[REL] Melian's Teleport Mod

Post » Tue May 17, 2011 12:46 am

Just wanted to pop in and confirm that this does indeed work with MGE 3.8.0-SVN_REV-118 internal MWSE. I've been playing with it for a while now and haven't had a single problem with it.

I also wanted to thank you for the best teleport mod ever made! :rock: :clap: :woot:

There is one request I would like to make, if it is even possible. As you may or may not know, I made a house mod called Alladin's Bottle. This mod uses the mark and recall spells to go into and out of the bottle. The problem is, every time you go in, it makes a new mark to remember the spot, so that when you come out, you're standing in the same spot as when you went in. When I do this with your mod (or any multi-mark mod for that matter) I overwrite the slot that I last used for the bottle and the slot gets moved to another part of the mark list. Is it possible to make it so that overwritten marks stay in the same spot in the list? It's really not a big deal but it would be nice if it did. :)

Thanks again for a fantistic mod. You are a Master! :bowdown:
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R.I.p MOmmy
 
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Post » Tue May 17, 2011 10:43 am

Thanks :D

There is one request I would like to make, if it is even possible. As you may or may not know, I made a house mod called Alladin's Bottle. This mod uses the mark and recall spells to go into and out of the bottle. The problem is, every time you go in, it makes a new mark to remember the spot, so that when you come out, you're standing in the same spot as when you went in. When I do this with your mod (or any multi-mark mod for that matter) I overwrite the slot that I last used for the bottle and the slot gets moved to another part of the mark list. Is it possible to make it so that overwritten marks stay in the same spot in the list? It's really not a big deal but it would be nice if it did. :)

This should be possible. It's not a quick-fix kind of thing, but I've had the idea lurking in the back of my head for a while - I just haven't done anything about it yet (I'm not looking forward to tackling these scripts again - wishing now I'd gone for readability rather than efficiency! :lol: ). It would be nice if it was easier to order the marks in the list, rather than always writing to the end... I've also thought a little bit about ways to adjust the order directly, but I don't know if anyone would really find that useful?

Anyway, for your house mod - I have to admit, I haven't used it :blush: ... but it should be possible to make a MWSE patch for it, if you'd like the mark to be separate from the normal teleport list? (Is the mod on PES, btw? It sounds interesting :) ).

Edit: Found it :)
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Trish
 
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Post » Mon May 16, 2011 11:09 pm


Anyway, for your house mod - I have to admit, I haven't used it :blush: ... but it should be possible to make a MWSE patch for it, if you'd like the mark to be separate from the normal teleport list? (Is the mod on PES, btw? It sounds interesting :) ).




The mark doesn't have to be seperate, just non-moving. :) I label one mark as "Bottle" to keep track of where the bottle was put down (I forget to pick it up once in a while) so that I can jump back to where it is if I forget. It would just be easier if the labels didn't move when overwritten. :) In other teleport mods that didn't allow naming, I always used the first slot for the bottle, so I didn't have to hop all over MW trying to find the bottle. :) It would be really nice to be able to do with your mod as well.

Thanks again for a wonderful mod. :tops:


Edit: Tarius actually revamped my bottle mod and made it even better. You can find it http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8212.
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Emily Graham
 
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Post » Tue May 17, 2011 1:28 pm

Looks Great!

Thank you, Melian, for all that you do for us.

DARoot
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Robyn Howlett
 
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Post » Tue May 17, 2011 9:23 am

This is the greatest thing for dragging companions to and fro.....

thanks a million!
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Laura Shipley
 
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Post » Tue May 17, 2011 12:59 am

As a player who almost always has a small army following along behind me, thank you so much for this. :)
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Marine Arrègle
 
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Post » Tue May 17, 2011 10:38 am

So I don't forget this mod, I'm posting saying thanks so I can come back to download it later. Thank you for such a convenient mod!
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Kira! :)))
 
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Post » Tue May 17, 2011 2:26 am

One of those mods I couldn't play without, what with my small army following me around everywhere... :whistling:
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kennedy
 
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Post » Tue May 17, 2011 3:24 pm

I loaded a vanilla test character without this loaded and missed it sorely. Thanks again, melian for a fantastic mod!
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Brentleah Jeffs
 
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Post » Tue May 17, 2011 1:38 pm



Absolutely great mod. At last I find a Teleport mod that is just PERFECT, in every sense.

I've a petition, though...as this mod also sort of manages and keeps track of which companions you currently have, would it be difficult to add a Neccessities of Morrowind addon for it, so the food/drink consumed at every meal would correspond to the number of companions you have?

Let's say you've two companions on your list, and the meal time arrives. Then, instead of just eating 1 food item, 3 of them are substracted from your inventory. The same for drinks/skin-bottle quantities.

Would that sort of thing be possible? It'd be just great :)
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butterfly
 
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Post » Tue May 17, 2011 2:51 am

Ouch, can't seem to make this mod work in my list, no matter where I put it in the load order.

When I put it low in the load order, I get an error report about "VH_StarOnLoad" script (from Vampiric Hunger) as soon as I hit "new game" from the start menu.

So I tried to put it pretty high in the load order... tested it out, seemed to work allright, but when I tried to cast "Divine Intervention", it hung the game indefinitely. Most probably a conflict with Vampire Realism.

