Mercenary Roleplay

Post » Wed May 02, 2012 8:31 am

Hey guys!

Was about to start roleplaying as a mercenary, but i'm unsure about what a mercenary actually is. I know it's someone who does jobs for pay, but do they have any morals :tongue:Good/evil? Or do they just care about the pay.

What kinda quests do you think mercenarys would or wouldn't take, and what races do you think is the best for a mercenary play through.

Oh and don't get them confused with assassins :tongue:

thanks!

PS this was posted in Skyrim, but it quickly got lost under the 'this game svcks so bad!!111' threads'
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Jack
 
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Post » Wed May 02, 2012 3:36 pm

Although not really my style of play, I think a mercenary has loads of potential in terms of justifying loads of questing. It seems to me that a mercenary would always be calculating risk vs reward. Is the risk to do this quest worth the potential reward. Like anyone, I’m sure mercenaries have individual feelings and standards that vary widely. Due to their background or baggage they bring, they may very well have quirks about what quests they will undertake. Maybe their life was saved by a kindly goblin and therefore they refuse to take on any quests that involve killing goblins (or whatever quirks you like).

It seems a mercenary might not go for quests that only provide fame or insufficient rewards. For example, they might consider a straight up toe-to-toe Arena fight not worth the risk for a miserly 100 septims or whatever they pay. Go fetch some heir from a burning city for no cash? I don’t think so.
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luis dejesus
 
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Post » Thu May 03, 2012 12:28 am

I have not so much to add. Acadian said it for me :smile:

I like the idea but it might be a little hard to RP that you get hired. Maybe there′s a mod out there if imagination and console commands run out?
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Georgine Lee
 
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Post » Wed May 02, 2012 9:29 am

as mirocu said, if you are on the PC, I'm sure there's a mod that would allow for mercenary work. One of our other members on this forum, Decrepit, uses a mod that allows his character to take on road patrol assignments and receive pay for this work. There's probably a mercenary one too.

If you're on a console, I suppose the fighters guild might suit someone who wanted to be paid for their combat skills?
If you wanted to use a little more imagination, you could travel around clearing out bandit camps, caves and forts, and pretend that you'd been assigned to do that? Your 'pay' would be the money you make selling the loot. :twirl:
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T. tacks Rims
 
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Post » Wed May 02, 2012 9:30 am

Luckily, this is for Skyrim and there's plenty of Mercenary type quests :)
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Quick Draw III
 
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Post » Wed May 02, 2012 9:19 am

Lady-Mara beat me to the Fighters Guild. They are mercenaries. As others have suggested, mercenaries are as varied as anyone else is. Some might be stone-cold killers who will slit your throat for a septim. Others might have a very strong code of honor, that leads them to deny contracts they feel are too 'dirty' or otherwise acting in the wrong. IRL, in the ancient world mercenaries were often people who already had some military experience through their standard service to their cities, who were dispossessed by wars, revolutions, or other upheavals. For example, after the Peloponnesian War, there were thousands of mercenaries left roaming Greece. Basically these men could not go back to their old lives, but had experience fighting, and there were plenty of people willing to hire them. A mercenary might also be a nobleman. In the Middle Ages the first son of a family inherited the entire family estate. So the second son typically entered the clergy, and the third (and forth, etc...) son became a mercenary. These men fought not only to put food on the table, but also in the hopes of impressing some lord who would give them land, so they could start their own estate. When William the Conquerer invaded England, his army was filled with mercenary knights like this. He did not pay them with gold, but rather with the promise of lands and titles in England.
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Soku Nyorah
 
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Post » Wed May 02, 2012 9:29 pm

I have played a http://en.wikipedia.org/wiki/Gallowglass a few times. There are a lot of miscellaneous quests in the game that lend themselves pretty well to this type of play ("Zero Visisbility" and "The Gravefinder's Repose" come to mind).

If you have imagination, you can invent your own home-made "Radiant quests." You can roleplay that you are clearing out a dungeon at the behest of some NPC who wants you to retreive something from the dungeon. Bring the loot back to the NPC and "give" it to them (by dropping it on the floor). Keep the gold as your mercenary "pay."
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celebrity
 
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Post » Wed May 02, 2012 9:03 am

Here’s what I’ve been working on for Darian, since I love the Radiant Quests in Skyrim. Requires numbered lists and a random number generator. Er, not a spoiler, it’s just long.
Spoiler

Community Service: The Count/ess of County [pick one] has placed a bounty on the outlaws inhabiting [forts/caves/mines]. Bring your salvage to the assigned merchant to receive your reward.

