I'd like to know more about mental powers in Fallout lore. So far, I've only read about http://fallout.wikia.com/wiki/Psychic in Fallout 1. But since I've never played Fallout 1 (only FO2 and FO3 so far), I've no clue on how they work and look in game.
In short, I'm interested to know and understand what mental powers are possible according to Fallout lore. And if I can allow the player character in Fallout 3 to have mental powers, what do you think can balance these powers according to the lore?
I understand that Chris Avellone has http://fallout.wikia.com/wiki/Psychic that;
For Fallout fan-fiction purposes, you are welcome to make use of the psykers and their potential from Fallout 1, but I'd be careful - the psykers in Fallout 1 show some pretty over-the-top mutations that could take the world to Childhood's End faster than you can say "uh, his eyes are glowing?"
Considering he said "over-the-top", can I somehow create explanations for powers similar those found in games such as Prototype and inFamous that will fit into Fallout lore?
Another main question is whether psychic abilities in Fallout are only caused by FEV.