I Have a Problem with this SKSE Plugin.
After activating the mod i'm not able to see static buildings like runis, or Whiterun from a distance where you normaly should see it. i tried to set uGrids up to 11 or 13 but this leads to AI spawns in an additional range, which hurts my performance. Another example would be the ruin, which locates the golden claw early in the game, i'm not able to see it if i stand in Riverwood.
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I'm afraid this plugin doesn't work for me.
I had ugrids set to 7 in the ini. I started the game, loaded a save, and tried to change it to 9 from the console. Instant CTD.
Then I tried setting ugrids to default in the ini and load the game. CTD.
Same here, came to check for a solution, going to give it a try again. After the CTD I checked my INI to find that it was not changed.
I.E 5 did not change to 7.
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On an otherwise unmodded game with no ini tweaks, this script causes large amounts of stutter on cell load, even when uGridsToLoad is set to 5. This often causes CTD when these stutters occur. With this mod removed I have no issues.
Honestly it's no issue for me, I was using this as a fail-safe, but I'm sure other people who would utilize this have similar issues.
I can confirm this small stutter. Happens every time I travel across Skyrim. I don't remember having it before this mod.
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I still CTD at Windhelm stables just as I turn my camera to face the bridge. Even after altering the uGridsToLoad back to 5 and finished the Civil War questline. I don't crash when I am inside the city.
Going to try a new game and fast travel directly to Windhelm stables and see what happens.
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Installing this mod (using NMM) caused my skyrim to crash on attempting to load a saved game. This crash persisted even after uninstalling it. im running ugrids7 and 64 cell buffer.
I don't post more...