer direct us in the best direction to make this project the most experience giving possible as a preparation for gaming industry?

Do you want to learn to program? Design? It really depends on what your goals are. If you're not a bunch of tech-heads, you might just frustrate yourself trying to build an engine from scratch, but I wouldn't want to dissuade you because there's a ton to learn doing that!

I'd recommend poking around with some existing tools (blatant plug for http://angel2d.com and https://bitbucket.org/fuzzybinary/angelxna/, as well as more high level toolkits like GameMaker, GameSalad, etc.) to see if they can do what you need before you go whole hog starting from scratch.
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Pete Schmitzer
 
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Post » Wed May 11, 2011 8:23 pm

I came into a leather portfolio case (with 8.5 x 11 slips inside) with the oblivion wordmark embossed into the bottom corner. It had a little rope that kept it closed too. I know it wasn't part of the collectors edition, but i'm not 100% sure.

I feel like it its some promotional item given to sellers.

Do you guys know what its from or what its for?
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Guinevere Wood
 
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Post » Thu May 12, 2011 3:48 am

I have a print of http://wondermark.com/566/ on my office wall, and it tells me that the proper term is "a dignity of dragons."

Handy reference.


I thought that this was AWESOME!!! (saves it to thumb drive)

Another question...
Has anyone at the offices had a "Duh" moment? (e.g. the design director for Fallout 2 realized that your INT had impact on speech in Fallout 1)
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evelina c
 
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Post » Thu May 12, 2011 4:58 am

If my eyeballs had not been melted by the Skyrim Radian Epicness, they would have exploded from viewing your awesome skills.... I have begged Todd to hire you...


..... I now see telepathically ;)

:rock:

Yay! I'm an honorary Bethesda employee!

To celebrate, I will give you more fanart!

http://i955.photobucket.com/albums/ae33/SirBryghtside/SKYrimMOSTepicFanART.png?t=1295368444

(radiant story sounds awesome, by the way - who came up with the tech for that?)
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Alexx Peace
 
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Post » Thu May 12, 2011 7:39 am

What is your favourite spell school?
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Rachel Tyson
 
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Post » Wed May 11, 2011 6:40 pm

Do any of you content creators ever use any freeware/open source programs for editing like Blender, Paint.net, Gimp, etc..?
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Latisha Fry
 
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Post » Thu May 12, 2011 7:10 am


Question3: Hmm Im not sure what the correct term for a group of dragons is but I think "brood" of dragons sounds pretty cool.



http://webcache.googleusercontent.com/search?q=cache:qCPltJvQotIJ:www.rinkworks.com/words/collective.shtml+weyr+of+dragons,+wing+of+dragons+collective+nouns&cd=1&hl=en&ct=clnk&gl=us
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JD FROM HELL
 
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Post » Wed May 11, 2011 6:39 pm

Now that Skyrim runs on a completely new engine and the new "Kit"... how have things changed for you?
Has it become easier to do what you do? Or harder?
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SUck MYdIck
 
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Post » Wed May 11, 2011 10:15 pm

I have a question that I've been wondering for a while. We all know that the use of things like elves and magic in high fantasy is generally inspired by Tolkien and D&D. But I was wondering where Bethesda got the inspiration for the beast races from? Interestingly enough, there are both cat-humanoids and lizardmen in EverQuest 2 as well. I am not at all suggesting that either of the devs "copied" from the other. I view it as the same as a lot of fantasy games/books uses other similar things like elves, dwarves, knights etc. I was just wondeirng where the inspiration for the looks of Khajiits and Argonians came from, seeing as their background in general fantasy lore/mythology isn't as clear for me as elves are.
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Scared humanity
 
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Post » Thu May 12, 2011 12:45 am

As a layman gamer with a fairly abysmal real life (lol,) I would like to ask: do those of you working at Bethesda ever have to pinch yourselves? Do you feel as lucky as you are? Do you ever get tired of or disillusioned with working in the videogame development industry? Is it still as rewarding and impassioned as it was when you started out? I live vicariously through you, so I hope your answers are happy LOL. :P
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Mandi Norton
 
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Post » Thu May 12, 2011 10:01 am

:rock:

Yay! I'm an honorary Bethesda employee!

To celebrate, I will give you more fanart!

http://i955.photobucket.com/albums/ae33/SirBryghtside/SKYrimMOSTepicFanART.png?t=1295368444

(radiant story sounds awesome, by the way - who came up with the tech for that?)


Great work!

