Is Melee legit?

Post » Thu Dec 31, 2009 3:04 pm

I run exclusively with a melee class, and do extremely well with it to the point I feel a bit guilty. Today I got a 41 kill streak and used to have a 3.5 k/d before it went down to 2.5 when I started to level up bad modules and weapons through boredom.

Now due to the success I have, I worry it's broken, but in the 500 games I've played I've come accross exactly two other people running the same class with any level of success (met quite a few more doing badly with it though), which makes me feel it must take some effort, or we'd be inundated with it. Seriously, I see more people maining the MIKE than I do Melee.

So what do you think? In demo 1 it was clearly broken, but is melee a legit way to play the game now?

(N.B. - by legit I mean "does it take skill", not "should it be in the game" That's a different question, and one I'm not debating here thanks)
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KIng James
 
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Post » Thu Dec 31, 2009 12:42 am

go back to cod kid
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Eve Booker
 
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Post » Thu Dec 31, 2009 2:42 am

go back to cod kid

"I'm a big strong man because I prefer one type of videogame over another! This makes me such an alpha male that I must display my prowess through asinine posts in forums!"

Go back under your bridge troll and try to learn how to have fun.
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Danielle Brown
 
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Post » Thu Dec 31, 2009 8:03 am

So what's your melee class, I'm interested.
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lucile davignon
 
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Post » Thu Dec 31, 2009 12:04 pm

So what's your melee class, I'm interested.

Feline w/ Reflex, Silencer and Ex. Mags
Nova
Frags

Nano Recharge 3
Stealth Enhance 3
Mobility Enhance 3

---

Feline isn't really necessary, but a nice CQC weapon if required. I'm pretty sure the attachments don't weigh you down when you're not using it or i'd take them off. I'm pretty sure you can main an LMG, but as long as your pistol is out, that dictates your speed, not the weapon on your back.

I run with the Nova mained purely for this max mobility (never shoot it - far too weak) Likewise I never really use the Frag offensively, but it has some uses, mainly when running away, you can throw it behind you to cover you escape.

I run cloaked absolutely everywhere, and never take the stairs, but always ledge jump wherever I go. Stealth and Moblility Enhance are absolutely essential. Nano Recharge 3 is debateable (actually 2 is where the faster energy recharge comes from). Some prefer Energy Transfer, but as that only refills on kills isn't as dependable. Nano Recharge however helps you during pitstops and escapes too, so I find it more useful all around.

Always flank and always try to go where my team isn't. Generally run circuits around the map counter to where my team is and take people unaware. Barely ever ever stop running. The whole class is completely geared around energy efficiency/management, speed, stealth and map awareness.

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Suzy Santana
 
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Post » Thu Dec 31, 2009 1:44 am

That's what i use on all my classes... cept I don't have nano3 yet, stupid recharges.

I don't understand still why you'd run to close combat instead of just shooting someone... but I'm gonna give it a try anyhow.
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Shianne Donato
 
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Post » Thu Dec 31, 2009 5:41 am

That's what i use on all my classes... cept I don't have nano3 yet, stupid recharges.

I don't understand still why you'd run to close combat instead of just shooting someone... but I'm gonna give it a try anyhow.

It's just quite fun really. Takes some getting used to, but being constantly in the thick of things and parkouring around the map and leaping off buildings and such is quite an exciting way to play.

The trick is mainly to pull your cloak off at the last possible second before you punch, then try to swing your killing second punch at their side, as they'll usually turn and shoot, so your need to maneuver past that. After that, cloak immediately and jump over a wall or sprint away in case you were seen, and make a pitstop to get your energy back, and then repeat!
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Chelsea Head
 
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Post » Thu Dec 31, 2009 10:54 am

I'm playing against someone right now abusing how broken the melee is right now actually.
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Sabrina Schwarz
 
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Post » Thu Dec 31, 2009 12:43 pm

I did it for a couple games, and it is fun, but often times i find myself chasing someone down to melee when all i'm thinking is shoot this dude in the back of the head.... Also it's super easy with the laggy games and since that's like 50% of them it just feels super cheap teleporting around someone hitting them with my fist lol
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Inol Wakhid
 
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Post » Thu Dec 31, 2009 2:45 pm

I started using a melee class....well up close on objective games my sniper class effectively became a melee class with the nova.

Its hard to call with the melee

Sometimes im in armour shooting a guy and he just runs inside me bashing the melee button and im like ....well that was cheap....

then again its useful to melee one guy down in an objective based game off the flag then shoot his team mates.

