[WIPz] Melisande's Menagerie

Post » Fri May 27, 2011 6:27 pm

Now if someone would make a wolf-riding mod... :bolt:

What about changing abot's Guars? Some magic in dialogs and objects, then asking permission to use and upload. And all is clear. No?
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Natasha Biss
 
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Post » Fri May 27, 2011 4:28 pm

You probably wont be able to ride a small wolf, but if you will size a wolf up to a horse(like, a varg or something, or maybe a godly wolf Fenrir if to stick with northern theme...), you can put Madmax Horse Riding Script on that wolf(there is a resource for it somewhere on mwmythic, not ranch but just scripts to make a beast rideable), and its rideable! :D Im sure it works - I made myself a rideable Behemoth and Panther with it. I dont know what part of very complicated script goes for where PC is located when riding so Im not sure how hard it will be to reposite...
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Zosia Cetnar
 
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Post » Sat May 28, 2011 1:38 am

I agree with Naty make http://en.wikipedia.org/wiki/Fenris. :D
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Kit Marsden
 
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Post » Fri May 27, 2011 11:21 am

I do have a larger wolf model (so no worries there ;) ). I am looking at Slof and Peter's summonable
mounts (and add-on for Pegas) for a further idea for this (as it fits best with the theme of this
mod, what with the summoning aspect and all). Though, I would probably have to include it as an
add-on to Pegas (to make use of the scripts), rather than an add-on for Melisande's :( .


Since the Wolves seem to be well liked, I will make a few "mystical" variants (like a Hell Hound and so on).

EDIT: Also, since the Wolf Update, I have been taking a closer look at the Big Cat models and they
might be getting a head makeover as well (if I muster the motivation to do so) :) .

:bolt:
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Eduardo Rosas
 
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Post » Fri May 27, 2011 11:16 pm

Oooh, more wolfies, awesome <333
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Adam Porter
 
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Post » Fri May 27, 2011 8:06 pm

Wow those wolves are great! and its great to see a wolf replacer in the works :D
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Katie Pollard
 
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Post » Fri May 27, 2011 9:04 pm

Additional Wolf Variations: http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_WOLF_TRCLR1.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_WOLF_WHITE1.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_WOLF_BLACK1.jpg

'Til Later :wave:

One thing, not sure if you've considered... those front canines (teeth) are overly prominent for a wolf.

You've done great with the head shape. :goodjob:
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jason worrell
 
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Post » Fri May 27, 2011 3:09 pm

One thing, not sure if you've considered... those front canines (teeth) are overly prominent for a wolf.

You've done great with the head shape. :goodjob:


Vampire wolves?

Anyway, I love the 1st variation, the white wolf is little too... white, but that's just me and the black one scares me cos it looks so fierce. :thumbsup:
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OnlyDumazzapplyhere
 
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Post » Fri May 27, 2011 5:46 pm

One thing, not sure if you've considered... those
front canines (teeth) are overly prominent for a wolf.

You've done great with the head shape. :goodjob:



The teeth are easily removed, but then they would be left with nothing to make them
menacing (without the teeth they might as well be called "cuddles" and given a collar
for domestication). However, I do have designs on making a "tame" version that is
textured like a German Shepherd/Alsatian with a spiked collar; would be perfect
roaming around a few of the forts as a guard dog :) .

Also, I take no credit for the wolf head mesh (save for a few poly's pushed here and there);
the head was made by Phyntoswasp for the Wolven race with only minor alterations by myself :) .

Anyway, I love the 1st variation, the white wolf is little too... white, but that's just me
and the black one scares me cos it looks so fierce. :thumbsup:


I did try a dirtier texture for the White Wolf (but it looked more like a sepia toned
wolf instead of the critter the I was using for comparison); White Wolves have very
little devation in their fur (meaning that they are very, VERY white when/if the gene
hits them).
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Penny Flame
 
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Post » Fri May 27, 2011 10:39 pm

The teeth are easily removed, but then they would be left with nothing to make them
menacing (without the teeth they might as well be called "cuddles" and given a collar
for domestication). However, I do have designs on making a "tame" version that is
textured like a German Shepherd/Alsatian with a spiked collar; would be perfect
roaming around a few of the forts as a guard dog :) .

