Merchants and stolen goods

Post » Fri May 27, 2011 4:17 pm

Hi. I have a merchant who sells weapons. Id like him to buy any stolen weapons that I take to him. When I created him I set his type to Merchant-Fence, but this does not do as expected, and he wont buy stolen weapons from me (in fact my stolen weapons don't even show up).

Is there a way to make him buy stolen goods?

Cheers

MVK
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NEGRO
 
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Post » Fri May 27, 2011 4:44 pm

Just checked out all the stuff on Ongar the World-Weary (the lowest level fence that lives in Bruma). He's in the faction called "Fences", which may have something to do with it. It doesn't look like anything special in the Factions window, though. Doesn't actually seem to do anything at all!
Try adding him to the Thieves Guild, too. Since only Thieves Guild members are fences, there may be some line of script or something somewhere that makes it so that only they are.
If you look into the 'MerchFence' class, nothing there says they can or cannot buy stolen goods - therefore it must be something else. Proves that you've done nothing wrong so far, but doesn't really help to determine what's missing.

It might just be worth duplicating Ongar, then editing his face, AI, inventory... etc. until you've got what you wanted. That's just a last ditch attempt though!
I'll carry on looking into it, and tell you if I find anything conclusive. He seems pretty ordinary to me so far! Good luck, though. :)
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BRAD MONTGOMERY
 
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Post » Fri May 27, 2011 2:08 pm

Hmm thanks, I didn't know there was a faction called Fences. I might have to look at that and duplicate it with a different name though, since all of my NPC's are of a custom race.

Nice one - Ill play with that in a little while

MVK
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Rachel Hall
 
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Post » Fri May 27, 2011 9:30 am

In AI set responsibility low <30 IIRC
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Lizs
 
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Post » Fri May 27, 2011 8:34 am

In AI set responsibility low <30 IIRC

Ah, that'll be it. Is that really all it needs for any merchant to accept stolen goods? Seems a little too easy!
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Trevor Bostwick
 
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Post » Fri May 27, 2011 4:33 am

Ah, that'll be it. Is that really all it needs for any merchant to accept stolen goods? Seems a little too easy!

That's all, 30 is just a guess on my part, since that is the value that allows NPCs to commit crimes, but all fences have responsibility of 25, setting any merchants responsibility to this will allow them to deal in stolen goods.
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Robert
 
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Post » Fri May 27, 2011 12:08 pm

Ah thanks for that! Yes, the responsibility did the trick I think. nice one!

MVK
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Emma Copeland
 
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