» Mon Oct 04, 2010 6:10 pm
What standard do you use when deciding whether something was a bad decision or not?
Do you use the player feedback most, to see what the consumers thought? Do you evaluate the game yourself by playing through it, and deciding what you do and don't like? Or do you simply compare the end product to what you actually had in mind and decide that too far from the goal is just not enough?
Also, when planning for the next iteration in the series, do you start with the things you wish you could have done better in the previous game or do you start planning from scratch, with a whole new set of goals? (Or both?)