Melee Animations

Post » Sun Mar 06, 2011 6:18 pm

Tell you what's not cool looking... the same POV shot of some aircraft plastering your puny insignificant body from above with bullets AGAIN AND AGAIN AND AGAIN
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vanuza
 
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Joined: Fri Sep 22, 2006 11:14 pm

Post » Sun Mar 06, 2011 2:43 pm

Tell you what's not cool looking... the same POV shot of some aircraft plastering your puny insignificant body from above with bullets AGAIN AND AGAIN AND AGAIN


If you're talking about CoD

Then Ghost Pro solves every case or anything that hides you from it.
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Yvonne
 
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Post » Sun Mar 06, 2011 6:55 pm

If you're talking about CoD

Then Ghost Pro solves every case or anything that hides you from it.

Never got that far. Just rage quit after 30 hours of commando knifers, thermal sight interventions and heartbeat sensor ACR campers. Gheez that game was a drag.
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Stacy Hope
 
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Post » Sun Mar 06, 2011 1:42 pm

Knifing should be more realistic. like knife to the base of the skull instant kill, knife behind the ribs and twist instant kill, and knife stuck in the side of the throat and pushed to the other side. slow and painful death. :goodjob:
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Epul Kedah
 
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Post » Sun Mar 06, 2011 6:55 am

Knifing should be more realistic. like knife to the base of the skull instant kill, knife behind the ribs and twist instant kill, and knife stuck in the side of the throat and pushed to the other side. slow and painful death. :goodjob:


Yes, thats called KZ3 's brutal melee kills :P
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NIloufar Emporio
 
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Post » Sun Mar 06, 2011 2:41 pm

Yes, thats called KZ3 's brutal melee kills :P


I still think KZ2 had the best knife animations. You had to press a D-pad button to draw a knife, which would initiate a slash. After that, slashing was done with the fire button. You also had to put the knife away again/switch back to primary weapon. If it were in the multiplayer it would completely balance melee(ers) because they'd have to develop some decent timing and situational awareness to be able to pull it off.
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Roberto Gaeta
 
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Post » Sun Mar 06, 2011 11:26 am

I still think KZ2 had the best knife animations. You had to press a D-pad button to draw a knife, which would initiate a slash. After that, slashing was done with the fire button. You also had to put the knife away again/switch back to primary weapon. If it were in the multiplayer it would completely balance melee(ers) because they'd have to develop some decent timing and situational awareness to be able to pull it off.

Reads like the way old-fashioned shooters worked; when you had to select the weapon you wanted to use (Knife/Crowbar, Gun, Grenade ...) and could only use that one then.
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Monique Cameron
 
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