It will look generally the same, but you can still be confident the PC version will have the option for better shadows, greater view distance, higher resolution textures (Todd actually said this was going to be there), greater resolution in general, and antialiasing. It might also come with an alternative, and possibly better, lighting setting, like how Oblivion had HDR and bloom.
Better lighting? Console version had HDR as well.
The better lighting that's possible now are extensive and advanced new features, like global illumination.
I wouldn't say better lighting, even possibly, unless Todd says so...
I sure hope though

Nothing what you mentioned otherwise though are going to truly change the visuals. Better, sure. But how much better? Not much at all. To be a lot better, it would require more advanced lighting and more advanced methods of creating depth in models and textures.
But yet in terms of a open world RPG, in a FPS view it is quite revolutionary graphics. Although for some reason people claim it not to be the best, but you need to take into account the genre, Open World RPG, which means in any case now it won't be to the same graphics quality as Crysis, as Crysis was a slightly open linear game; you also need to take into account the amount of rendering it has to do, Call of Pripyat looked wonderful and had good sized maps, but even then it took up a lot of Hardware processing power, even the maps were separated into two different cells to accommodate for this, Skyrim is keeping it to one map and twice the size of Call of Pripyat's maps. To talk about newer PC games of 2011, Witcher 2 had good graphics but Witcher 2 is a rather linear game. So in all fairness, to an extent I can see where people are coming from with "outdated graphics", we haven't seen the game running properly in motion yet(Besides the cinematic "gameplay" trailer), and so far the screens alone have left me speechless let alone a proper gameplay video.
Yup, but Cryengine 2-3 are also very capable of rendering large open worlds. You should check out the crysis mod maps there are out there, as well as the other games that are built on Cryengine.
We must also take into account that Cryengine has no cell seperation, while Creation engine has. This matters a lot as well.
There's no point in comparing all the differences there are between games, really? What are we trying to achieve by doing that? We already know games are different. BGS's games are very unique to the fact that they have extremely extensive content. So many dungeons, quests, things to do, people to talk to, etc. There's really no point in comparing stuff like that.
What's more interesting to me is how the "generic player population" will react to the graphics on E3. It will be interesting to see.
The "outdated graphics" talk comes from people who think the game could look better, and wishes, hopes and wants for it. They're being honest and truthful to themselves, and I don't think it's a good idea for one to complain about that.
The graphics standard has risen extremely, and when people first look at a game, they think and say "Omg that
looks so really bad... I hope they're joking! ***goes off to look at another game***", they don't say "Oh... yeah that doesn't
look very good at all. Looks meh. But I have to keep in mind that it's an open world game that renders this and this many objects and that has 120 dungeons and this many NPCs!"
The first quote is most likely what people would think, if they indeed think it looks outdated or bad.