What if you reduced them just enough so that they don't protrude past the bottom of the lower jaw's teeth? A little longer than normal to make them easy to spot, but not overly fangy.

And that's the thing with wild animals. It isn't that they look like they are going to rip you to shreds. They aren't dinosaurs, afterall. :P
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Shaylee Shaw
 
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Post » Fri May 27, 2011 10:03 pm

What if you reduced them just enough so that they don't protrude past the bottom of the lower jaw's teeth? A little longer than normal to make them easy to spot, but not overly fangy.

And that's the thing with wild animals. It isn't that they look like they are going to rip you to shreds. They aren't dinosaurs, afterall. :P



*sighs in a relaxed, calm, and understanding manner...

I like the longer fangs on them (not going for completely naturalized likeness); since the head is
not animated (save for their blinking eyes), the teeth amplify the fact that they are a threat (whether
to the player or an opposing NPC). Also, the teeth are the length that Phyntoswasp made them; in honor
of him and his now gone web page, I want the head to reflect his original meshing as much as possible :) .

Personal Aside/Ancedote: We used to have wolves (once upon a time when I was a kid; Timbers); some of the dogs
that we have today are their descendants, though have been "muttified" over the years a bit (with the blending
of a Golden Retriever/Lab and Corgi that we had at the same time :) .

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Jason White
 
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Post » Sat May 28, 2011 2:29 am

*sighs in a relaxed, calm, and understanding manner...

I like the longer fangs on them (not going for completely naturalized likeness); since the head is
not animated (save for their blinking eyes), the teeth amplify the fact that they are a threat (whether
to the player or an opposing NPC). Also, the teeth are the length that Phyntoswasp made them; in honor
of him and his now gone web page, I want the head to reflect his original meshing as much as possible :) .

Personal Aside/Ancedote: We used to have wolves (once upon a time when I was a kid; Timbers); some of the dogs
that we have today are their descendants, though have been "muttified" over the years a bit (with the blending
of a Golden Retriever/Lab and Corgi that we had at the same time :) .

Okay okay, whatever man. No need to bite my head off.
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Lori Joe
 
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Post » Fri May 27, 2011 11:18 pm

Okay okay, whatever man. No need to bite my head off.



I hope that you do not really feel that I am (biting your head off), because I am not :)
I just wanted to impart some understanding as to my choices, and their
focused intention (rather then my approaching this willy-nilly without
resepct to the details).

Intent is hard to relay over the internet, so if I have disheartened you,
then I apologise.

Take Care :angel:
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Pumpkin
 
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Post » Fri May 27, 2011 10:33 pm

Those wolves look good. The teeth are long, but it definitely adds attitude. I like the black one especially.

The white one is a little blinding though. You said tan makes it sepia, do bits of gray and blue ruin the color? A real white wolf may not have the deviation, but for appearances and the limited color range of computers...
Just thinking. Looks damn good anyways. It'll blend in with the snow in Solstheim quite well, hard to see coming.
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Lisha Boo
 
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Post » Fri May 27, 2011 12:28 pm

Those wolves look good. The teeth are long, but it definitely adds attitude. I like the black one especially.

The white one is a little blinding though. You said tan makes it sepia, do bits of
gray and blue ruin the color? A real white wolf may not have the deviation, but for
appearances and the limited color range of computers...
Just thinking. Looks damn good anyways. It'll blend in with the snow in
Solstheim quite well, hard to see coming.



The texture on the White Wolf above already has a wee bit of brown,
purple, and blue in it; the texture I have now is a bit darker with slight
contrast and a slightly "dirty" underbelly. In-game, the model itself takes
on a few colours from world lighting (so that helps with the garish nature of
the white texture); the pic above is in NIFSkope, so it is far brighter than it
would appear in-game :twirl: .

