[RELz] Mercers Ingredient Effect Overhaul (MIEO)

Post » Sat May 28, 2011 3:30 pm

Just to make sure I'm understanding correctly, I can use MEIO-lvl.esp without using the other two, right? Because, this one .esp is a great addition to any game using COBL.

gothemasticator
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Averielle Garcia
 
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Post » Sat May 28, 2011 7:26 pm

except Armorer & Alchemy since they have no effect
IDK if there's anything for Armorer, but there's an Alchemy Bugfix mod that scripts to add effectiveness to Fortify Alchemy. So... no need to omit the effect, right? ;)
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-__^
 
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Post » Sat May 28, 2011 1:49 pm

Just to make sure I'm understanding correctly, I can use MEIO-lvl.esp without using the other two, right? Because, this one .esp is a great addition to any game using COBL.

gothemasticator


Yep, that's right. You only need 1 of the esp's.

IDK if there's anything for Armorer, but there's an Alchemy Bugfix mod that scripts to add effectiveness to Fortify Alchemy. So... no need to omit the effect, right? ;)


I only know how the old fix worked and it wasn't perfect: You could only see the effect of the bonus while the alchemy menu was up.
I wonder how this new fix works, but even if it works flawlessly I probably won't add Fortify Alchemy effects to this mod since I've already tried and tested it. It could very quickly mean that I would only use alchemy when I had a Fortify Alchemy potion at hand because I didn't want non-fortified (weaker) potions and this in the end didn't add anything to the game. It just made using alchemy a much more rare activity.
Thanks for telling about the fix though.
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KRistina Karlsson
 
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Post » Sat May 28, 2011 9:04 pm

NEW VERSION UP!

http://www.tesnexus.com/downloads/file.php?id=27610

Version 8:

- Made sure all ingredients tagged as 'food' has fairly weak effects since those of us who uses realism mods, that require the PC to eat, won't waste good/strong ingredients on eating.
- More minor fixes.
- More Fortify Skill effects, less Resist Fire/Frost/Shock and less elemental Shield effects.
- Changed a few ingredients to reflect the next changes there will be made to COBL (as suggested by haama, migck, Vacuity and CorePC).
http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1037455&view=findpost&p=15207205
I will continue to have my mod follow what team COBL decides about rarity of the ingredients so there's consistency. For that reason version 8 won't have have a version which changes COBL-leveled lists. I suggest to everyone to upgrade to the newest proposal/test version which I linked to above.
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Reven Lord
 
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Post » Sat May 28, 2011 9:55 pm

bump, just found it out and it looks awesome!
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Lovingly
 
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Post » Sat May 28, 2011 10:04 pm

I don't mind the COBL req.. but SI? :(
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GabiiE Liiziiouz
 
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Post » Sat May 28, 2011 6:56 pm

Thanks, Gekko64. :)


appler, when I began this mod I had SI so that's why it's included. I think you're missing out on so much if you play Oblivion without SI. Tons of modders use from it too.
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Steph
 
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Post » Sat May 28, 2011 6:14 pm

This mod is a great step in the right direction to nerf the overpowerful Alchemy skill. I only wish the recipies scattered about in mages guild were changed too, to reflect the changes being made.
You only need to change two Book entries:
ClutterPotionRecipe02 "Recipe" [BOOK:0006DBBB]
ClutterPotionRecipe03 "Recipe" [BOOK:0006DBBC]

The first one is the Cure Disease recipe, the other one the Cure Poison one.
BTW, one of the ingredients for Cure Poison is raaaaaather yucky...
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Fiori Pra
 
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Post » Sat May 28, 2011 5:23 pm

I don't mind the COBL req.. but SI? :(


Now if I am not wrong all you have do is tag the mod with filter and merge in Wrye Bash and it will only change the items it finds. That way you dont need COBL or SI :), just make sure the mod isnt active. The only downside may be that this mod was balanced with all these ingredients in mind, and so that may have some effect.
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Gen Daley
 
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Post » Sat May 28, 2011 10:05 pm

Now if I am not wrong all you have do is tag the mod with filter and merge in Wrye Bash and it will only change the items it finds. That way you dont need COBL or SI :), just make sure the mod isnt active. The only downside may be that this mod was balanced with all these ingredients in mind, and so that may have some effect.


Without COBL you won't be able to make Cure Poison potions, since all but one of the useful ingredients come from COBL.
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Lloyd Muldowney
 
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Post » Sat May 28, 2011 1:06 pm

Thanks for the mod, it's really a must have.

It would be great if you provided a spreadsheet of all the ingredient effects as it's useful when balancing ingredients from other mods, such as OOO and MMM.

I think that drain skill effects are pretty useless and should be replace by drain/damage attribute. Also Restore Magicka should be as common as Restore Health, since the former is actually more useful to a mage than the latter.
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Ashley Campos
 
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