To my mind, Melee seems nerfed even more than in Demo 2, but with a few additional boosts. As I never see anyone running a melee class apart from me anymore, that seems to suggest it's no longer considered powerful, but what say you?
BUFFS:
Armoured targets now only take 2 hits to kill.
Proximity Alarm is nerfed on Cloaked players (unconfirmed, it may just be a glitch), so they're easier to get close to, and means less people are likely to use it overall.
Mobility Enhance and Energy Transfer massively help the huge energy drain of invisible sprinting.
Threat Tracer helps aquire targets while still keeping Stealth Enchance.
NERFS:
Cloaked targets now take 2 hits to kill.
Proximity Alarm doesn't make a sound while you are cloaked (unconfirmed, it may just be a glitch), so is rubbish for stealth target aquisition.
Energy drain for cloak has been further increased.
Punching now slightly stalls your sprint, meaning attacking a sprinting player allows them to escape and turn to attack after the first hit.
SMGs are widespread, and an excellent defence against melee players.
350 stealth kills are needed to get the badly needed efficiency boost.
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Personally i'm happy with how it is. I think it's a bit weaker than in Demo 2, but not massively so. The loss of Proximity Alarm is a huge blow, but one offset by it being less widespread now with your enemies, as it was always the best line of defence against melee players too, but Mobility Enhance makes up for the loss.