[WIPz] Melisande's Menagerie

Post » Fri May 27, 2011 9:17 pm

An add-on .esp is certainly possible (allowing for wearable versions of all of the
humanoid creature's attire), but I want to finish up the main parts of this mod first
(as I still have quite a way to go :) ).


The Sea-Witch http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_SWTCH_SCREEN_1.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_SWTCH_SCREEN_2.jpg

I may add a crown made of shells to her, but for now, this is how she exists ;) .

*these will use water based weaponry (meaning that the weapons are "made" of water)

'Til Later :wave:



very good.

You could use 2 shells as bra, or better, that part of the body should be covered by scales

Same with the Harpy. I see them better if some parts are covered by plumes
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri May 27, 2011 7:38 pm

I'm seeing a fitting companion for my Kheran. :D Is that what a Kheran looks like if they "go dark"? :P
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Sat May 28, 2011 12:29 am

very good.

You could use 2 shells as bra, or better, that part of the body should be covered by scales

Same with the Harpy. I see them better if some parts are covered by plumes


I avoided the shell-bra in this as it seemed like the classical/obvious choice ( *sings Part of Your World ...).
Ultimately, I would like them to be without covering, but I respect those that would not feel
comfortable with such, so I used "fins" instead (similar to my http://i57.photobucket.com/albums/g235/Wesadam/Sketchbook/_WAR_KHERAN_ENHANTRESS.jpg). The same is true
for the Harpy, Kestra :) . As for the scales up to her chest look, I ruled it out as it ended up
making her look less like how I envisioned her (too much dark green in opposition to the light
nature of the skin; so I opted for a different balance of flesh to scales). Kestra, infact, is covered
in feathers up to her chest (she just has an "iron" support over top of the briasts fo that extra
lift; adds visual interest on what might just be a blah canvas of brown plumes :twirl: ).

Originally (jusst for kicks) the Sea-Witches would have looked like this (the textures are just
a "sketch" in this pic, as I did not proceed with adding the colours):

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_SWTCH_SCREEN_ALPHA.jpg

I ruled this out and did not develop them much further as I went with a
more (overall) neutral/near-expected look :) .

:)


I'm seeing a fitting companion for my Kheran. :D Is that what a Kheran looks like if they "go dark"? :P


Well, not really a dark Kheran (more like a sub-race that does not like to leave the water and are
more chaotic/agressive/nasty; whereas the Kheran are neutral/diplomatic/logical in nature). However,
I know that some Kheran can get lonely swimming around Vvardenfell, so this was a compromise of
sorts toward that effort (as I may make a Kheran version of this and add it to the Kheran mod
as a "Summon Brethren" spell (or something like that :) ).
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Fri May 27, 2011 4:17 pm

However,
I know that some Kheran can get lonely swimming around Vvardenfell

It's really true. :(

as I may make a Kheran version of this and add it to the Kheran mod
as a "Summon Brethren" spell

:D
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Fri May 27, 2011 4:45 pm

Here are two that I had forgotten to add to the first post:

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_DB_BAT_SCREENS3.jpg

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_HS_GRYPHON_SCREEN3.jpg


:bolt:
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Fri May 27, 2011 12:40 pm

Amazing work as always, Westly! :D They look soooo gorgeous!!
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Fri May 27, 2011 6:45 pm

Nice screens.
Btw, what animations here you use? Standard or something new?
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri May 27, 2011 10:55 am

Nice screens.
Btw, what animations here you use? Standard or something new?



If you mean the Sea-Witch, she uses the swim animation that is used by
Argonians (else, she uses the normal biped movements for all of her other actions).

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_SWTCH_SCREEN_3.jpg
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri May 27, 2011 7:21 pm

Well, not witch. I mean gryphon and bat.
Btw, this witch is nice, good work!
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Fri May 27, 2011 12:41 pm

Well, not witch. I mean gryphon and bat.
Btw, this witch is nice, good work!



The Gryphons make use of the Wolf animations; the Bat is from LadyE's
resources (with new textures and a few other modifications by myself :) ).
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Fri May 27, 2011 1:07 pm

I like all the gryphons, but I'm thinking that that white gryphon is the perfect creature companion for a character I have in my mind. :D
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Fri May 27, 2011 11:14 pm

Valkyrie-Brynhildr: http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_01.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_02.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_03.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_04.jpg

I will make a few more of these (with respective differences in weapon choices and resistances). The idea for
this one is, that when summoned, she is also accompanied by the spirits of two fallen warriors as well (so
three for the price of one :)). I need to work on her sword and shield still (but she is mostly done, that is,
if I do not add a bit of scale maile to her "armour" .

