Meogron Knights.
I wonder how good this mod is? I do not see much about it here, someone should start a forum post on it.
http://www.tesnexus.com/downloads/file.php?id=27667
Meogron Knights Version: 2.2
REQUIREMENTS:
This mod requires Oblivion latest patch, DLC Horsearmor, DLC Spelltomes, Knights of the Nine and Shivering Isle. (Horsearmor and Spelltomes DLC are not really needed to play this mod if you don't want to use them - THEY ARE OPTIONAL ONLY KOTN IS REALLY NEEDED WITH SI)
Meogron Knights is meant to be a real expansion to Oblvion by adding new content to the game. This mod adds to game many new things from other mods such as Oscura, Martigen Monster Mod, Oblivion Warcry, new potions by Tealpanda, BAB, 0kfclothes, Stormcaller horse textures, Midas, Asharas Sirens and Tritons etc.
The normal/vanilla Oblivion leveled lists are changed by adding there new creatures, all the orginal monsters still appear at same levels. Minotaur lords and ogres still appear at lvl 18 like usually, but before them you can meet slimes, ancient wisps and gargoyles etc. So generally it doesn′t change the game as Oscura or Martigan mod, but it adds things in normal leveled lists. (such as weapons, armours, clothing, creatures, scrolls, spells, potions and even sigil stones)
This mod won`t work with big overhaul mods such as Oscura, Martigen, Francesco's, Oblivion Warcry, that changes existing leveled lists(well it actually works but it overwrites most of the vanilla leveled lists but not all - so you might still see some MMM or OOO content).
REQUIREMENTS:
This mod requires Oblivion latest patch, DLC Horsearmor, DLC Spelltomes, Knights of the Nine and Shivering Isle. (Horsearmor and Spelltomes DLC are not really needed to play this mod if you don't want to use them - THEY ARE OPTIONAL ONLY KOTN IS REALLY NEEDED WITH SI)
Meogron Knights is meant to be a real expansion to Oblvion by adding new content to the game. This mod adds to game many new things from other mods such as Oscura, Martigen Monster Mod, Oblivion Warcry, new potions by Tealpanda, BAB, 0kfclothes, Stormcaller horse textures, Midas, Asharas Sirens and Tritons etc.
The normal/vanilla Oblivion leveled lists are changed by adding there new creatures, all the orginal monsters still appear at same levels. Minotaur lords and ogres still appear at lvl 18 like usually, but before them you can meet slimes, ancient wisps and gargoyles etc. So generally it doesn′t change the game as Oscura or Martigan mod, but it adds things in normal leveled lists. (such as weapons, armours, clothing, creatures, scrolls, spells, potions and even sigil stones)
This mod won`t work with big overhaul mods such as Oscura, Martigen, Francesco's, Oblivion Warcry, that changes existing leveled lists(well it actually works but it overwrites most of the vanilla leveled lists but not all - so you might still see some MMM or OOO content).
Looks to me to be nearly a "Martigen", not quite an overhaul.
but please someone "review" this mod and tell me/us how good it is.
I already see that apparently if I wanted the new Tie mode overhaul, I cannot also use this.
thanks...freestone