Seems like that, sadly enough.
Every video and on-sight gameplay i've seen and experienced sofar, indicates that casters, rangers and rogues will
have the best survivability out of all classes with their multiple abilities to CC their targets or stealth.
The ranger for example, has a root and a knockback, and stealth and can then wail on them a safe distance
while a warrior with knockback, still have to get in melee-range, which makes the target able to hit them.
As far as i know, warrior-builds does not have any disarm that lasts for any significant time. If they do, it is most likely
only lasting for 1-2 seconds, which is nothing. A ranger that first roots their target, then knockbacks once it gets
close, will never have been hit.
And i just saw a gameplay video with a mage taking on 5-6 mobs +1 level on the player, and totally annihilated them
all using a dragon-knight firecaster build... which is a casterbuild NOT a warriorbuild. A warrior running into 5-6 mobs
that are +1 level, will be destroyed in a short time.
what i also saw constantly during beta, was both rangers, casters and rogues instantly killing targets, while warriors
had to wail on them for a few seconds. How is this balance?.