When I was using my melee class I found it alot easier than trying to shoot people and I had more consistently good games so im tempted to say its OP because you can take out an entire team with it if you have half a brain due to the fact that you dont show up on the radar and ive gone up behind groups of 4 people melee ing and they dont even know im there and If I had of shot my chances of killing them would have went down significantly.

Also how the melee has a really short cooldown along with a lunge, its impossible to dodge due to the latency and hit detection issues on this game so that further supports the fact that is is overpowered.

I just put forward a set of points, is it overpowered?
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Gavin boyce
 
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Post » Thu Dec 31, 2009 12:19 pm

Yeah This class is only effective if you know what your doing, just like everything else in the game.
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emma sweeney
 
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Post » Thu Dec 31, 2009 9:05 am

Yeah This class is only effective if you know what your doing, just like everything else in the game.

Except its more efficient and easier.
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Donatus Uwasomba
 
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Post » Thu Dec 31, 2009 12:20 am

Yeah This class is only effective if you know what your doing, just like everything else in the game.

I think this sums it up. If you know what you're doing, it's probably the best class in the game, but the learning curve is very steep and you need to be constantly active and know the maps and flow of battle very well, as there's zero camping involved and you're always right in the middle of things.

It is overpowered, but it's also extremely tricky to get to the stage where you can harness the power effectively, so i'd argue it's currently balanced.

I started using a melee class....well up close on objective games my sniper class effectively became a melee class with the nova.

Its hard to call with the melee

Sometimes im in armour shooting a guy and he just runs inside me bashing the melee button and im like ....well that was cheap....

then again its useful to melee one guy down in an objective based game off the flag then shoot his team mates.

When I was using my melee class I found it alot easier than trying to shoot people and I had more consistently good games so im tempted to say its OP because you can take out an entire team with it if you have half a brain due to the fact that you dont show up on the radar and ive gone up behind groups of 4 people melee ing and they dont even know im there and If I had of shot my chances of killing them would have went down significantly.

Also how the melee has a really short cooldown along with a lunge, its impossible to dodge due to the latency and hit detection issues on this game so that further supports the fact that is is overpowered.

I just put forward a set of points, is it overpowered?

Well, without the low cooldown it's be impossible to use effectively seeing as it's a 2 hit kill. Anyone would be able to just turn and shoot you.

As said above though, I think you're on a 3.5 k/d, am I right? In the hands of the best players, it's the best class. The best melee players will always have a much better game than the best snipers, but the entry level to sniping is much lower, and the bad snipers will always post better results than the bad melee guys.

I don't think this is necessarily unbalanced, but just a logical conclusion of the game's features as it revolves around suit powers and energy management, and a melee player uses their energy to the fullest, so is just taking advantage of the game's unique element and tailoring their game to it.

I never consciously wanted a melee class and built my game around it, rather the better I did, I found melee creeping more and more into my game, until the majority of encounters I found actually shooting would have put me at a disadvantage.

So to conclude, I believe melee is just using the energy mechanics at their fullest, and being justly rewarded for it.
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Juan Suarez
 
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Post » Thu Dec 31, 2009 6:24 am

Yeah This class is only effective if you know what your doing, just like everything else in the game.

Except its more efficient and easier.

Again though, only for very good players. I'm 500 games deep and have seen a grand total of two other players doing well with melee - one being Blendbassist.

As every FPS ever made will show you, players gravitate towards the broken elements. If melee was easy, everyone would be doing it (as was the case in demo 1 where you'd regularly have half the players in the game at it) The fact I see more people maining the MIKE shows to me it it must be very difficult to master, but if you manage to master a rare skill, don't you deserve to be justly rewarded for it?

Personally I only feel justified using it as it is so rare. If it became commonplace, i'd feel like I was cheating myself and i'd ditch it and go for something else instead.
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Breanna Van Dijk
 
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Post » Thu Dec 31, 2009 5:56 am

What the hell is everyone talking about Melee class? Doesnt matter what weapons you have or what modules you have because none of them give you an advantage with the melee....so wheres this melee class come from. Makes it sound like youve put modules and guns on a class to solely use melee...but why? no set ups going to give your melee an advantage...if your going to say it like that then i may aswell use all my classes as an example and call them a melee class. Or if your referring to the fact you run out just to melee people with that class...whats the point? you can do it with ANY class and the effectiveness doesnt change. You people are on crazy crack. I prefer a cloaked slide into armour kick myself...
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Batricia Alele
 
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Post » Thu Dec 31, 2009 2:33 am

melee a piece of ****

1 - The lock n lunge **** is just bull < should go, i was running away from a guy crouched and he could keep up with me with melee.

