doesnt "Mart's Mutant Mod - Project Beauty + FWE.esp" solve the new for an invidual FWE-MMM patch?
and Fo3Edit doesnt work for me, since I accidently installed FO3 to a program files folder, then moved it manually out, and ive found noway to change FO3Edits pathing.
and wouldn't removing those specific "esps" stop the functions? sorry im a bit of newb when it comes to this
and youve been a fab help
Edit: Also atm I don't want MMM in the DLC's hehe, im a bit scared of how tough its potentially going to be with FWE installed, id rather not have it even harder with the MMM stuff included heh
Edit: Woops just read the FOIP Readme, and that explains what the FOIP patch does, is include the zones respawn, increased spawns, and the natural selection optional modules. You do not need to load these plugins from the original MMM archive and also has its own changes to traders, so can remove those, but id rather not have the extra things such as:
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Wanamingos.esp
Mart's Mutant Mod - No Floaters.esp
and does FWE already have the hunting and looting aspect?