Lazy Mages: The Mages Guild needs alchemical supplies. Bring 15 each [imp gall/troll fat/minotaur horn] to the guild hall’s alchemist to receive your pay.

Deliveries: pick up (purchase) an item from one merchant, deliver (sell) it to another. This will also help alleviate the overflowing coin purse syndrome.

Animal control/help your favorite smith: deliver 20 [wolf/lion/bear] pelts to the merchant for your pay.

Road patrol: Clear the road from point A to point B. Check in at the destination’s castle to report your success. Claim your pay from a local merchant. (Yeah, that means sell the loot.)

Bling: Salvage 10 [rings/necklaces/gems] for delivery to Red Diamond Jewelry.

Kill ‘em all: Rid Cyrodiil of [goblins/conjurers/necromancers].



Variations:

The Tourist: Visit every [Ayleid ruin/tavern/chapel/castle/Birthsign Stone].

The Collector: Find every volume of a book series.

The Skinny Dipper: Swim in every waterfall.

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Sophie Miller
 
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Post » Wed May 02, 2012 5:39 pm

Here’s what I’ve been working on for Darian, since I love the Radiant Quests in Skyrim. Requires numbered lists and a random number generator. Er, not a spoiler, it’s just long.
Spoiler

Community Service: The Count/ess of County [pick one] has placed a bounty on the outlaws inhabiting [forts/caves/mines]. Bring your salvage to the assigned merchant to receive your reward.

Lazy Mages: The Mages Guild needs alchemical supplies. Bring 15 each [imp gall/troll fat/minotaur horn] to the guild hall’s alchemist to receive your pay.

Deliveries: pick up (purchase) an item from one merchant, deliver (sell) it to another. This will also help alleviate the overflowing coin purse syndrome.

Animal control/help your favorite smith: deliver 20 [wolf/lion/bear] pelts to the merchant for your pay.

Road patrol: Clear the road from point A to point B. Check in at the destination’s castle to report your success. Claim your pay from a local merchant. (Yeah, that means sell the loot.)

Bling: Salvage 10 [rings/necklaces/gems] for delivery to Red Diamond Jewelry.

Kill ‘em all: Rid Cyrodiil of [goblins/conjurers/necromancers].



Variations:

The Tourist: Visit every [Ayleid ruin/tavern/chapel/castle/Birthsign Stone].

The Collector: Find every volume of a book series.

The Skinny Dipper: Swim in every waterfall.


Grits, that is freaking awesome! *writes everything down*
I tend to pretend that a certain NPC was giving me a quest to retrieve something from some outlaws, since the pay would be everything that I will loot except the thing that the NPC requested, It was a neat job.
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josh evans
 
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Post » Wed May 02, 2012 2:08 pm

Mercenaries are sellswords; blood [censored]s, if you will. It would fit your character to join the DB early on for obvious reasons.
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louise tagg
 
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Post » Wed May 02, 2012 3:06 pm

@http://www.gamesas.com/user/578825-subrosa/
Wow! Your historical knowledge is impressive. Not many of you around anymore. You’ve got to be a Brit. Now days, the American education system barely teaches anything about history, except for politically correct stuff.
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Joey Avelar
 
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Post » Wed May 02, 2012 11:52 am

Mercenaries are sellswords; blood [censored]s, if you will. It would fit your character to join the DB early on for obvious reasons.

My old mercenary had morals though. And a code. And the DB wasn't appealing. The legion was, but he was ineligible as he was a former prisoner. Though I can see that angle too.
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NAtIVe GOddess
 
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Post » Wed May 02, 2012 4:25 pm

Here’s what I’ve been working on for Darian, since I love the Radiant Quests in Skyrim. Requires numbered lists and a random number generator. Er, not a spoiler, it’s just long.
Spoiler

Community Service: The Count/ess of County [pick one] has placed a bounty on the outlaws inhabiting [forts/caves/mines]. Bring your salvage to the assigned merchant to receive your reward.

Lazy Mages: The Mages Guild needs alchemical supplies. Bring 15 each [imp gall/troll fat/minotaur horn] to the guild hall’s alchemist to receive your pay.

Deliveries: pick up (purchase) an item from one merchant, deliver (sell) it to another. This will also help alleviate the overflowing coin purse syndrome.

Animal control/help your favorite smith: deliver 20 [wolf/lion/bear] pelts to the merchant for your pay.