So, after doing this one, I am a bit inspired to make a few more "Solstheim/Skyrim" related creatures
(so perhaps Ice Giants are next...)

'Til Later :wave:
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Fri May 27, 2011 9:15 pm

you are [this part is not suitable for people, no matter how old] GREAT!!!!!!!

Everything you make is an essential in my mod list.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri May 27, 2011 10:19 pm

Ohhh, the Valkyrie is soooooo awesome! :D I definateley need to develop a nord mage character to fit her, because she is a must have summon :333 And YAY to more "snowy" creatures! :D :D Will there be more wolfies? :embarrass:
Oh, I suddenly got a random idea looking at Valkyrie and thinking of wolves! She would look very nice with a god-like wolf companion around her, something between Amaterasu and Fenrir... *goes off to try attaching a shield to a wolf's back*
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Fri May 27, 2011 12:17 pm

The Green Valkyrie-Sigr?n (the archer) will have a new wolf companion (but not too god-like :) ). The Red Valkyrie-
G?ndul (the spell caster) will have a cloud of weapons that accompany her (a spirit barrage of sorts that attack an enemy).
Initially, I was going to add these two with the Blue Valkyrie above and add them in a different mod to the wilds of
Solstheim (especially near barrows). However, I suppose I could go ahead and add them to this mod as well ;) .
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri May 27, 2011 6:20 pm

Valkyrie: http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_01.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_02.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_03.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_04.jpg

I will make a few more of these (with respective differences in weapon choices and resistances). The idea for
this one is, that when summoned, she is also accompanied by the spirits of two fallen warriors as well (so
three for the price of one :) ). I need to work on her sword and shield still (but she is mostly done, that is,
if I do not add a bit of scale maile to her "armour" .

So, after doing this one, I am a bit inspired to make a few more "Solstheim/Skyrim" related creatures
(so perhaps Ice Giants are next...)

'Til Later :wave:

Her face is gorgeous.? :blink: Speaking of faces, any rough idea on when the new master headpack will be finished/released? I've decided to abjure Morrowind until it's release, since my harddrive crashed a few months ago anyway.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Fri May 27, 2011 11:00 pm

Hmm, a mermaid race? There are, of course, actual sea elves in TES already, the http://www.uesp.net/wiki/Lore:Maormer.

Valkyrie looks cool, I like how you kept a Nordic look to them, just like in mythology. :P
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Fri May 27, 2011 7:09 pm

Hmm, a mermaid race? There are, of course, actual sea elves in TES already, the http://www.uesp.net/wiki/Lore:Maormer.

Valkyrie looks cool, I like how you kept a Nordic look to them, just like in mythology. :P



The sea-witch is not a mermaid race; she's a creature ;) .
I know all about the Maormer (I was tempted to make them at one point
or another), but I felt that making them (myself) would be redundant for
me after my Kheran race (for which I have a greater fondess due to their actual
abitlity to transform in and out of water :twirl: )
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Fri May 27, 2011 12:34 pm

:drool: Wow, those all look amazing. These creatures wouldn't by chance be available as resources when this mod is released would they?
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri May 27, 2011 7:39 pm

One question, how would the parasite's work? Would they just latch on to your character or something, and add a couple negative's to your stats?
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Fri May 27, 2011 4:46 pm

Westly, can I ask you a texturing question? How do you get the eyes so bright and beautiful? The few face textures I've tried, the eyes always seem to come out looking dull and flat. :(
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Fri May 27, 2011 10:28 pm

Westly, all your work is beautiful! Even the ugly creatures (Harpies, Sload) turn out looking pretty. :rolleyes: Nothing nitty-gritty or slimy grimy, eh?
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 27, 2011 6:42 pm

Valkyrie: http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_01.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_02.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_03.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_04.jpg

I will make a few more of these (with respective differences in weapon choices and resistances). The idea for
this one is, that when summoned, she is also accompanied by the spirits of two fallen warriors as well (so
three for the price of one :)). I need to work on her sword and shield still (but she is mostly done, that is,
if I do not add a bit of scale maile to her "armour" .

So, after doing this one, I am a bit inspired to make a few more "Solstheim/Skyrim" related creatures
(so perhaps Ice Giants are next...)