:angel:

EDIT: probably why Bethesda's "white wolf" was leaning more toward a grey
wolf :shrug: (as of course white translates poorly in-game)
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Georgine Lee
 
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Post » Fri May 27, 2011 10:55 pm

Ah. True. Lighting will help.

In that case, I'll be waiting (not entirely happily ;) ) to run into a pack of these! :thumbsup:
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Heather beauchamp
 
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Post » Fri May 27, 2011 7:34 pm

Ah. True. Lighting will help.

In that case, I'll be waiting (not entirely happily ;) ) to run into a pack of these! :thumbsup:



Why not happy?

As the man says "Don't worry...(steel drum interlude)...Be Happy"!
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Natalie Taylor
 
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Post » Sat May 28, 2011 2:36 am

Westly, send me Slof's mod and I'll see if I can get the ridding part to work. As for the wolves, I think they look fine as they are. :)
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meghan lock
 
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Post » Fri May 27, 2011 5:50 pm

Why not happy?

As the man says "Don't worry...(steel drum interlude)...Be Happy"!


I'm quite partial to my own rear (and I'm sure my character is to). That's why! :P
Your work is excellent, but I'd rather survive to see the next installment. ;)
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MR.BIGG
 
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Post » Fri May 27, 2011 11:46 pm

Your wolves look absolutely great. I might use a wolf companion now. Awesome work!

Can we possibly get a mini release with your bats? :D :) :D
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Bellismydesi
 
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Post » Fri May 27, 2011 11:14 am

Westly, send me Slof's mod and I'll see if I can get the ridding part to work. As for the wolves, I think they look fine as they are. :)


AFAIK, Slof's mod has no scripts (riding) of its own (save for the
summoning parts); the rest is reliant on Pegas Horse ranch, so you
would have to get that mod as well (over at PES). I will have to scamper
'round a bit to see if I can find Slof's mod in my archives (though I am
sure/positive that I have it). If you can get it working, then the Big Cats
might do for riding scripts as well (but one thing at a time :twirl: ).


I'm quite partial to my own rear (and I'm sure my character is to). That's why! :P


Aww, just use a calm/command creature spell/scroll and they'll be cuddled up to you in no time :D .

To the wolf: "Who's a good boy? You're a good boy, that's who... Here's a puppy
cookie (scratches wolf's belly --> back left hind leg shakes uncontrollably)"


EDIT: @Blake-
I can send them your way; I am not ready to release them in full (as they are not completely tested),
but you can have them and test them out... :bolt:
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roxxii lenaghan
 
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Post » Fri May 27, 2011 4:33 pm

G?ndul (The Red Valkyrie) http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_06a.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_06b.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_06c.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VLKYR_SCREEN_06d.jpg

And, for extra fun, I made posters/pin-ups of the Valkyrie:

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VALKYR_Brynhildr.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VALKYR_Sigrn.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VALKYR_Gndul.jpg


'Til Later :wave:


All three are gorgeous; such pretty faces. :) Even though I tend to have a preference for redheads, I'm kinda liking Brynhildr... :D
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matt white
 
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Post » Fri May 27, 2011 9:59 pm

Wow those wolves are great! and its great to see a wolf replacer in the works :D



No doubt, I would love to replace the in game wolves with those, they just look so...lifelike, its awsome.
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Sunny Under
 
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Post » Fri May 27, 2011 11:16 pm

I will absolutely test them for you! That would be wonderful! :D :)
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Emily Rose
 
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Post » Fri May 27, 2011 11:20 am

However, I do have designs on making a "tame" version that is
textured like a German Shepherd/Alsatian with a spiked collar; would be perfect
roaming around a few of the forts as a guard dog :) .

yay!
I'm left at a point where I don't know which of your projects I'd like to see released first!
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Karine laverre
 
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