Megaton, why blow it up?

Post » Thu May 03, 2012 10:19 am

I blow megaton up erryday just to help my stress
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Miss Hayley
 
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Post » Thu May 03, 2012 4:24 am

from FO3...
I have a few things. May as well sell them to you as cart them all the way back to Megaton.

with the destruction of Megaton caravans have one less choice to go for customers
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Lyndsey Bird
 
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Post » Thu May 03, 2012 4:52 am

with the destruction of Megaton caravans have one less choice to go for customers

So you blow up a town of people because you don't like the caravans? Couldn't you just kill them and not blow up the town. I hate the Wolfgang guy. "Why would I buy your junk? Its everywhere you moron!" That should have been a speech option.
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Bad News Rogers
 
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Post » Thu May 03, 2012 4:23 am

If that is indeed the reason, then it should have been stated somewhere. That fact that is isn't would indicate absolute horrible writing (moreso than if they just settled on the reason "just cause").

He doesn't mean "view" as in "Megaton his opposing my idealogical view" he literally just means he doesn't like how it looks.
Tenpenny flat out states "that heap of junk was an eyesore on the horizon." He's just a lunatic is all.
So basically, you're saying one of your characters is willing to kill a ton of innocent people cause (s)he doesn't like the church or simply cause it's "ugly".

Besides, is there any dialogue from him that explains this?
I haven't played Fallout 3 in like a year or something so I might have forgotten stuff but I don't remember him giving a very good reason for it.

But if he did give a good reason for it, fine. But why would the player or the role that the player has taken on listen to Mr Burke?
You're fresh out of the vault, you know of no place other than Megaton and now you're gonna blow it up cause of some really really shady character is willing to pay for it?
Doesn't make any sense to me.
If you at first had to talk to Tenpenny and then go find Mr Burke then I could see it being consistent with it's narrative, but currenlty I find the whole quest completely flawed. :/
There's nothing wrong with inventing a background story of your own, but there's certainly nothing in the game to suggest that Tenpenny wants more people to live in the tower, nor is there any hint why Megaton would stand in the way of that. Settlers with caps would probably be more attracted to the shiny Tower than to filthy Megaton anyway, and we know that the Tower's residents are snobs who wouldn't take kindly to the type of people currently living in Megaton.

Well this much is obvious.. Megaton was becoming prosperous and fast becoming a good alternative to Tenpenny tower for settlers and traders to go to. If Megaton is no longer there, the only real towns left in the wastes is Rivet city and Tenpenny Tower. Rivet city being on the other side of river all the way across downtown DC is probably not a concern for Tenpenny but apparently Megaton is. So he wants the town out of the way.

Why he'll go to the extent of having the town nuked is as you all have noticed not clearly mentioned in the game and I acknowledge its bad writing by Beth. The statement "that heap of junk was an eyesore on the horizon." is an indicator that he loathes the town and its residents and nuking the town shows he's an evil [censored] as well or maybe Burke is and him having Tenpenny's ear could have swayed Tenpenny's decision making.

Anyhow I too wish Burke had explained to the lone wanderer some backstory about there being some problems between TT and MT or MT having something TT wants and how MT was fast becoming a problem for certain plans which he made the Lone Wanderer privy of.
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TIhIsmc L Griot
 
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Post » Wed May 02, 2012 11:52 pm

I saved, blew it up(do it at night. Its much prettier) just to see it then reloaded.
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Sanctum
 
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Post » Thu May 03, 2012 8:44 am

They are not the bad at producing a story, it is just how it is carried out. They can give meaning to any place they wish, it just tends to be poorly.. implemented.

This is the frustrating thing. I've said before I think Bethesda has some good story ideas, they just don't seem to want to capitalise on them.

Megaton: a town built around a live bomb with a church that worships the thing, with the possibility of being able to detonate the bomb. That's a great basis for a story or stories. Trouble is, in the game, that is the story. Yet, as we've seen in this thread, it's easy to come up with simple story ideas that add depth and give the player a real reason to make the bomb decision one way or the other.
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Lucky Boy
 
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Post » Thu May 03, 2012 12:01 am

So you blow up a town of people because you don't like the caravans? Couldn't you just kill them and not blow up the town. I hate the Wolfgang guy. "Why would I buy your junk? Its everywhere you moron!" That should have been a speech option.

