Meh mammoth prictue

Post » Thu May 19, 2011 8:36 am

You think Skyrim is about the graphics? Wait until you see the E3 demo.

vsions already said we haven't seen anything yet. Good enough for me. :D
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Lakyn Ellery
 
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Post » Wed May 18, 2011 7:25 pm

Best screen that I've seen yet.

You must not have seen the one with the Nord, yet. :P It's so... life-like. Honestly, I can't believe how good the one with the Nord in it (the other new one) looks. I really hope the PS3 version looks every bit as good. It's killing me to see all these screenshots and know that somehow, the PS3 version will have some differences, yet I don't get to see those differences.
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phil walsh
 
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Post » Wed May 18, 2011 8:46 pm

It's been pointed out in the thread about those screenshots that the plants in the image don't really look that much better than Oblivion,
And yet both Morrowind and Oblivion were considered pretty graphically impressive when they were released, the reason why the graphics are not top of the line is not because of the kind of game it is or that Bethesda isn't focusing on that aspect of the game, it's that they're constrained by five year old hardware. Still, I can certainly live with the graphics as they are now, it's not like I expected Skyrim to be the next Crysis, but saying that graphics were never a major focus of the series is simply not true.



Skyrim is being praised graphically in every media outlet I've encountered. Personally, I think there's a bit of undue praise, but I'm just saying that nothing has really changed. If anything, that their game can still garner such praise in the age of Crysis, The Witcher 2, and RAGE, it's just indicative that either most of the "Graphical Purists" in the forum has no idea what they're talking about, or the media is looking beyond simple polygon counts, and at the bigger picture itself.

More than anything, I think Skyrim underscores the problem most people have with differentiating aesthetics and art, with graphics and technology. For example, The Witcher 2 has (for the most part, there are a few amazingly inspired bits) very weak art, and bland aesthetics, but very impressive graphical tech behind it. Skyrim has relatively weaker graphics technology, but much better art and aesthetic feel. RAGE combines both, though maybe ripping a little too much from Fallout, in terms of aesthetics.

I also think it's unfair how a lot of people assume a game built completely differently, that has better graphical tech than Skyrim, automatically means Skyrim is behind the curve though. How the world has to be drawn in Something like The Witcher 2, and Skyrim are entirely different, and applying the standards of one, to the other, is utterly unfair, and quite ignorant.
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Ian White
 
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Post » Thu May 19, 2011 3:50 am

Can you please provide a picture of what you would consider good grass?
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Prisca Lacour
 
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Post » Wed May 18, 2011 11:24 pm

Obviously the big problem with Woolly Mammoths is making their hide/fur look realistic, getting realistic looking hair on humans is hard enough.

Thought I would compare the Elephants from Ilianas Elsweyr Deserts of Anequina mod:

http://deutschefrauen.files.wordpress.com/2009/08/oblivion-20090815-231116_s.jpg

They were mountable and quite well animated, a bit unfair to compare them to the Mammoths as Illiana didn't have the issue of hair/fur to contend with.
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Vahpie
 
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Post » Thu May 19, 2011 7:58 am

You think Skyrim is about the graphics? Wait until you see the E3 demo.

well said luke i think even the seemingly unpleasable pc players will be happy seeing the game in action.
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Ebony Lawson
 
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Post » Wed May 18, 2011 7:40 pm

Skyrim is being praised graphically in every media outlet I've encountered. Personally, I think there's a bit of undue praise, but I'm just saying that nothing has really changed. If anything, that their game can still garner such praise in the age of Crysis, The Witcher 2, and RAGE, it's just indicative that either most of the "Graphical Purists" in the forum has no idea what they're talking about, or the media is looking beyond simple polygon counts, and at the bigger picture itself.

More than anything, I think Skyrim underscores the problem most people have with differentiating aesthetics and art, with graphics and technology. For example, The Witcher 2 has (for the most part, there are a few amazingly inspired bits) very weak art, and bland aesthetics, but very impressive graphical tech behind it. Skyrim has relatively weaker graphics technology, but much better art and aesthetic feel. RAGE combines both, though maybe ripping a little too much from Fallout, in terms of aesthetics.

I also think it's unfair how a lot of people assume a game built completely differently, that has better graphical tech than Skyrim, automatically means Skyrim is behind the curve though. How the world has to be drawn in Something like The Witcher 2, and Skyrim are entirely different, and applying the standards of one, to the other, is utterly unfair, and quite ignorant.

This. :grad: :goodjob:
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Tyrone Haywood
 
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Post » Thu May 19, 2011 3:38 am

I think people are mistaking it as bad due to the type of grass it is. In an area like that the grass would look exactly like that in that it's patchy and clumped where growing as they are weeds. The only true issue is an issue pretty much all games have with grass is that it doesn't blend well with the ground texture since it's flat.
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Michelle davies
 
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Post » Wed May 18, 2011 10:02 pm

Since there are no mammoths or giants in Oblivion, here's a scenery comparison.

http://i.imgur.com/gGHUa.jpg


Awesome comparison. Thanks.
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Portions
 
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Post » Thu May 19, 2011 3:20 am

http://therestlesstraveler.com/wp-content/uploads/2010/02/Screen-shot-2010-02-27-at-9.12.01-AM.png :whistling:
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Cagla Cali
 
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Post » Thu May 19, 2011 2:21 am

Since there are no mammoths or giants in Oblivion, here's a scenery comparison.

http://i.imgur.com/gGHUa.jpg

Thank you. The difference is stunning.
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hannaH
 
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Post » Thu May 19, 2011 2:55 am

1. Does anyone notice the view distance with the mountain in the background/fog? Beautiful!

2. This is a screenshot taken on the 360. I'm sure it'll look a lot better when you're playing it in motion (And it's on an HD TV.)