If you guys do have Skyrim fan art, feel free to send it to the blog email address (bethblog@gamesas.com).
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R.I.p MOmmy
 
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Post » Thu May 12, 2011 8:49 am

If I play Skyrim after a night of heavy drinking, is it possible I will find something like this the next day?

http://www.facepunch.com/threads/631191-I-played-Oblivion-blacked-out-drunk-and-here-s-what-happened-(via-picture-story)
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Breautiful
 
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Post » Thu May 12, 2011 5:00 am

Was creating Alduin's Avatar more difficult compared to creating the other dragons? Also which game series do you prefer, Fallout or The Elder Scrolls?
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Mike Plumley
 
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Post » Wed May 11, 2011 10:01 pm

Hello guys att Bethesda, I wonder can't we get a foto of the Skyrim team? :D we got one att Morrowind, and fallout 3....
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Isabell Hoffmann
 
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Post » Wed May 11, 2011 7:41 pm

Is surfing the forums considered as part of anyones job?
Or is it like facebook, where you have to minimize it when a boss figure walks by, even though they are going to get on in 5 minutes? :)

[]
Spoiler
If it's the facebook route I would like you to consider adding an ES based farmville, or mafia, to the forums.



Quick, minimize it, they are right behind you with a performance review!
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Bryanna Vacchiano
 
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Post » Wed May 11, 2011 9:29 pm

I'm just going to throw a bunch of questions out there answer as you wish (top being most important bottom least)



What were your favorite mods for oblivion and morrowind; What idea's from said mods would you wish to incorporate into future titles if any.
(my favorite mod nehrim)

What games are you most looking forward to in the coming year and on what platform would you be primarily playing them on. (my own Witcher 2, shogun 2 & red orchestra 2..and obviously skryim)

If you had unlimited funds to make a game what would it be, assuming everyone who wanted to could play it and you have not limits on technical design. So you can literally to anything even if it took a supercomputer to run it's all good.
( i myself a Planetside meets freespace esq game epic battles and seemless planetary landings ftw)

What is your personal most memorial moment in a game.
(mine was in Freespace 2 when the GTVA Colossus jumped in, o lordy lord was that epic the scale of that thing at the time was pure awesome.)

especially now since you have an inhouse proprietary engine have you thought of doing a modding tournemant similar to what Epic did with the unreal series.

Also I'm about to drop 275 on some ram and have it up to 24g/b's of ddr3...so i was thinking of running Skyrim when it comes out; off of some virtual ram..good old "ramdisk". DRM is normally not a problem, it's when well some games simply do not work with this solution. Right now i have 12g/b of ram...err I'm super tired so i'll get down to it.

Would it be possible. y/n ? It's not a question normally asked so i would think it could be answered if not "cant comment" would be coolz. Or a possible hint like "yeah you should buy that 3x4g/bs of ram"

im passing out.
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sam westover
 
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Post » Wed May 11, 2011 6:33 pm

Kinda wondered about it today - please disregard if already asked.

How did you go about devising the dragon words in the song ?

There were several constraints to it : you had to have similar sounding sounds, so they would have a language-like unity ; those words ought to sound not too fluffy, since we're talking dragons ; you had to match the number of words to what you intended to let on in the song. But there were also the necessity to have something that could be sung on Morrowind's theme, and, well, could be sung at all by a choir without resorting to too many throat-losange and groans at having to record it for the umptieth time.

In short, how did it went ? Did you hand Jeremy Soule an outline of what you needed and let him fashion something that would work in his music, or did you do the dragon language, and have him go "nope, can't work" every now and then ?
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Jon O
 
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Post » Thu May 12, 2011 3:04 am

Does Bethesda has a "Bring your child at work" day? A.k.A: The day where you must a keep an eye on the little ones so they don't start pressing random buttons everywhere, or erasing those precious graphs on the boards.
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Shelby McDonald
 
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Post » Wed May 11, 2011 9:29 pm

1. To answer your question, here's a quick snapshot of my whiteboard: http://i.imgur.com/7KyC6.jpg To answer your follow-up question: yes, I did say "fuzzy pickles" while taking this photo.

2. Seriously, quaternions! Are you in 3 dimensions or 4 dimensions? Pick a space! And what's the deal with the name "Hamiltonians"? And don't get me started on airline food!


TOO KEEN! :D :celebration:
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Markie Mark
 
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Post » Thu May 12, 2011 10:37 am

How did you go about devising the dragon words in the song ?

Well, nevermind. :P
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Jack Bryan
 
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Post » Thu May 12, 2011 12:17 am

Wow i just realized how tired i was when i posted my questions ah well.
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Nana Samboy
 
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Post » Wed May 11, 2011 11:16 pm

What are the advantages of motion capture vs animating and vice versa?
Are there advantages in regards to disk space?
Would a hybrid system work?(MoCap for people and mundane beasties and animated for fantastic creatures)
I realize dragons would have to be animated(Can you imagine how many interns you would go thru trying to get the dots on one)

Also is it possible that Skyrim or any future TES game would be so massive it would be released on two discs?
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stephanie eastwood
 
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