Megaton, why blow it up?

Post » Wed May 02, 2012 10:53 pm

Dude, even junkies have a moral sense. A bad moral sense but they still have one.
A junkie ain't gonna blow up a whole town just to get a fix. I'm sure he could stab someone and rob him of his cash.
But yes, a junkie could potentially, if also mentally ill, become desperate enough to blow it up.

But roleplaying a junkie doesn't really work.
I mean, your character is suppose to be a strung out junkie right? Yet he/she stands with great posture with no shakings or twitches.
And once you do take drugs... Nothing happens. At least in GTA and Saints Row we get a blurred screen and some screen wobbling.
I don't see a junkie as a possible role to play in Fallout 3 or New Vegas.
Or well, a regular junkie, sure, but one who is so addicted to Psycho that he is willing to kill an entire town just to get a fix?
That I could never imagine RPing in FO3 or NV, the PC is too unresponsive to drugs for it to be viable to me.
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Dan Stevens
 
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Post » Thu May 03, 2012 4:01 am

rOLL PlaY means what ever you want.

On a side note ... I think a Junkie is capable of doing anything towards their interest of getting a fix.

They are allready very unpredictable when trying to apply logic and reason.

A junkie with plenty of weaponry???

Grab your ankles and run. @#$%!
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Wanda Maximoff
 
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Post » Wed May 02, 2012 10:36 pm

to be honest there is no reason in game for the destruction of megaton, its there to set your character off as super dike, scourge of the wastes. You get a house in the middle of nowhere that you've never seen, a poor incentive
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Brooke Turner
 
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Post » Thu May 03, 2012 3:19 am

Maybe it just annoys people?
In Civ 5, I nuke every city state, just cause they annoy me.
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.X chantelle .x Smith
 
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Post » Thu May 03, 2012 10:33 am

You're all like "Meh nyehnyeh neh nyehnehneh. Theh No moral reason to meh the-nyeh. Soeh Myeh."

Yes. I believe we've established the real-world principle that there is no morally based, or logical thought out reason to blow up a random un-offending city. Aside from a person willing to do so being a sociopath. Does anyone care to argue otherwise, I think not. However what is great about video games, is that there are no consequences of being a sociopath. Which is awesome.

Therefore, you're only left with the option that you do it for kicks. Deliciously succulent kicks.

Perhaps you don't get anything out of it. That is fine. Some people do. Because madness, is hilarious.

You should get in touch with your inner Joker. Or not. Probably not.

[img]http://i275.photobucket.com/albums/jj312/Dragon_Riders_Of_Azeroth/did-it-for-epic-lulz.png[/img]
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sam westover
 
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Post » Thu May 03, 2012 4:19 am

However what is great about video games, is that there are no consequences of being a sociopath. Which is awesome.


Yeah that's one of the main things that pisses me off about Fallout 3. There are no consequences, which means our actions are meaningless. Every Fallout but Fallout 3, has consequences to our actions. This gives meaning to our actions. Shows how things turing out if we do option A over options B, C, and D. It adds greatly to role playing and replayability.
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k a t e
 
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Post » Thu May 03, 2012 8:06 am

Yeah that's one of the main things that pisses me off about Fallout 3. There are no consequences, which means our actions are meaningless. Every Fallout but Fallout 3, has consequences to our actions. This gives meaning to our actions. Shows how things turing out if we do option A over options B, C, and D. It adds greatly to role playing and replayability.

Well I was mostly referring to that if you blow up a town in a video game or kill a random person, you don't exactly have any real-world police officers throwing you in an actual jail... as opposed to being an actual insane person.


But to that, and the in-game experience, yes. The fo3's concept that you can kill off a bunch of a city's npc people randomly, steal their stuff, run away, then come back 3 days later and everyone's "hey there how's it going" is a bit unappealing for an enjoying gameplay experience.

Being a murderer or a kleptomaniac should have much greater consequences.

Not to say that, just taking F03 and NV for instance, that they're perfectly realistic. (Faction's patrol out in the middle of nowhere, kill all of them, somehow they all still know it's you; In a crowded room, hide in a corner, snipe some guy head all over the wall, no one suspects anything, loot their former buddy down, they don't care; go around taking everyone's silverware, then don't care, sell it back to them; carry something right in front of them into a bathroom, steal it, repeat; rob the whole town house to house, sometimes the only person visiting in years, everything's missing, sell it to the town vendor, no one connects the dots)

The faction aspect is still a great step in the right direction. I'd like if that is expanded further upon that really in some way.