3. When Bethesda says they're pushing the limit of the consoles...They mean it. Be happy.
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JD FROM HELL
 
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Post » Thu May 19, 2011 4:28 am

http://therestlesstraveler.com/wp-content/uploads/2010/02/Screen-shot-2010-02-27-at-9.12.01-AM.png :whistling:


Pretty much. People seem to think that grass is nothing but lush thick green plentiful grass.
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Nuno Castro
 
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Post » Wed May 18, 2011 10:11 pm

My boyfriend and I freaked when we saw the new screens... we thought they looked incredible. I think some people have expectations that are just unreal. Oh well. I'll be too busy enjoying the beauty of the game to care if other people gripe.
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Eric Hayes
 
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Post » Thu May 19, 2011 12:12 am

The mammoth picture is okay. Nothing amazing. But the other one is pretty damn good.
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Princess Johnson
 
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Post » Thu May 19, 2011 1:40 am

Yeah, I thought that the view were aesthetically pleasing enough for me, easily noticeable technological limitations notwithstanding. Especially those mountains. Dayum I sooo want to climb them!
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Sammie LM
 
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Post » Thu May 19, 2011 2:03 am

I feel bad for the people that are disappointed with the looks of the game, I think it looks fantastic. Their loss I suppose. :P











(And they'll still buy it :o )
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TIhIsmc L Griot
 
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Post » Thu May 19, 2011 9:11 am

The mammoth picture is okay. Nothing amazing. But the other one is pretty damn good.



See, what I find amazing about the mammoth picture, isn't anything visually, but the context. How the Giant is interacting with the Mammoths, maybe I'm reading too much into it, but it definitely looks like he's herding them in a particular direction, which indicates a level of NPC-World interaction we're just not accustomed to. I certainly don't want to get my hopes up, but people need to look beyond the picture, and look at the implications.
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Krystina Proietti
 
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Post » Thu May 19, 2011 5:51 am

I think what bothers me most about the mammoth picture is that the shadow from the closest mammoth isn't casting on the actual grass. That was a feature in Oblivion, so it's a bit ironic that Skyrim has more shadows everywhere, but they aren't cast on the grass like they are in Oblivion.


Look again my friend, the light is shining through the gap between her tusks, but her body casts a shadow on the grass behind.

These screens are marvellous, and I'm confident that the PC version will improve the shadow render distance and texture res. I only hope tessellation can fix those angular trunks and tusks...

Either way, this is more than I hoped for.
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Paula Rose
 
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Post » Wed May 18, 2011 11:54 pm

Dude, we have no idea when that pic is from. Bethesda randomly decided to release it. It could be from early tests, it could be while running a test on low settings. We just have no idea. Chill your boots, kid. TES was never about graphics and never will be. This isn't Uncharted 3 or even RAGE. It's a huuuuuge game and thus you have to sacrifice some graphics.

read this post this is the exact thought to the letter that goes through my mind every time i hear pc players bashing the graphics!!!
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QuinDINGDONGcey
 
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Post » Thu May 19, 2011 7:27 am

I think i have a new wallpaper.
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Gill Mackin
 
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Post » Thu May 19, 2011 2:59 am

You think Skyrim is about the graphics? Wait until you see the E3 demo.

And all the threads like this that the demo will spawn. Why doesn't it look like Battlefield 3? Why aren't the animations like Uncharted 3?
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Jodie Bardgett
 
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Post » Thu May 19, 2011 2:40 am

As long as the gameplay and features don't suffer, like the graphics have in skyrim or how they cut content in oblivion, due to consoles limitations, I'll be happy. I just wish it wasn't so easy to please 5 year old tech console players, otherwise imagine how fantastic this game could have been, instead of looking "cutting edge console".... ;)
Imagine those mammoth tusks with tessellation. No more straight lines! The next gen consoles are now, buy a pc!(or spend the same amount in a few years on a console...or wait a few more years after release for a price drop so you won't have to spend as much as a pc)


Look, I can call console players names too!!! Yippie!

The game looks great so far devs! Keep up the good work!
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CxvIII
 
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Post » Wed May 18, 2011 9:37 pm

I can't wait to see what modders do to those mammoths.
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Silvia Gil
 
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Post » Thu May 19, 2011 3:59 am

I think the photo is pre-alpha and the brush on the ground looks terrible, the trees look fine, the giant looks great! and the mammoths look almost lifeless and what is with the markings on their tusks?
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Dan Wright
 
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