Here is my list, any ideas would be greatly appreciated. :)

Spoiler

001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Hilgya the Seamstress.esm
005 Morrowind Patch v1.6.4.esm
006 RF - Furniture shop.esm
007 MetalQueenBoutique.esm (Version 3.1)
008 MW_Children_1_0.esm
009 TR_Data.esm
010 TR_Map1.esm
011 TR_Map2.esm
012 MCA.esm
013 Rise of House Telvanni.esm
014 Illuminated Windows.esp
015 Illuminated Windows - Bloodmoon.esp
016 Animated Morrowind 1.0.esp
017 Animated_Morrowind - Expanded.esp
018 Animated Morrowind II.esp
019 Persuasion Response Expansion.esp
020 mel_teleportPlugin_1_3.esp
021 Antares' Big Mod 5.esp
022 Raym's Tweaks.esp
023 Little Secrets.ESP
024 Scripted_Spells.esp
025 k_weather.esp
026 DM_DB Armor Replacer-ExpDDBA.esp
027 Vampire_Embrace.esp
028 Vampire Realism II.esp (Version 2.2)
029 Vampire Realism II - TB Add-On.esp
030 Vampire Realism II - BM Add-On.esp
031 Vampire Realism II - VE Patch.esp
032 Vampiric Hunger Base.esp
033 Vampiric Hunger Extended.esp
034 VampiricIllusion.esp (Version 1.4)
035 VampiricIllusion_MWSE_AddOn.esp (Version 1.4)
036 RF - Bethesda Furniture.esp
037 House of Mannequins v1.0.esp (Version 1.0)
038 Blasphemous Revenants.esp
039 NPC Functionality.esp
040 GiftExchange1.2.esp
041 NPC_Commands_V8b.esp
042 Fligg's Slave Mod.esp
043 ARJAN_A_Lords_Men_v2.0.esp
044 Another Balmora 1.2.esp
045 BB_Clothiers_of_Vvardenfell_v1.1.esp
046 MCA - COV Addon.esp
047 MCA Names 6.1.ESP
048 Raym's MCA 6.0 Patch.esp
049 House of Earthly Delights, Harem Style.esp
050 Gothic Attire Complete v1-1.esp
051 Loincloth_top_ pkg2.esp
052 ale_clothing_v0.esp
053 ale_clothing_v1.esp
054 sixy Daedric Armor v1.1.esp
055 IceNioLivRobeReplacerPLUS.esp
056 COM patch.esp
057 NG_New_Carnithus'_Armamentarium.esp
058 Slof's Goth Shop 1.1.esp
059 Slof's Goth Shop II.esp
060 Slof's Goth Shop II - Kinky Add-On.esp
061 MQB_VictorianGownsAddon.esp
062 Hilgya the Seamstress Expansion 1.esp
063 Buyable Hlaalo Manor.ESP
064 New Bloodworm Helm_4.esp
065 Raym's Unique Vampires.esp
066 VH_Bloodreport.esp (Version 1.0)
067 ve_comp_control.esp (Version 1.2)
068 Clean manaReg WillBased.esp
069 WeatheredSigns.esp
070 Lgnpc_SN.esp (Version 0.31)
071 Siege at Firemoth.esp
072 RF & HOM Compatability.esp
073 Better Bodies.esp
074 Slof's Better Beasts a.esp
075 SkipTutorial1.0.esp
076 Better Clothes_v1.1_nac.esp
077 Less_Generic_Bloodmoon.esp (Version 1.2)
078 LGNPC_GnaarMok_v1_20.esp (Version 1.20)
079 LGNPC_AldVelothi_v1_20.esp (Version 1.20)
080 LGNPC_MaarGan_v1_20.esp (Version 1.20)
081 LGNPC_HlaOad_v1_32.esp (Version 1.32)
082 Protective Guards.esp
083 The Neverhalls.esp
084 LGNPC_Aldruhn_v1_20.esp (Version 1.20)
085 LGNPC_Pelagiad_v1_30.esp (Version 1.30)
086 LGNPC_TelMora_v1_20.esp (Version 1.20)
087 Less_Generic_Nerevarine.esp (Version 1.21)
088 Ald Redaynia Extended COM.esp
089 Westly_Presents_BB_Almalexia_Add_on.esp
090 The Sable Dragon 1.6.esp (Version 1.6)
091 Less_Generic_Tribunal.esp
092 Unique Ghosts - M - T.esp
093 Disable Enemies.esp
094 MDP Compilation.ESP
095 MCA - TR Addon.ESP
096 Uvirith's Legacy_Final_2.0.esp
097 RoHT CoM Addon.esp
098 More Better Clothes.ESP
099 UL v2.0 RoHT v1.52 Compatibility.esp
100 Uvirith's Legacy CoM Add-on.esp
101 UL_Primus_MWSE.esp
102 UL_MWSE_patch.esp
103 master_index.esp
104 Mashed Lists.esp

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Emily abigail Villarreal
 
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Post » Tue May 17, 2011 1:47 pm

Update on the issue: looks like I found out how to make it work.
I modified the load order so that this mod loads after Vampire Realism (and all of its addon and patches) but before Vampiric Hunger. I tested it a bit and now everything seems to work perfectly.
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Dawn Farrell
 
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