'Til Later :wave:

No wings on the valkyrie? :blink: Traditionally when I think of a valkyrie it's a winged warrior, but what am I saying it's your mod and you have your own ideas of what valkyries should look like.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sat May 28, 2011 1:37 am

:drool: Wow, those all look amazing. These creatures wouldn't by chance be available as resources when this mod is released would they?



Perhaps :whistle:

One question, how would the parasite's work? Would they just latch on to your character or something, and add a couple negative's to your stats?


The parasite creatures were developed for a "dungeon" (which was actually the player entering the
mouth of a great sea creature and battling the creepy crawlies that one might expect to find inside a
living organisim of such grand scale). They are not a parasite for the player in this case (as they are
summoned by the player); rather, they will be more harmful to opposing NPCs (with the Parasitic Worm
draining small amounts of health and fatigue, the Devourer eating the armour of the opposition, and
the Creeping Infection causing and enemy to go mad with fever).

Westly, can I ask you a texturing question? How do you get the eyes so bright and beautiful? The few face textures I've tried, the eyes always seem to come out looking dull and flat. :(


It is all in the "sparkle" (the little white "dot" in the top-right corner in the eyes). When we read a face,
it is from our left to right (so we look at the right side of a person first then the left side). Placing the dot
in the top-right corner denotes attention and a "looking straight ahead" appearance. Placing the dot in
the top-left denotes slight disinterest (as if the character were looking away). While this is mostly true
(as there are variations on this such as true reflected eyes), this method works for painted eyes in most
cases :) .


Westly, all your work is beautiful! Even the ugly creatures (Harpies, Sload) turn out looking pretty. :rolleyes: Nothing nitty-gritty or slimy grimy, eh?


I guess it is all a matter of perspective (mostly), but there are a few gruesome
characters in there (the worms, Xivilai, Sea Witch head that I did not use) I just
happen to like the more aesthetically pleasing [personally]). Besides, they might
be "attractive", but attractive can still do a good job of ripping out your throat and
devouring your heart (waves hand at every relationship I have had to this day) :lol: .


No wings on the valkyrie? :blink: Traditionally when I think of a valkyrie it's a winged warrior, but what am I saying it's your mod and you have your own ideas of what valkyries should look like.



It is rather a rarity that a Valkyrie be depicted as an Angel (with wings and what have you);
to think of them as warrior "spirits" would be a more accurate association (rather riding into the
fields of fallen warriors and among those to yet be chosen to be slain; the "horse" often depicted/
described as in flight rather than the appearance of the Valkyrie flying herself, though there is not
always a horse either in many instances of the mentioning of Valkyrie). While Lenneth (of Valkyrie
Profile) is winged, this is most likely an aesthetic choice on the part of the game developers rather
than a hard root in Poetic Edda or Mythology :) . Now I do not want to delve further into a deeper
entmylogical discussion here (this is really not the place). Just rest assured that the asthetic
choices made, whatever the source materials consulted, were weighed in my mind before proceeding
with the result that you see here ;) .

'Til Later :wave:
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Fri May 27, 2011 7:44 pm

It is all in the "sparkle" (the little white "dot" in the top-right corner in the eyes). When we read a face,
it is from our left to right (so we look at the right side of a person first then the left side). Placing the dot
in the top-right corner denotes attention and a "looking straight ahead" appearance. Placing the dot in
the top-left denotes slight disinterest (as if the character were looking away). While this is mostly true
(as there are variations on this such as true reflected eyes), this method works for painted eyes in most
cases

Thanks, that makes sense. :D

It is rather a rarity that a Valkyrie be depicted as an Angel (with wings and what have you);
to think of them as warrior "spirits" would be a more accurate association (rather riding into the
fields of fallen warriors and among those to yet be chosen to be slain; the "horse" often depicted/
described as in flight rather than the appearance of the Valkyrie flying herself, though there is not
always a horse either in many instances of the mentioning of Valkyrie). While Lenneth (of Valkyrie
Profile) is winged, this is most likely an aesthetic choice on the part of the game developers rather
than a hard root in Poetic Edda or Mythology . Now I do not want to delve further into a deeper
entmylogical discussion here (this is really not the place). Just rest assured that the asthetic
choices made, whatever the source materials consulted, were weighed in my mind before proceeding
with the result that you see here

As an amateur philologist and mythologist, with Old Norse as one of my preferred specialties, I have to support your decision here. :)
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

PreviousNext

Return to III - Morrowind