Do the programmers ever end up having to work late hours and/or weekends?
Pssh, no ways. *checks time* Oh, wait....crud.
if bethesda ever did make a multiplayer TES game, would/how often would you play it? also do you think someone would be able to beat you
Not personally. I don't care for multiplayer games, or other people in general. Too smelly. Also, how does one win at Elder Scrolls? Is it by number of calipers? Because then I think I might win.
How much money do you guys make?
Aha ha ha! Oh no, I wasn't laughing at this question. I'm just sitting on a throne of gelded servants and one of them inquired as to the possibility of getting dental insurance. Seriously! Those guys slay me.
Also what are your opinions on full on nudity and realistic gore and brutality (including being able to kill children), if you had a say in it would it be an option, just for the sake of making a game realistic and deep, kinda like the elderscrolls games have tried to be since the start.
I fully concur. Sometimes, after playtesting through a quest, I'll sit back and feel...I don't know. A lacuna. Something missing, you know? Like, we were reaching for something great, but just didn't quite make it there. It's times like these that I wonder that maybe, just maybe, if the designer had free rein to add nudity and constant, almost distracting levels of gore to the quest, that they would hit that spark, that fire of a really awesome narrative that would make the game "great" for me. Don't get me wrong. Afterwards, I'll spend hours, sometimes a full work-day, researching all
sorts of graphic child murders, just to get my fix, you know? But, it's not the same as being able to do it in-game, to see those corpses and nipbles in real-time. If only, if only...
(Please take the above as a joke. I was laying it on pretty thick, but if it wasn't clear, no, I'm fine with our current level of gore and nudity, thanks.
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