Hi!
I am not very used to mods on morrowind and how it works so... here are any questions:
(forgot to mention, I am using this guide to mod: http://pastebin.com/7gF2VLaf)
NEW QUESTIONS (unanswered)
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ANSWERED QUESTIONS
Spoiler
Except one problem... for one:
Adamantite Armour I see there is an:
"!Optional" folder with two folders inside:
"Adamantite high-res textures" - Inside there is a folder:
"textures" with contents:
tx_a_adamantium_boots.dds
tx_a_adamantium_bracer.dds
tx_a_adamantium_c.dds
tx_a_adamantium_g.dds
tx_a_adamantium_up_arm.dds
tx_a_adamantium.dds
"Adamantite meshes with normal maps" inside there is two folders:
"Meshes" with a folder:
"a" with contents
A_Adamantium_Boots_A.NIF
a_Adamantium_Boots_F.NIF
A_Adamantium_Boots_GND.NIF
continuing like so with bracers, pauldrons, cuirass, greaves
"Textures" with contents:
TX_A_Adamantium_boots_NM
TX_A_Adamantium_bracer_NM
TX_A_Adamantium_C_NM
TX_A_adamantium_G_NM [btw... hope that a lower cased "a" doesnt do any harm ]
TX_A_Adamantium_up_arm_NM
So. What I did was first I ignore the !options folder and just put in the texture and meshes folder that was the original patched version. Then looking in the options folder, I couldn't figure out what they actually meant. What is "Adamantite meshes with normal maps" supposed to mean? Normal maps? And when I looked at them, they looked funny. I looked at the folder of high def files and they looked nice. Anyway, because I was afraid of making YET another thread on this forum, I yoloed and threw in the two folders in the "Adamantite meshes with normal maps" into my morrowind Data Files and replaced anything it conflicted with (from the original patched version)
Then I thought... am I supposed to put the HD ones in too ? So I threw those in, and replaced any files it conflicted with. Except I thought about it, that would mean that I was supposed to do ONE OR THE OTHER. And so, I have some MESHES from the "Adamantite meshes with normal maps" in my data files, and "Adamantite High-Res textures" which I REPLACED all the previous textures with.
So now I am afraid my whole game might break or something! In a panic, I right clicked in my date files and told it TWICE to undo my "move" action. Not sure if it actually restores the replaced files, but it seems to have unmoved at least files that have not been replaced.
Is my game all mucked up? How do I fix what I just did? I don't even quite understand what I did...
Spoiler
And is it supposed to be that in these optional folders, you are supposed to only pick one???
Spoiler
http://download.fliggerty.com/download-13-1079
MASTER INDEX PLUGIN
These !Optionals are even more confusing! But if I am told what they mean, I think I will not have problems so much in the future with their kind!
So. Anyone looking at this, can they figure out which ones am I supposed to put in? And what those optional folders actually mean?
I believe that Master Index + Indexes high-res textures is.... IDK
I believe that Master Index Glowmapped would be some kind of glowing version (but is it high definition?)
I believe that Master Index new icon would maybe replace the offical Master Index icon folder? (BUT THE FILE IN THE OFFICAL FOLDER IS .TGA, WHILE THE FILE IN THE OPTIONAL FOLDER IS A .DDS!!!)
I believe that Smoothed indexes mesh is.... IDK
So can anyone explain these optional folders, because from what I can tell, there are conflicting files, and does it make sense to put in the "default" files , and then some of these optional ones? but which can work? why choose one over the other?
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Morrowind Official Plugins (folder)
Master Index (folder)
!Optional (folder)
Master Index + Indexes high-res textures (folder)
Textures (folder)
tx_index_master_01.dds
tx_index_master_01_g.dds
tx_portal_block.dds
Master Index Glowmapped (folder)
Meshes (folder)
m (folder)
Misc_Index_Master.NIF
Textures (folder)
Tx_index_master_01_g.dds
Master Index new icon (folder)
Icons (folder)
misc_master_index.dds
Smoothed Indexes mesh (folder)
Meshes (folder)
m (folder)
misc_portal_shard.nif
Icons (folder)
Misc_master_index.tga
Meshes (folder)
M (folder)
Misc_Index_Master.NIF
Textures (folder)
Tx_index_master_01.dds'
readme_masterindex.txt (no information about !optional folder!)