Menu Not Loading

Post » Sat Mar 12, 2011 10:01 am

I just re installed FO3 and installed many mods including FOOK for the first time. I guess I installed it wrong, because now thee menu won't load. The screen just changes pictures until the BOS Guy and than the menu just doesn't load. Here is my load order:

[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.ESM[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm[X] Project Beauty HD version.esm[X] DarNifiedUIF3.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No [censored] Victims.esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Stealth Kills Enabled.esp[X] Stealth Kills Enabled - Pitt Compatibility.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] Alternate Start - Roleplayers.esp[X] MarkB50K_Wasteland_Patrols.esp[X] NoLockTopic.esp[X] richvendors.esp[X] RCmarketNoFire.esp[X] Named Megaton NPCs.esp[X] Flakless Shrapnel.esp[X] VatsLongerDistance.esp[X] NPCs Sleep Tighter.esp[X] CASM.esp[X] Ice Cold Nuka, Converted.esp[X] TenpennyGhoulsAtPeace.esp[X] Outcast Collection Agent Expanded - DLC Plugin.esp[X] Outcast Collection Agent Expanded.esp[X] Remote Bottlecap Mines.esp[X] FLAK.esp[X] Choose your own hairstyle (load this last on FOMM).esp[X] Bashed Patch, 0.esp


Any ideas?
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Eve(G)
 
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Post » Sat Mar 12, 2011 11:20 am

Try without the all old FOOK2 CP's and bashed patch? Also, you probably want to put PB above FOOK stuff, Grenade Hotkey is in FOOK, and FOOK's .esp's should be more toward the bottom.
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rheanna bruining
 
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Joined: Fri Dec 22, 2006 11:00 am

Post » Sat Mar 12, 2011 12:21 pm

Here is something that is close to my load order which is treating me crash-less for about a month now. I have a lot more this and almost the same exact mods, oh quick edit.

and as JustinOther said, I dont think you need some of those FOOK2 esps, but not sure since I am at home and not at work to varify.

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Project Beauty HD version.esm
[X] CALIBR.ESM
[X] FOOK2 - Main.ESM
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[X] MarkB50K_Wasteland_Patrols.esp
[X] DarNifiedUIF3.esp
[X] CASM.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp
[X] MyFOOK2 - Black & White Tranquility Lane.esp
[X] MyFOOK2 - No [censored] Victims.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FOOK.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Stealth Kills Enabled.esp
[X] Stealth Kills Enabled - Pitt Compatibility.esp
[X] FPS Grenade Hotkey.esp
[X] FPS Grenade Hotkey - Zeta addon.esp
[X] Alternate Start - Roleplayers.esp
[X] NoLockTopic.esp
[X] richvendors.esp
[X] RCmarketNoFire.esp
[X] Named Megaton NPCs.esp
[X] Flakless Shrapnel.esp
[X] VatsLongerDistance.esp
[X] NPCs Sleep Tighter.esp
[X] Ice Cold Nuka, Converted.esp
[X] TenpennyGhoulsAtPeace.esp
[X] Outcast Collection Agent Expanded.esp
[X] Outcast Collection Agent Expanded - DLC Plugin.esp
[X] Remote Bottlecap Mines.esp
[X] FLAK.esp
[X] Choose your own hairstyle (load this last on FOMM).esp
[X] Bashed Patch, 0.esp
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Alyce Argabright
 
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Post » Sat Mar 12, 2011 4:43 pm

What are the CPs? And should FOOK go before or after Darn's UI?
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James Hate
 
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Joined: Sun Jun 24, 2007 5:55 am

Post » Sat Mar 12, 2011 7:45 pm

What are the CPs? And should FOOK go before or after Darn's UI?
Antistar is working on a patch for FOOK2 v1.1 + WMK, so until it's ready, you should pull the old one out. Also, FOOK pins nametags on Megaton NPC's as well as many others, so you should probably pull Named Megaton NPCs.esp too.

DarN UI: Shouldn't matter as Darn UI is all new forms, IIRC.

Oh! Alternate Start - Roleplayers.esp won't work with FOOK2 v1.1 ...yet. If you start a new game, I'd recommend you pull that one too.
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lucile davignon
 
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Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Mar 12, 2011 8:26 am

What are the CPs? And should FOOK go before or after Darn's UI?



I have darnified first It don't think it will matter. it should still work even darn is loaded afterwords.
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Emily abigail Villarreal
 
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Joined: Mon Aug 27, 2007 9:38 am


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