It should be harder to be a criminal. Challenge is half the fun.
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Pants
 
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Post » Thu May 03, 2012 6:47 am

Well I was mostly referring to that if you blow up a town in a video game or kill a random person, you don't exactly have any real-world police officers throwing you in an actual jail... as opposed to being an actual insane person.


But to that, and the in-game experience, yes. The fo3's concept that you can kill off a bunch of a city's npc people randomly, steal their stuff, run away, then come back 3 days later and everyone's "hey there how's it going" is a bit unappealing for an enjoying gameplay experience.

I wasn't sure if you meant real life or that games shouldn't have consequences, but now I know :foodndrink:

With running into patrols and killing all of them and that faction knowing you did it. I guess we can assume there was a radio or someone somewhere saw us do it. Would have been good to have at least one person have a radio on them, like the type we see in Fallout 2. Big WW2 style hand radios.
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SUck MYdIck
 
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Post » Thu May 03, 2012 11:13 am

Congratulations, you just slaughtered a bunch of people for little to no reason. Here is a, er.. reward. By the way, no one will hate you for this.

Wow, I wish reality was this way. You could walk into a bank, shoot all the witnesses, & then get off Scot free from the trial.

On topic.

No real reason to blow it up. Hell, the cons out weigh the pros due to quite a few things.

Though if you are looking to be.. trigger happy. That is the way to make your day brighter, & glowing.
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JR Cash
 
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Post » Thu May 03, 2012 2:49 am

Because I hated almost everyone in that game, I wish I could have nuked all the towns to be honest, but Megaton will do.

The mayor guy was an idiot who would trust anyone, even this guy http://cdn2.holytaco.com/wp-content/uploads/2011/06/crazy-homeless-man.jpg
Moria is a stereotypical 50's dumb chick, who oddly enough seems to be the only genuine character in the game, too bad she didn't die.
The bar owner I liked, he knew he lived in a crappy world full of idiots and took advantage of it any time he could.
Burk was a little too insane for my taste, I think giant explosions get his rocks off.


and that's all the characters from that town I remember, good riddance I say.


and actually what cons are there? your daddy is a bit disappointed, you know unless you lie to him, other then that you are one dump short.
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Kellymarie Heppell
 
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Post » Wed May 02, 2012 9:37 pm

I did it once to get the t-shirt. Otherwise, even evil characters do not blow it up.
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James Wilson
 
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Post » Wed May 02, 2012 9:40 pm

It's the placement of the quest in the game that's the problem. Having it as basically the first quest you encounter (assuming you're following the game's suggested path) makes no real sense at all. I doubt even the most uncaring psychpath would destroy the only safe place that they know just because some stranger asks them to.

It would make far more sense if the quest was given to the player by Tenpenny or Burke at Tenpenny Tower itself. A slightly better reason than "it's an eyesore" would help, although I imagine that is intended to show how immoral and out-of-touch with the real world Tenpenny is. Maybe keep that as Tenpenny's reason, but give Burke a more practical reason - maybe he intends to change the merchant caravan routes so that they call at Tenpenny and he gets some sort of rake-off; or, he intends to make that little burned-out town next to TT the new major Wasteland settlement with him and Tenpenny as landlords.
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Add Me
 
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Post » Thu May 03, 2012 3:06 am

Politics could have been a good reason to blow it up.
Though actually blowing it up is kinda excessive.
Megaton is one of the few places that I know of that has a water purifier of their own.
It's a piece of junk, but it still works.
Water is a big issue in this wasteland.
So let's say Tenpenny Tower got an overhaul, and instead of just being a single hotel, it was it's own town, with the rich people living in the tower and the peasents living out in the town.
Now, Tenpenny Tower has a great water purifier, but it requires more money to keep it operational. (The mechanic who keeps it working has to get paid. They need to get water from somewhere so they buy off of traders that bring water from the Pontomac et cetera)
Since Megaton is undercutting their business by selling theirs for really cheap, Tenpenny Tower fears of losing one of their better income sources, and if that happens, they might get lynched and then their town will disperse without them overseeing their production and industries.

There are various characters to talk to about this.
One wants Megaton and Tenpenny Tower to work together. (But he's planning on screwing them over later on)
One of them wants Megaton's water purifier destroyed.
And one of them believes that Megaton will always be in the way of Tenpenny tower financially. He will deceive the player to take a package over to Megaton, and he will blow it up himself.