No, it's not about not liking the caravans but, about them doing business "over there with the poor worthless trash" & not "here with the good deserving people"
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luis ortiz
 
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Post » Wed May 02, 2012 9:52 pm

No, it's not about not liking the caravans but, about them doing business "over there with the poor worthless trash" & not "here with the good deserving people"
Yeah cause them being "poor worthless trash" is a good reason to blow it up. Not.
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Jonathan Montero
 
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Post » Thu May 03, 2012 4:20 am

Well,

Lets see if this is a good enough reason for you,

He just had to kill all his friends in the vault, his dad is missing and the world keeps trying to kill him. He goes into a ugly, hunky chunk of metal settlement and the first thing you do a man comes and immediatly starts saying how he has an eye on you. You walk down and there is a live bomb in the the midle of the town and people in rags bowing down to it. The only good looking person is the man in the suite drinking whisky in the corner offering 500 caps to blow up a bomb and get rid of this truly terrible place. It looks ugly, its people are rude and it has not anything worth looting. I think its just interesting and The experience of watching it blow up is first hand experience of watching what it must have been like for the poeple outside the vault during the war. The only downfall is blowing it up and then thinking "Oh damn! I forgot to loot the place!".
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Gemma Archer
 
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Post » Thu May 03, 2012 9:33 am

JESUS [censored] CHRIST MY EYES!!!

Well,

Lets see if this is a good enough reason for you,

He just had to kill all his friends in the vault, his dad is missing and the world keeps trying to kill him. He goes into a ugly, hunky chunk of metal settlement and the first thing you do a man comes and immediatly starts saying how he has an eye on you. You walk down and there is a live bomb in the the midle of the town and people in rags bowing down to it. The only good looking person is the man in the suite drinking whisky in the corner offering 500 caps to blow up a bomb and get rid of this truly terrible place. It looks ugly, its people are rude and it has not anything worth looting. I think its just interesting and The experience of watching it blow up is first hand experience of watching what it must have been like for the poeple outside the vault during the war. The only downfall is blowing it up and then thinking "Oh damn! I forgot to loot the place!".

There we go.
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Killah Bee
 
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Post » Thu May 03, 2012 10:51 am


I wasn't sure if you meant real life or that games shouldn't have consequences, but now I know :foodndrink:

With running into patrols and killing all of them and that faction knowing you did it. I guess we can assume there was a radio or someone somewhere saw us do it. Would have been good to have at least one person have a radio on them, like the type we see in Fallout 2. Big WW2 style hand radios.

They could do somthing similar to Red Dead R.
Where if you commit a crime, and there's no one around to see it then you get away with it, only losing Honor. If there are witnesses they will try to speed off to the nearest town to inform the law of what you have done. But, you can catch up to these witnesses and either kill em or bribe em.
This wouldn't be an exact fit for FO, but somthing similar could work IMO.
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WYatt REed
 
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Post » Wed May 02, 2012 11:21 pm

Honestly, I try to rationalize it in my head because it'd be cool to live in Tenpenny, but aside from being clean and classy, there's no reason. I mean hell, even Megaton's home is actually BIGGER than the TPT suite. So I just can't see myself actually living it up in TPT I guess. I like Megaton to much.
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Jessica Phoenix
 
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Post » Thu May 03, 2012 3:17 am

Honestly, I try to rationalize it in my head because it'd be cool to live in Tenpenny, but aside from being clean and classy, there's no reason.

That use to be the only reason I would blow up Megaton, simply to fulfill my desire to live in a place that didn't look like a scrapheap.

Once I got mods and could finally make my home in Raven Rock however, it wasn't a concern anymore.
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JUDY FIGHTS
 
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Post » Wed May 02, 2012 11:34 pm

That use to be the only reason I would blow up Megaton, simply to fulfill my desire to live in a place that didn't look like a scrapheap.

Once I got mods and could finally make my home in Raven Rock however, it wasn't a concern anymore.

Link to the mod please

I want to live in Raven Rock!!! :D
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Dagan Wilkin
 
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Post » Thu May 03, 2012 2:54 am

That use to be the only reason I would blow up Megaton, simply to fulfill my desire to live in a place that didn't look like a scrapheap.