2 - When lag melee **** blows.
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Alexandra Ryan
 
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Post » Thu Dec 31, 2009 8:16 am

What the hell is everyone talking about Melee class? Doesnt matter what weapons you have or what modules you have because none of them give you an advantage with the melee....so wheres this melee class come from. Makes it sound like youve put modules and guns on a class to solely use melee...but why? no set ups going to give your melee an advantage...if your going to say it like that then i may aswell use all my classes as an example and call them a melee class. Or if your referring to the fact you run out just to melee people with that class...whats the point? you can do it with ANY class and the effectiveness doesnt change. You people are on crazy crack. I prefer a cloaked slide into armour kick myself...

Couldn't be more wrong. Melee class NEEDS Stealth Enchance 3, Mobility Enhance 2 and either Nano Recharge 2 or Energy Transfer 3, and a Nova as a primary.

It's all about maximum speed and maximum stealth. You simply cannot do it with any combination of guns or modules. You try meleeing with an LMG primary and no energy efficency vs that setup and you'll see the results.
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His Bella
 
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Post » Thu Dec 31, 2009 10:02 am

I have tried most if not all the combos in this game as i sit on it 15 hours or more a day. Nothing enhances your chances of getting melee kills no matter the module, if you miss a melee and someone spots you your dead plain and simple. Also you cant rely on melee. Sometime it launches you towards your opponent other times you get circled and smashed. Theres no such thing as a melee class...all classes have the ability to use melee without one way more effective than another
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asako
 
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Post » Thu Dec 31, 2009 3:11 am

I have tried most if not all the combos in this game as i sit on it 15 hours or more a day. Nothing enhances your chances of getting melee kills no matter the module, if you miss a melee and someone spots you your dead plain and simple. Also you cant rely on melee. Sometime it launches you towards your opponent other times you get circled and smashed. Theres no such thing as a melee class...all classes have the ability to use melee without one way more effective than another

Join my game or blondbassists game some time and we will show you, actions speak louder than words.
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no_excuse
 
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Post » Thu Dec 31, 2009 8:01 am

Chuck me an invite. GT III URBAN III. actions do speak louder than words true. lets see if you can get near me when i got the highground
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Euan
 
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Post » Thu Dec 31, 2009 3:11 am

Bassist inspired me to melee.... more often :D

Running round the map making quick melee kills is great fun, while shooting guys who try shoot me, or too far away and anyone climbing/jumping or going somewhere/doing something stupid also get sprayed :D
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Michael Korkia
 
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Post » Thu Dec 31, 2009 8:59 am

Why not just use a shotgun? half of ur kills will be melee anyway.
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Elizabeth Davis
 
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Post » Thu Dec 31, 2009 4:05 am

crysis 2- the fps aka "boxing game"
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Yvonne
 
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Post » Thu Dec 31, 2009 8:48 am

I have tried most if not all the combos in this game as i sit on it 15 hours or more a day. Nothing enhances your chances of getting melee kills no matter the module, if you miss a melee and someone spots you your dead plain and simple. Also you cant rely on melee. Sometime it launches you towards your opponent other times you get circled and smashed. Theres no such thing as a melee class...all classes have the ability to use melee without one way more effective than another

I'm sorry, but you have no idea what you're talking about.
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Stephanie Kemp
 
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Post » Thu Dec 31, 2009 1:45 am

And I though I was a one of a kind..... :( J.K.

I am a PC player and I have to say I am happy to see some people are enjoying the the fun of the the Fistol.(Fist+Pistol=Fistol get it?)

I have a slightly more radical set up than the one suggested...but it is so fun to use(mixed K/D results)

K-volt with nothing
Nova with silencer and extend mags(no weight penalty).
Frags

Air Stomp 2 (I had to stop playing C2 because of school :( So no Air Stomp 3 yet)
Covert Ops 3
Mobility Enhance 3

The whole goal is to get a OHK via melee. Since the pistol is silenced and I have no foot fall echo. I find a target start running at full speed towards it. Once, with in 10 meters fire my pistol as fast as possible then melee. Bam, dead. Rise and Repeat with varied results but always fun times.

And you wonder WHY I have air stomp in this set.... well its simple. You can jump off tall builds with NO damage (and maybe pick up an epic air stomp or two.), this means you can jump, cloak in mid air and land behind someone. They never heard you coming. Heheh.

P. S. Also sliding is very helpful. Try it if someone pops up out of nowhere it can be a life saver and a killer.

Also, My friends say it pretty scary to see me come flying(I jump quite a bit thanks to a certain pair of modules) across the map at full speed.

Beware of the Fistol.
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Chantel Hopkin
 
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