Mentats. What's the point?

Post » Sat Dec 05, 2015 8:41 am

I cannot figure out a good use for mentats now that perks are required for hacking terminals. The regular kind, not the others. At least I can see a use for charisma mentats. But the regular kind, that has me at a loss. Anyone know what good they're for?
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NEGRO
 
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Post » Sat Dec 05, 2015 6:18 am

Raising your int and per? I thought about it too for a minute when I first saw them but why not? I used to use them when I was exploring to increase my perception but I'm lvl 94 now, perception maxed out so I just sell them all
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Laura Samson
 
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Post » Sat Dec 05, 2015 4:48 am

I only use them to make graqe mentats.
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Mari martnez Martinez
 
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Post » Sat Dec 05, 2015 6:52 am

Mentats will increase the amount of exp. You get during actions, increase your chance to hit in vats and cause the sweet spot in lockpicking to widen or reduce the number of incorrect options when hacking a computer.
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Nadia Nad
 
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Post » Sat Dec 05, 2015 3:26 pm

The buzz man, the buzz!!!!!!!!

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Zosia Cetnar
 
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Post » Sat Dec 05, 2015 1:40 pm


My god he's right
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celebrity
 
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Post » Sat Dec 05, 2015 4:05 pm


Same.
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Skrapp Stephens
 
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Post » Sat Dec 05, 2015 6:12 pm

Higher % in VATS and more EXP.
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james reed
 
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Post » Sat Dec 05, 2015 7:15 am

To use in making Graqe Mentats for those of us that play with lower Charisma.

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Gracie Dugdale
 
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Post » Sat Dec 05, 2015 7:03 pm

Is this true??

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Riky Carrasco
 
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Post » Sat Dec 05, 2015 6:19 am


Yeh I'm curious too. If it is I'm hotkeying them and my guys gunna become a junkie.
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Tom
 
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Post » Sat Dec 05, 2015 8:20 am

It's true. The Hacking perks just determine what level of computers you can ATTEMPT to hack. A higher Intelligence reduces the number of words you have to guess between, and adds more brackets to remove duds and reset tries.

I noticed yesterday with my new character. My old character had no ranks in Hacking, but 7 Intelligence. Novice computers were fairly easy to hack. With my new character, also no ranks in Hacking, who has a 3 in Intelligence, there are a TON more words to pick from, and hacking is a bit of nightmare.

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Angus Poole
 
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Post » Sat Dec 05, 2015 7:47 am

I use them to make Bufftats.

Raiders have been known to lecture my character on his chem use.

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darnell waddington
 
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Post » Sat Dec 05, 2015 11:35 am


Yes, it all works like I said. Higher Perception will increase your accuracy in vats and widen the sweet spot for lockpicks and intelligence will increase the amount of xp you get and reduce the number of false words on hacking.

It's also worth noting that unlike the previous fallouts, you do receive additional benefits even if you have a 10 in the stat. Since you can temporarily go 10+ (it will show in your stat chart on your pip boy) you can always gain benefits from mentats intelligence and perception boosts. I use it mostly for increasing accuracy when sniping or when I'm crafting for bonus xp. Its also good for master level locks or hacking since it makes it that much easier.
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renee Duhamel
 
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Post » Sat Dec 05, 2015 2:19 pm

Maybe you should stop taking so many chems? Hahahah, what am I saying?? Stop talking crazy!

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Niisha
 
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Post » Sat Dec 05, 2015 9:38 am

I never used any of the 'drugs' because I thought you could get addicted to them which gives you weird side effects. Is that not true?

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Luis Reyma
 
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Post » Sat Dec 05, 2015 6:03 am

There are some great chem perks. One of them makes you immune to addiction, another can increase the duration to like three times normal when fully ranked up. So the custom made drugs you can make at a chemist station ... bufftats, psychojet, etc. can become totally awesome.

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Star Dunkels Macmillan
 
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Post » Sat Dec 05, 2015 8:04 pm

2 perk points in some endurance perk makes you IMMUNE to addiction.

Pretty sweet huh?

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Heather Kush
 
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Post » Sat Dec 05, 2015 8:18 pm

So ... there is an issue with addiction? I'll just not use them and save the perks for something more useful.

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Tamara Primo
 
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Post » Sat Dec 05, 2015 6:38 pm

Chem addiction gives you -1 to S and E if I recall correctly.

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Beth Belcher
 
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Post » Sat Dec 05, 2015 3:00 pm

That's it. I'm making a new character based on Hunter S Thompson.
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Stay-C
 
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Post » Sat Dec 05, 2015 11:18 am

addiction isn't a big problem really. You can easily get them cured at diamond city or any other wasteland doctor for 50 caps, or craft addictol which removes all rads and addictions, and even make your own doctor stand for easy recovery at your home base with the community leader perk and simultaneously make caps and have store workers that can buy and sell your stuff and keep you supplied with your chems and heal you for cheap. Especially considering you make more from them than you spend healing.
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Loane
 
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Post » Sat Dec 05, 2015 9:16 am

Am i gonna die if i have 0 or -1 Endurance? :D

Lv 47, Survival and still 1 Endurance. xD

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Lisa
 
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Post » Sat Dec 05, 2015 3:55 pm

you're a baller player. I prescribe some buffout to even you out.

*edit* but to be serious in case you're actually curious, you can never go below 1 in any special stat. So if you were suffering from chem addiction and naturally only had one endurance, then you'd remain at 1 endurance. However if you had 1 endurance and a chem addiction and then put on a piece of armor that gave you +2 endurance you're endurance would be set at 2 rather than 3.
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Adam Porter
 
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Post » Sat Dec 05, 2015 8:04 pm

+1

It kind of bums me out seeing people crap on the games stat system for not doing much, when its doing much more than before. only problem is this time around the game doesn't tell or out right show you every thing that your stats are doing for you.

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Stacey Mason
 
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