It's probably just for gameplay purposes. Sure, they could have done it realistically, and destroyed pretty much everything, and leave a blasted landscape, but then, we wouldnt have much of a game, would we?
Anyway, I'm guessing the bombs were relatively small, probably around the 5-15 megaton range. From what it sounds like, the bombs were dropped by planes, so I think that would a limiting factor of the size of them? There didnt seem to be a lot of ICBMs flying.
Also, like someone else said, reinforced buildings are able to survive a balst wave, and considering that in the FO universe, the threat of nuclear war had been hanging over their heads since the start of the Cold War, I'm guessing that a lot of buildings were rebuilt, or reinforced in some way. So even if a powerful bomb did hit, the building could stay standing, albeit in a muchly buggered up state.
Grrrrr.
Sorry for posting on something so early in the thread BUT....
5 to 15 MEGATONS would be a HUGE weapon. The largest yield on ANY weapon ever placed in the field was only 25 mT (The SS-18 Mod 3 which was designed to remove NORAD's HQ) Ivan's weapons range anywhere (I'm going this from memory, so my numbers might be a bit dodgey) from 100kT to 750kT. Now the Sov's did have at least two weapon systems with higher yields, one IIRC was around 3 mT and the aforementioned SS-18 m3, BUT these were designed for very specific purposes. Unlike many things in life BIGGER is not always BETTER with a nuclear weapon! Now, here is the little secret, most major powers DO NOT LIKE to have very large warheads for two simple reasons, one they are big and heavy, and two, since they are big and heavy they are harder to make into MIRV's. Also, if you can make your delivery system accurate, a much smaller warhead does the same job. (Example: Why shoot someone in the face with a 120mm tank shell when a single 9mm round would do the job?) The purpose of nuclear weapons are exactly the same as a laser guided bomb. You kill your target DEAD. Its not some magical engine of destruction. Its simply the weapon of ABSOLUTE LAST RESORT.
That being said, that was Ivan's stockpile. We didn't consider the Chineese (the folks who we are at war with in this game)
AS LARGE of a threat as the Soviets, so I don't remember as much about their systems. I seem to recall that their main ICBM had a ~5mT yield, but it was VERY innacurate and they didn't have many of them. Which means, it was a city killer. Now, what do I mean by that? You might say Gee, a big bomb could really take out (name your high value target here). You're right of course, but the thing is this: If its a hardened target, you have to get in CLOSE. Say you hit 1000m from your hardened target (Lets say a communications bunker) , there is a good chance that you did not kill it because you didn't get close enough. Sure, you beat the crap out of everything surrounding it, but you have to service the target again. You may ask, well, why build the damn thing. Pretty simple. Its one HELL of a way to make a statement. You're projecting your will/force (as a nation), and pretty much saying don't screw with us or else. May sound juvinine, and sophmoric, but the threat of losing one of your major cities is one hell of a diplomatic tool.
Always remember, nukes are scary. Whether you are showing that you can lob an RV 12k miles and hit within 100m of a target or saying that you can make a city into glass, the most effective thing is the THREAT. Because if they ever fly, everyone has a real bad day.
Sorry for the novella