As you all know, we have melee weapons and guns in Fallout. They probably will appear in Fallout Online (if they don't, that'd be boring!) but the balance issue is where the guns will, probably, have more survivability for the user than the melee weapons. Guns are ranged, do high damage (depends on the gun) and are commonplace in the Wasteland. Melee weapons are not ranged, you have to be right up and close to the enemy to do anything. The damage, again, depends on the weapon - using a switchblade on most things is quite useless, unless they are just a spore plant or something very weak. And, the rarity of the weapon depends on the weapon itself - super sledges might be very rare, for all we know.
Hopefully, gamesas will find a way to balance melee weapons and make them as useful as guns - the guns might jam or break easily, whereas melee weapons cannot jam (but probably break easily). Can someone give some suggestions for how gamesas might be able to balance the weapons? This'd help the people who prefer melee combat over ranged, and keep the game balanced. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.