So how is it going to work?
I have yet to see it addressed or talked about.
If a Guild has 1000+ members and they all dont PvP or all dont get onto the same PvP campaign/shard/world, then what? Well for starters they cant PvE together for the duration of the campaign. Which also means I assume they dont even have access to their guild store, which is maybe a main reason why some people joined a mega guild in the first place because the game doesnt have an AH.
So any OFFICIAL and verifiable answers to any of this?
I said it before that tying PvE aspects of the game to PvP was a big mistake. Add in this whole separation of guild mates between campaigns/shards/worlds and it becomes very apparent very quickly.
That also doesnt address the PvP issues themselves. even if a guild isnt that huge and has maybe 50 or 60 active PvP members and they all somehow get into the same exact campaign, how much of the cap do they represent?
People talk about the megaserver technology like it allows a million people to play together on the same server, when it is in fact basically shards that split people up just like separate servers.
Also what happens when you dont choose a PvP campaign and youre left on a world that has had a lot of people gone due to choosing a PvP shard.
Yes I know there will be some phases where it is mostly PvE players anyway but there will definitely be some where shard/world populations go down considerably as people go to campaign worlds.
There just isnt a lot written about this, nor has anyone really asked these pretty obvious questions. So I am wondering jut how it is going to work or if they have even tried to think that far ahead or figure it out.