Meogron Knights

Post » Thu Dec 03, 2015 6:38 am

Some time ago, Meogron created a mod called Meogron Knights using resources from major overhauls such as OOO and MMM. Problem is that he did not make a new esp but a replacer esp for Knights of Nine expansion DLC. He is no longer modding for Oblivion although he might be active in Skyrim community. I asked and have received permission from him (?) to modify the mod so that it is no longer replacing the Knights.esp by renaming it Meogron Expansion. I deleted all the references to the best of my ability from Knights.esp using TES4Edit. However, I'm afraid I'm way over my head as I have no modding skills except installing mods and editing here and there. Is there anyone who is willing to take a look at the modified file and see what the potential conflicts would be with popular mods such as UL Compilation or BC or any other settlement mods? Any advice would be appreciated as well. Thanks!!

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Ice Fire
 
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Post » Thu Dec 03, 2015 9:01 am

hi,

never tried meogron knights. Could you describe it to me?

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Neil
 
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Post » Thu Dec 03, 2015 2:34 pm

It's probably better to go to the nexus page here: http://www.nexusmods.com/oblivion/mods/27667/?. Like I posted, I have removed any reference regarding the Knights of Nine DLC but that's as far as I can do. Of course the one that is already on Nexus is not modified.

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Roisan Sweeney
 
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