Mehrunes Razor Items

Post » Tue Nov 02, 2010 5:02 am

So I was doing this adventure, and came across several..weird things. Iron Ore, two potions that healed poison, and two scrolls of "Transmutation." But as far as I can tell, there is absolutely no good reason for any of these things to exist. Is there a way to get more scrolls of transmutation? If not, what is the point of having them in the first place?
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Rude_Bitch_420
 
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Post » Tue Nov 02, 2010 9:38 am

There are more scrolls of transmutation behind a hidden panel. They are limited, so use them wisely :)

I think heal poison potions are normal - at least they are in my game. Might be a mod I'm running though.
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Hilm Music
 
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Post » Tue Nov 02, 2010 9:59 am

After looking them up in the wiki (I don't have the DLC) it seems like a very elaborate way to give you a small reward of gold coin. Even if you ignore the iron nugget as a start point, and max the reward it's not a lot.
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Emmie Cate
 
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Post » Mon Nov 01, 2010 9:25 pm

No, it's definitely not the sole reason for doing that quest! :) Some have said that the reward for this DLC isn't worth it. I do it sometimes - I got the DLC as part of the KotN pack, so it's not bad.
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Phillip Hamilton
 
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Post » Tue Nov 02, 2010 4:34 am

As I recall, those scrolls are found in the army leader's quarters. Reading through the various bits of text, the question of how this particular campaign was being funded arose- the ability to transmute base metals into ones of greater value might provide some explanation. In short, it was a bit of backstory and flavor, for those who were willing to connect the dots, not really a reward in and of itself. *shrug*
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Chris Johnston
 
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Post » Tue Nov 02, 2010 5:57 am

Speaking of Mehrunes Razor, anyone else think it reminds of Thief - The Dark Project?
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Michael Korkia
 
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Post » Tue Nov 02, 2010 1:04 am

Well, if you use Midas Magic the transmutation scrolls are a nice way to get lots of gold nuggets ;)
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lucy chadwick
 
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Post » Mon Nov 01, 2010 9:43 pm

No, it's definitely not the sole reason for doing that quest! :) Some have said that the reward for this DLC isn't worth it. I do it sometimes - I got the DLC as part of the KotN pack, so it's not bad.

Oh, I totally love the Mehrune's Razor item itself. It was great to have a clear, solid reason to boost my luck attribute up. It was those other, extra items that were weird. The potion i was thinking of is called Trichobezoar Extract, gives Cure Poison + 5 sec. 100% poison resist...Which is odd cause ive never had an enemy use more than one poison on me, at least not within the standards game. (enemies are a little more creative with certain fan patches, but it hardly seems fair to ask it to meet up to those standards.) And the sheer volume of Iron Ore is confusing too. In a minimal run I was able to pick up 40 peices without trying.

Still, overall it was a nice adventure, though I ended up with several large piles of magic items I had to keep coming back for ;P and it gave me a good long while to understand the..peculiar nature of Feather's functionality. It doesnt come into play much until you're carting around 800+ pounds of stuff over and over again.
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Sun of Sammy
 
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Post » Tue Nov 02, 2010 12:01 pm

Yeah, the dagger is fun - I've had it work a few times, which is cool. The other things I like about that dungeon is: #1 it's unique, #2 there's a lot of really good armour. If you're missing a piece or two from your collection, you'll probably find it in this dungeon - heavy armour anyway. I admit I cheat: I use an encumbrance enhancement mod and the Bag of Holding so I can carry it all out in one go. That's an awfully large dungeon to have to make multiple trips through!!
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Flash
 
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