Once I got mods and could finally make my home in Raven Rock however, it wasn't a concern anymore.
Lol, if I had the PC power and G.E.C.K. know how, I'd love to turn the Statesman Hotel to it's Pre-War splendor :biggrin:
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Ludivine Poussineau
 
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Post » Thu May 03, 2012 2:54 am

Well I destroyed Megaton once to see what Tennpeny Tower was like. Did not like it, wish I could destroy the tower of snobs with a nuke to erase it off the map. Nope all I could do was unleash the ghouls on them... I guess that is better than nothing.
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Rachie Stout
 
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Post » Thu May 03, 2012 12:38 am

Why did I blow up megaton? http://www.youtube.com/watch?v=rm94Lb2mz4s
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Monika Fiolek
 
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Post » Wed May 02, 2012 9:15 pm

Why did I blow up megaton? http://www.youtube.com/watch?v=rm94Lb2mz4s
Fantastic film. Loved it, I suppose if I roleplay as him then I could blow it up.
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Ilona Neumann
 
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Post » Wed May 02, 2012 11:17 pm

Fantastic film. Loved it, I suppose if I roleplay as him then I could blow it up.

Lol, yeah it was a little random but decent movie overall. To answer your question I'm not really sure why I blew it up. From a RP point on view I can blame it on the confusion and anger that the LW had. His only family left him to die in a vault and everyone he knew and loved shunned him because of his fathers reckless actions. Then he's thrown into the wastes with only a BB gun to fend off the dangers within it. It can get really stressful when you don't have many supplies and if blowing megaton up meant living rent free in a heavily guarded suite with food,water and ammunition... so be it. The only problem is a bobblehead slowly decaying under whats left of megaton(lol, I forgot to get it)

Edit: There really isn't a good reason to blow it up because if it was then I'm sure you would get good karma instead of bad. Those people are just trying to survive and haven't done anything wrong. I'm sure that was just the games way of introducing the karma system. Very poor way to do it but Beth has never been good at writing anyway.
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JD FROM HELL
 
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Post » Wed May 02, 2012 9:00 pm

1) They are a Boomer of Vault 34. (Don't ask how they ended up in DC, they just did ok!?)
2) They're scared and hella greedy, thinking getting into Tenpenny Tower is the only way they'll survive the Wastes.
3) Bethesda is balls awful at writing
4) Insanity


Take your pick.
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Melanie
 
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Post » Thu May 03, 2012 8:33 am

I think if I were in my characters, shoes and Burke asked me to blow it up, and i'd only spoken to a select few people, like the ones that say, what is wrong with you, don't talk to me, or Moriarty, and in my eyes, if I were there, I don't think i'd talk to GOB really, so i'da blew the place right up, and to get the suite in Tenpenny, doesn't matter, if you don't blow it up, you can have both by going through the back....
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Amanda Leis
 
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Post » Thu May 03, 2012 9:40 am

Edit: There really isn't a good reason to blow it up because if it was then I'm sure you would get good karma instead of bad. Those people are just trying to survive and haven't done anything wrong. I'm sure that was just the games way of introducing the karma system. Very poor way to do it but Beth has never been good at writing anyway.

If that was the case I wouldn't expect bad karma for enslaving raiders thus making them useful

killing raiders = :tops:
putting them to work = :nope:
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Jynx Anthropic
 
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Post » Thu May 03, 2012 10:43 am

Well I have one idea for why a character the lone wander or anyone could of done it.

So lets say you talked to the people who belonged to the church of Atom first. You talk for a while with them about their beliefs until you yourself actually get caught up in it all and start believing in it, maybe you decide these guys are not actually that crazy after all. So you go to Moriatys Salon and this man asks you to below up Megaton, yeah people will be dead but Atom will show is great power a universe will be created (I think that's what they meant) and here is your chance to see it happen, so you say yes and go do the deed.

Okay so yeah it may not be the best reason but people can be that fanatical, and he/she might of spent some time with the church to get to this point.
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Breanna Van Dijk
 
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Post » Thu May 03, 2012 4:12 am

Well I have one idea for why a character the lone wander or anyone could of done it.

So lets say you talked to the people who belonged to the church of Atom first. You talk for a while with them about their beliefs until you yourself actually get caught up in it all and start believing in it, maybe you decide these guys are not actually that crazy after all. So you go to Moriatys Salon and this man asks you to below up Megaton, yeah people will be dead but Atom will show is great power a universe will be created (I think that's what they meant) and here is your chance to see it happen, so you say yes and go do the deed.

Okay so yeah it may not be the best reason but people can be that fanatical, and he/she might of spent some time with the church to get to this point.
Actually, that sounds really great.
I can imagine someone weak minded being sold easily by him and then taking the initiative to bring the power of Atom to them.
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Chloe Lou
 
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Post » Wed May 02, 2012 8:58 pm

Ugh ok fine I admit it, even though I knew it was a heavy risk, I still did it for the priiiize.
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Isabell Hoffmann
 
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