Mephala's Web Realm

Post » Sat Feb 19, 2011 1:42 am

I was researching Mephala and It say's that her Realm is inaccessable to mortal's, I was wondering why is this so? I understand that the realm is woven together like a web but I don't see how this make's it inaccessable.

I'm sorry if this is a stupid question, thanks in advance.
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Jessica Colville
 
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Post » Sat Feb 19, 2011 9:37 am

Okay, it took me a little while to find where you had gotten it from, though I recalled the phrase myself.

Mephala, whose sphere is obscured to mortals; known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusemant.
I don't think they are talking about the Daedric realm of Mephala, but the sphere as in what she/he presides over (for example the Book of Daedra describes Mehrunes Dagon's spheres as this "...destruction, change, revolution, energy, and ambition"). They mean it is difficult for mortals to understand. This was originally written for Battlespire and there's been more written on it in Morrowind, though I believe there is still emphasis on Mephala not being entirely known. Of course, that probably also applies to almost any Daedric Prince's true motivations.

http://www.imperial-library.info/mwbooks/vivec_mephala.shtml describes Mephala as this:
As known in the West, Mephala is the demon of murder, six, and secrets. All of these themes contain subtle aspects and violent ones (assassination/genocide, courtship/orgy, tact/poetic truths); Mephala is understood paradoxically to contain and integrate these contradictory themes. And all these subtle undercurrents and contradictions are present in the Dunmer concepts of Vivec, even if they are not explicitly described and explained in Temple doctrine.

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Amiee Kent
 
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Post » Sat Feb 19, 2011 2:54 am

I knew her sphere was obscure but it say's on the UESP that her realm is inaccessable, sorry if I am confusing you, for all I knew there may not be an explanation as to why.
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Sammygirl
 
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Post » Sat Feb 19, 2011 6:04 am

UESP is a horrible place to go for lore information. They misinterpret reality (er, as in, reality as it would be in The Elder Scrolls), like the Dwemer, but unlike the Dwemer, they have absolutely no goal in doing so. Unless you can find another proven source for that, disregard it.
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Roberta Obrien
 
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Post » Sat Feb 19, 2011 1:54 am

Yeah I will most likely disregard it as I couldn't find any information on the subject at The Imperial Library, thanks anyway guys :).
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Vicki Blondie
 
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Post » Fri Feb 18, 2011 10:13 pm

I recall a book describing all the daedric princes and their realms, and several were claimed to be closed to mortals. It was probably just to avoid boxing in the realm's concept with something trite.
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Saul C
 
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Post » Sat Feb 19, 2011 11:10 am

From my understanding, all Daedra Realms are inaccessible to mortals - unless there is a portal/gateway (Oblivion gates, the Strange Door), or by some extreme instance of intervention. There seem to be some Doors scattered across Nirn - perhaps where the barrier between Mundus and Oblivion is weakest? - but many of them have been destroyed or are inaccessible. It seems some great mages were able to accomplish the feat on their own.
The Psijics of Artaeum have a place they call The Dreaming Cave, where it is said one can enter into the Daedric realms and return. Iachesis, Sotha Sil, Nematigh, and many others have been recorded as using this means, but despite many entreaties to the Order, we were denied its use. Celarus, the leader of the Order, has told us it has been sealed off for the safety of all.

We had hopes of using the ruins of the Battlespire to access Oblivion. The Weir Gate still stands, though the old proving grounds of the Imperial Battlemages itself was shattered some years ago in Jagar Tharn's time. Sadly, after an exhaustive search through the detritus, we had to conclude that when it was destroyed, all access to the realms beyond, the Soul Cairn, the Shade Perilous, and the Havoc Wellhead, had been broken. It was probably for the good, but it frustrated our goal.

The reader may have heard of other Doors, and he may be assured we attempted to find them all.