Road patrol: Clear the road from point A to point B. Check in at the destination’s castle to report your success. Claim your pay from a local merchant. (Yeah, that means sell the loot.)

Bling: Salvage 10 [rings/necklaces/gems] for delivery to Red Diamond Jewelry.

Kill ‘em all: Rid Cyrodiil of [goblins/conjurers/necromancers].



Variations:

The Tourist: Visit every [Ayleid ruin/tavern/chapel/castle/Birthsign Stone].

The Collector: Find every volume of a book series.

The Skinny Dipper: Swim in every waterfall.

Now that I have been playing Skyrim a bit, I see they incorporated many of your ideas into the Radiant Quest thing. Castle Stewards give you bounties on bandits infesting various ruins. Merchants and the like give you 'fetch me 10 fire salts' quests, etc... I think Bethesda has been spying on you, and stole your ideas. I suggest contacting a lawyer for damages... ;)




@http://www.gamesas.com/user/578825-subrosa/
Wow! Your historical knowledge is impressive. Not many of you around anymore. You’ve got to be a Brit. Now days, the American education system barely teaches anything about history, except for politically correct stuff.
I am American, for better and worse. Everything I know about history is self-taught though. As you said, the only thing I learned in school was propaganda. It took me a while just to unlearn all of that.
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Carys
 
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Post » Wed May 02, 2012 2:13 pm

Everything I know about history is self-taught though. As you said, the only thing I learned in school was propaganda. It took me a while just to unlearn all of that.
As with any computer, sometimes a clean-up is in order ;)
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Danielle Brown
 
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Post » Wed May 02, 2012 12:12 pm

My old mercenary had morals though. And a code. And the DB wasn't appealing. The legion was, but he was ineligible as he was a former prisoner. Though I can see that angle too.
Mercenary? With morals? That's certainly hard to come by these days.
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JUan Martinez
 
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Post » Wed May 02, 2012 5:16 pm

Mercenary? With morals? That's certainly hard to come by these days.
Not as hard as you may think. They earn their money by risking their lives and many won′t fight without at least some cause that appeal to them.
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Stat Wrecker
 
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Post » Wed May 02, 2012 12:35 pm

Now that I have been playing Skyrim a bit, I see they incorporated many of your ideas into the Radiant Quest thing. Castle Stewards give you bounties on bandits infesting various ruins. Merchants and the like give you 'fetch me 10 fire salts' quests, etc... I think Bethesda has been spying on you, and stole your ideas. I suggest contacting a lawyer for damages... :wink:
:lol: I wish! That list for Darian in Oblivion is completely inspired by Jensa's play in Skyrim. :P
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Amy Smith
 
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Post » Wed May 02, 2012 1:03 pm

Not as hard as you may think. They earn their money by risking their lives and many won′t fight without at least some cause that appeal to them.

:spotted owl:
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Brentleah Jeffs
 
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Post » Thu May 03, 2012 12:10 am

Not as hard as you may think. They earn their money by risking their lives and many won′t fight without at least some cause that appeal to them.
+1
While Mercenaries tend to go for the bigger coin, they are still people and many won't go for a cause that they disagree with.
There was no way that my Orc mercenary could join the DB, guy still has morals, and won't kill people for money he is a Mercenary not a Assassin. He usually get's hired to help in the front lines during small Skirmishes.
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Jerry Jr. Ortiz
 
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Post » Wed May 02, 2012 10:22 am

Not as hard as you may think. They earn their money by risking their lives and many won′t fight without at least some cause that appeal to them.
And then there are the ones that kill for six and drugs and doen't care who they kill as long as they get to kill somebody.
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Kelvin Diaz
 
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Post » Wed May 02, 2012 11:34 pm

And then there are the ones that kill for six and drugs and doen't care who they kill as long as they get to kill somebody.
All kinds of people exist so indeed that is correct. But I don′t know if that description applies to a mercenary.
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Louise
 
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Post » Wed May 02, 2012 10:03 am

All kinds of people exist so indeed that is correct. But I don′t know if that description applies to a mercenary.
+2
xD I wonder how many pluses I will end up giving you.