This would have been a good interaction between the two settlements.
And it would have given Tenpenny Tower a reason to get rid of Megaton's water purifier.
Cause with this, it isn't the players choice to nuke it, it's someone elses. Someone who has a personal conflict with Megaton and has had it for a lot of years, allowing his patience to wear thin.
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Richard Dixon
 
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Post » Thu May 03, 2012 3:25 am

snip

This would have made for a much better quest.

Its how it should have been done.
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Stacey Mason
 
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Post » Wed May 02, 2012 10:04 pm

I am surprised nobody's figured it out. Tenpenny wanted new settlers with caps to spend to go to his place and not Megaton. Megaton was simply competition that had to be eliminated. Also, the line that megaton needed to be blown up because 'it interfered with my view' was Beth's attempt at a stylish line. Interfering with my view - (a) : a mode or manner of looking at or regarding something (b : an opinion or judgment colored by the feeling or bias of its holder <in my view the plan will fail>

View here would mean his plans for the future which included getting even more people to live in Tenpenny Tower and become a more powerful person in wastes.

Btw I agree with you that politics motivated by financial considerations of some sort should have been explicitly made clear to the lone wanderer and that he should have been tempted with generous material benefits when first approached by Burke.
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Cathrin Hummel
 
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Post » Thu May 03, 2012 5:35 am

Why I startet a nuke in a settlement?

by Northbeard


Megaton is a cute little town build out of airplaneparts and other scrap pieces.
It is located just next to the entrance to a nice little Vault with really nice people in it.
A old nuclearbomb lies in the center of the town.
It is really easy to let it explode.

My reason to do so was that I really don't like the rusty look of Megaton and I hate the Church of the Atom.
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Barbequtie
 
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Post » Thu May 03, 2012 6:53 am

I am surprised nobody's figured it out. Tenpenny wanted new settlers with caps to spend to go to his place and not Megaton. Megaton was simply competition that had to be eliminated.

If that is indeed the reason, then it should have been stated somewhere. That fact that is isn't would indicate absolute horrible writing (moreso than if they just settled on the reason "just cause").

There's really no indication that this is the reason though, and it doesn't really make sense when you get right down to it. Tenpenny only allows rich individuals into his Tower (or at least ones who can afford to pay a regular rent). That doesn't really describe the average wasteland bum who frequents Megaton. Tenpenny also has a regluar hefty income from his tenants, he shows no indication that he needs more income.


Also, the line that megaton needed to be blown up because 'it interfered with my view' was Beth's attempt at a stylish line. Interfering with my view - (a) : a mode or manner of looking at or regarding something (b : an opinion or judgment colored by the feeling or bias of its holder <in my view the plan will fail>

So he wants to get rid of Megaton for financial reasons but then suddenly its about idealogical ones as well?

He doesn't mean "view" as in "Megaton his opposing my idealogical view" he literally just means he doesn't like how it looks.

Tenpenny flat out states "that heap of junk was an eyesore on the horizon." He's just a lunatic is all.
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Darrell Fawcett
 
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Post » Thu May 03, 2012 5:43 am

Why I startet a nuke in a settlement?

by Northbeard


Megaton is a cute little town build out of airplaneparts and other scrap pieces.
It is located just next to the entrance to a nice little Vault with really nice people in it.
A old nuclearbomb lies in the center of the town.
It is really easy to let it explode.

My reason to do so was that I really don't like the rusty look of Megaton and I hate the Church of the Atom.
So basically, you're saying one of your characters is willing to kill a ton of innocent people cause (s)he doesn't like the church or simply cause it's "ugly".
Not a very good reason, I can't see someone being willing to nuke a town of innocent wastelanders simply for being ugly.
And if it was only the church, then simply kill all the members of the church and hightail it out of there and leave the rest of the town alone.

I am surprised nobody's figured it out. Tenpenny wanted new settlers with caps to spend to go to his place and not Megaton. Megaton was simply competition that had to be eliminated. Also, the line that megaton needed to be blown up because 'it interfered with my view' was Beth's attempt at a stylish line. Interfering with my view - (a) : a mode or manner of looking at or regarding something (b : an opinion or judgment colored by the feeling or bias of its holder <in my view the plan will fail>

View here would mean his plans for the future which included getting even more people to live in Tenpenny Tower and become a more powerful person in wastes.

