I remember back when I was more active on these boards, so much argument and discussion was about what weapons should belong to each skill and so on which is just not anywhere as important IMHO as how we actually wield our weapons in combat.
I'd like to bring some attention to games that actually successfully implemented decent melee combat, please add your own!
- Monster Hunter games
The weapons were unrealistic, giant, etc. but it was part of the fun. What really made the combat interesting though, is that while there weren't too many different weapon types, all had a unique and fluid style that was complex enough to feel tactical - more than just hacking and slashing. Dodging and blocking were also very important and handled great in these games. Enemies made it important to use dodging and blocking strategically. Locational damage was also important and well done, you could see certain parts of monsters break from damage, some would limp or lose abilities from taking damage to certain parts, etc.
- Chronicles of Riddike games
This is more close quarters hand to hand/knife style combat, but it felt very visceral, deadly, and satisfying. A game to look @ for hand to hand style and stealth at least.
- Prince of Persia games
Acrobatics and kicks, combo attacks that don't feel overly cheesy, ability to throw any weapon and just very appealing visually.