There are different types of people in this world; I can't really say that Mercs are heartless killers, since as I said before Mercenaries and Assassins are two different things, I think you will find mercenaries during Skirmishes,Wars, or them being hired to clear out bandits/goblins/wild animals.
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Izzy Coleman
 
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Post » Wed May 02, 2012 1:33 pm

+2
xD I wonder how many pluses I will end up giving you.
Well, one time I got +9999999 from someone so I guess you have that to aim for ;)

There are different types of people in this world; I can't really say that Mercs are heartless killers, since as I said before Mercenaries and Assassins are two different things, I think you will find mercenaries during Skirmishes,Wars, or them being hired to clear out bandits/goblins/wild animals.
Indeed, mercs do not kill for six and drugs. That′s a savage′s work. Mercs are hired to fight a war and by doing so they get payed with money; a legit business if you will.
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NAtIVe GOddess
 
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Post » Wed May 02, 2012 6:00 pm

I think one has to differentiate mercenaries from the RL modern world with those from RL Classical or Middle Ages, and still again from the ES universe. All three of these settings are very different, with different social and economic factors involved in why people become mercenaries, and what they are doing. For example in Ancient Greece a year or two of military service was a requirement for all men when they reached advlthood. Then afterward they would go back into regular civilian society. But in times of war, roughly a third of the male population would be called up to fight. Usually a campaign would last a week or two, then they would all go back home afterward. So everyone knew weapons and how to fight. When these men were exiled, had their homes destroyed in war, or otherwise were dispossed, they had nothing but their sword and their ability to use it. Men like Xenophon and the other http://en.wikipedia.org/wiki/Ten_Thousand_%28Greek%29 are a good example of these kind of men. They were not necessarily good or evil, just men with few other alternatives.

In the Middle Ages we of course had the example of 3rd or later born sons of the aristocracy, who had to become mercenary knights in order to get lands and titles of their own. But there were a lot more mercenaries then just nobles back then too. In that era, nations could not afford large standing armies. Typically a King would have a small group of soldiers loyal to him personally (huscarls, beefeaters, etc...). Then they had troops they could call up from their barons, and finally they may or may not have had a peasant levy they could call up (depends on the time period, as levies eventually were phased out in place of people paying more in taxes so other people could do the fighting). Since the King was often fighting against his barons, and even with them the army he might raise would be a small one, mercenaries were always hired on as a large part of medieval armies. Leaders needed them to fight any war, and plenty of them. So there were a lot of mercenaries knocking about in the medieval world. They were just an ordinary facet of life.

Today mercenaries tend to be viewed more dimly then in the past. Large standing armies have reduced the need for them as regular troops in first world armies. However, there is a reversal of the trend in Iraq and Afghanistan, where there have been massive numbers mercenaries deployed from companies like Blackwater to fill in the ranks. Blackwater in particular has a rather ugly history of committing atrocities, attempted bribery, and arms smuggling. I do not find this surprising, as there is no real oversight of them. In fact, State-hired mercenaries have been granted immunity from prosecution by the U.S. government, in both the U.S. and overseas. Give people guns and remove all restraints from them, and good things do not happen...

Now when we look at ES, we are looking at a world different from all three examples above. But perhaps we can draw some parallels from all three. We know the Empire has a government sanctioned mercenary company in the Fighters Guild. Just how much oversight there is over them is up to the individual to imagine. In my fan fic, there is a lot of it all spelled out in their charter with the Empire, and FG members are required to obey and uphold the law. An FG member who killed civilians because their wagon got too close to them would end up swinging from a rope. But another person might envision them as no different from Blackwater: a shadowy band doing dirty deeds that the Emperor, Legion, and Elder Council do not want to soil their hands with. I prefer for the Blackwood Company to take this role in the world I play in, and serve as a counter point to everything that FG is. It is really a case of your mileage will vary depending on your viewpoint.

From what the game shows us, there seems to be little law and order in Cyrodiil beyond the walls of the major cities. The roads are swarming with bandits and monsters, and walking from one city to another is like attending a gladiator school. This tells me that the regular army is woefully unequipped to even maintain public order. That is a perfect breeding ground for mercenaries, as the government is going to have to turn to them to fill out its very sparse ranks. Regular people too, are going to need a bodyguard whenever they go on a trip somewhere. Again, what kind of people would this be? Thugs with a badge, or honest fighters? Up to the individual to decide again. To be honest, I again see a combination of both existing. There are always going to be a few bad apples in every bushel, and always a good cop in a bad town.
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Dalia
 
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Post » Wed May 02, 2012 5:06 pm

-snip-

Your knowledge of everything never stops to amaze me! Be my teacher! :P

@mirocu, +9999999! Wow i have my work cut out for me! :P
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