Btw I agree with you that politics motivated by financial considerations of some sort should have been explicitly made clear to the lone wanderer and that he should have been tempted with generous material benefits when first approached by Burke.
But why nuke it? If he wanted people to go to his tower instead of Megaton then why not just eliminate the businesses in Megaton and sabotage it's water purifier?
Why not hire raiders to do skirmishes on Megaton so that people are too scared to go there and want to go somewhere safe?
Nuking it is not a good solution, sure it would be gone and people wouldn't be able to go there anymore but If Tenpenny renovated the tower so that he could get people to live there I don't think he's that soulless.
I don't find his latest choice to be the least bit coherent with the gameworld or his backstory.

Besides, is there any dialogue from him that explains this?
I haven't played Fallout 3 in like a year or something so I might have forgotten stuff but I don't remember him giving a very good reason for it.

But if he did give a good reason for it, fine. But why would the player or the role that the player has taken on listen to Mr Burke?
You're fresh out of the vault, you know of no place other than Megaton and now you're gonna blow it up cause of some really really shady character is willing to pay for it?
Doesn't make any sense to me.
If you at first had to talk to Tenpenny and then go find Mr Burke then I could see it being consistent with it's narrative, but currenlty I find the whole quest completely flawed. :/
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Melis Hristina
 
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Post » Thu May 03, 2012 3:22 am

Some people don't need reasons. Me I would blow it up to blow up a nuke, of course after destroying Megaton I would drag a nuke to tenpanny's tower to destroy that as well. I see no use in allowing those with money the luxury of living a carefree lifestyle simply because they have some money.
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Maria Leon
 
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Post » Thu May 03, 2012 5:44 am

I am surprised nobody's figured it out. Tenpenny wanted new settlers with caps to spend to go to his place and not Megaton. Megaton was simply competition that had to be eliminated. Also, the line that megaton needed to be blown up because 'it interfered with my view' was Beth's attempt at a stylish line. Interfering with my view - (a) : a mode or manner of looking at or regarding something (b : an opinion or judgment colored by the feeling or bias of its holder <in my view the plan will fail>

View here would mean his plans for the future which included getting even more people to live in Tenpenny Tower and become a more powerful person in wastes.

There's nothing wrong with inventing a background story of your own, but there's certainly nothing in the game to suggest that Tenpenny wants more people to live in the tower, nor is there any hint why Megaton would stand in the way of that. Settlers with caps would probably be more attracted to the shiny Tower than to filthy Megaton anyway, and we know that the Tower's residents are snobs who wouldn't take kindly to the type of people currently living in Megaton.

IIRC Tenpenny does talk about 'developing' the Wasteland but he doesn't intimate how he proposes to do it; given the state of the Wasteland and the tenuous position of humans within it, that sounds more like a pipe dream than a concrete plan.

The trade caravans, we might imagine, are a major source of wealth (or flow of wealth) in the Wasteland, and they don't go to TT. It might be possible to make a case for Tenpenny wanting to eradicate Megaton as part of a plan to make TT a trading hub.
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Rik Douglas
 
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Post » Thu May 03, 2012 4:13 am

I reckon their was reason like you guys have suggested and possibly a set of qeusts to go for it and afterwards But was porbably removed half-way though production due to ethical reasons

You porbably don't know this but in the Japanse version, Mr Bruke and blowing Megaton was removed from the Game because the Japanese found it offensive because of the nuclear attacks on Hiroshima.

Bethesada porbably though having a whole qeustline, reasonings and such for Blowing a Town would offend or upset the Japanse gamers so they kept the reason Vague, although it also allows players to decide why Tennpenny did it. porbably one of reasons you said above. :wink:
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Emmie Cate
 
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Post » Wed May 02, 2012 11:37 pm

Hiroshima and Nagasaki. Bethesda didn't put in any real reason for doing it, because its Bethesda and they svck at writing and their fans don't really care about writing. Also a reason was given. It blocked Ten Penny's view and Burke is a psycho that would do anything Penny asks. And Penny isn't right in the head himself.
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Charleigh Anderson
 
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Post » Thu May 03, 2012 10:50 am

They are not the bad at producing a story, it is just how it is carried out. They can give meaning to any place they wish, it just tends to be poorly.. implemented.


You can write properly & let the words work out easily, but that never means you can set them in place to make sense.
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Alexander Horton
 
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Post » Wed May 02, 2012 11:47 pm

I think you all forgot this is a game and I feel like nuking Megaton then I'll [censored] nuke Megaton damn it.
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naana
 
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Post » Thu May 03, 2012 9:42 am

...What reason could there be for it for the player character to blow up a settlement of people?..,.

Because you get good money to do that.

And it's blocking Mr. Tenpenny's view.

And the people in Megaton are so annoying.

And the explosion is soooo pretty at night.
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Claire
 
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