Some are pure legend, or at any rate, not traceable based on the information left behind. There are references in lore to Marukh's Abyss, the Corryngton Mirror, the Mantellan Crux, the Crossroads, the Mouth, a riddle of an alchemical formula called Jacinth and Rising Sun, and many other places and objects that are said to be Doors, but we could not find.

Some exist, but cannot be entered safely. The whirlpool in the Abecean called the Maelstrom of Bal can make ships disappear, and may be a portal into Oblivion, but the trauma of riding its waters would surely slay any who tried. Likewise, we did not consider it worth the risk to leap from the Pillar of Thras, a thousand foot tall spiral of coral, though we witnessed the sacrifices the sloads made there. Some victims were killed by the fall, but some, indeed, seemed to vanish before being dashed on the rocks. Since the sload did not seem certain why some were taken and some died, we did not favor the odds of the plunge.

The simplest and most maddeningly complex way to go to Oblivion was simply to cease to be here, and begin to be there. Throughout history, there are examples of mages who seemed to travel to the realms beyond ours seemingly at will. Many of these voyagers are long dead, if they ever existed, but we were able to find one still living. In a tower off Zafirbel Bay on the island of Vvardenfell in the province of Morrowind there exists a very old, very reclusive wizard named Divayth Fyr.
- http://www.imperial-library.info/obbooks/doors_oblivion.shtml

The book goes on to detail the trip of Morian Zenas, a master of Conjuration, as he manages to enter and travel through several Daedric Princes' realms.
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Eduardo Rosas
 
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Post » Fri Feb 18, 2011 10:34 pm

I recall a book describing all the daedric princes and their realms, and several were claimed to be closed to mortals. It was probably just to avoid boxing in the realm's concept with something trite.



May this be the text you recall?

http://www.imperial-library.info/obscure_text/census_daedra.shtml

Mephala’s domains in Oblivion are numerous and obscured, collected together by vast strands of magical ghostweb. All of them are devoted to her spheres of six and secret murder. Echoing this same structure are the various esoteric cults devoted to her across Tamriel, many of which are forbidden by Imperial law. Her aspect is shrouded and manifold, even when she appears in the crowds that gather within her temples during Frost Fall.
- Imperial Census of Daedra Lords

Nothing directly saying it's/they're closed off.
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JESSE
 
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Post » Sat Feb 19, 2011 9:54 am

Might be some kind of weird incomprehensible barrier. for example: what if things did not persist as they do in this universe. such a concept as persistence is so central and fundamental to our view of the world that it normally goes without saying. if the realm twisted or cut one of these fibers (a fitting metaphor for Mephala), it might render the realm inaccessible to mortal minds and certainly mortal bodies. the simple fact the a mortal could fundamentally not comprehend the normal existence of any worldly thing within the realm would mean that the realm is probably quite unfit for mortal access, but that doesn't mean that it doesn't exist.
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koumba
 
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Post » Sat Feb 19, 2011 2:57 am

Maybe Mephala's realm is the Web, as in cyberspace? :P

I have a feeling her realm does have something to do with webs since that is part of her sphere. I mean every "known" Daedric Realm, according to discription, has reflected the sphere of their Prince. Azura's Moonshadow is very beautiful but half-hidden in twilight, Sheogorath's Shivering Isles has a lot of insanity and reflects the split personality of Sheogorath, and Vaermina's Quagmire is a shape-shifting realm of nightmares.

I'd imagine Mephala's realm is a dark place full of all sorts of tangled webs that represent the threads of mortals that she plucks in order to cause discord for her amusment. I'm pretty sure that one of these days an Elder Scrolls Game will actually explain her realm.
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 10:34 am

Maybe Mephala's realm is the Web, as in cyberspace? :P


Yeah, when I first saw the title, i thought "All right, Maphala's got a new web site!
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Sunny Under
 
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Post » Sat Feb 19, 2011 7:13 am

actually it's quite stupid.... It can't be entered, but they do know that it's woven like a web... quite remarkable...

Besides... I would never wanna go there.... I hate spiders....
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Jarrett Willis
 
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