[Idea] Merchants Guild?

Post » Sun Feb 21, 2010 7:40 pm

This is an Idea I had recently while trying to make a Merchant character. Currently there is no way to play a legitimate Merchant,so the idea started with making goods and items that would really of only use to merchants.Barrels of Ale,Wine,Beer Or Bags of Grain,Rice,And/Or Wheat. The idea expanded farther into the idea of instead of having too play a Freelance merchant Why not have a Specific Guild that is entirely about being a merchant.Allowing a Player to work on building profit through the guild.By joining the player is granted access to top quality goods which He/she can buy and sell for a profit.Even going as far as to set up contracts between The player and a Shopkeeper. Ex: The Outfitter in Balmora can be talked into a contract of a Monthly delivery of Iron longsword.Say requesting 5 Iron Long Sword The Player would negotiate a price.Coming to an agreement of 60g ea.The player would return to the Merchants Guild HQ and place in a request for 5 Iron longswords (40g ea.),Total cost to acquire all 5 swords totally out at 200g.Upon Returning to the Outfitter and turning over the longswords the player will be payed directly the agreed price of 5 Longswords at 60g totally out at 300g A total profit of 100 gold.; Various quests could be implemented Everything from acquiring a contract with a High End Business To hiring Mercenaries from the Fighters guild for protection, Or From Preventing the Guild from going under to starting up a second guild in a new location.The Player gaining various perks and bonuses such as gaining access to Items at Base price(Or Even Discounted),Though this would not be all about the guild. All these features would be open to indepentent merchants. but would not gain access to things such as base price items Or hard to come by wares. But the Idependent merchant would have the ability to follow their own rules with out having to follow the guidelines of the guild.Allowing free roam of how they do buisness. Weather being an honest merchant and selling quality goods or being Shady and offering High priced but crappy items.
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biiibi
 
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Post » Mon Feb 22, 2010 12:50 am

I like this, but I think it needs some refinement. Why just a profit? A trader does not gather coin just to stare at shiny metal objects in their hand. They get it to spend it too. It would be best if the guild had both investment AND expense opportunities, especially since in this game coin can be really easy to come by. Providing things to do with that aqquired coin would be great, because it would make the mod better rounded and of more use to a majority of players.
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Eddie Howe
 
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Post » Mon Feb 22, 2010 5:28 am

I like this, but I think it needs some refinement. Why just a profit? A trader does not gather coin just to stare at shiny metal objects in their hand. They get it to spend it too. It would be best if the guild had both investment AND expense opportunities, especially since in this game coin can be really easy to come by. Providing things to do with that aqquired coin would be great, because it would make the mod better rounded and of more use to a majority of players.

Thats a good point. What could be done with that gold leads to endless possibility From opening ones own shop to a Nice home.If this should come into development as many options as possible should be explored.Investments,Shopkeeping, Home development Maybe Unique Items Only obtainable only through the guild?weather your a member or not? The ability to invest in both Shops and the guild itself?
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Kim Kay
 
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Post » Mon Feb 22, 2010 9:00 am

Right. That sort of thing. The more ideas put out on the table on the matter the better, especially if it fits well. I like the idea of owning a shop of your own after awhile because it seems like something a guild like this would offer to help you obtain should you prove valuable enough. The shop might great way to drop money while you build a profit, because you could have to pay for stock and such to come in or something.

The items would have to be fitting if you have them as guild only items. Something a person may want that a guild like that may have, but that is not unbalancing.

Investment in shops is a common thing for mods like this and makes sense I guess, but investment into the guild itself? Now that's a nifty idea. A guild like that would need commerce, maybe even require membership dues. You'd likely need to pay a hefty fine if kicked out of such a guild too.

I'll try to think on coming up with some "money waster" ideas, maybe even do some research on a chamber of commerce, since this guild would be a bit like a morrowind version of one.
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Amber Hubbard
 
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Post » Mon Feb 22, 2010 2:37 am

Money Wasters? Maybe theres the ability to Hire personal guards For those who dont want to fight their own battles,Or pack animals like pack guar to carry heavier Loads like wine barrels or large shipments of items that would be too heavy for the player to carry alone.As for an external threat,maybe Randomly spawning bandits?someone who would try to steal the players gold and wares and cause a huge dent in the profits of the player.
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Darren Chandler
 
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Post » Mon Feb 22, 2010 2:28 am

Money Wasters? Maybe theres the ability to Hire personal guards For those who dont want to fight their own battles,Or pack animals like pack guar to carry heavier Loads like wine barrels or large shipments of items that would be too heavy for the player to carry alone.As for an external threat,maybe Randomly spawning bandits?someone who would try to steal the players gold and wares and cause a huge dent in the profits of the player.



well an idea that springs to mind when i see this is sort of a fable-themed real estate agency. players could buy properties already in the world, update(upgrade) them and sell them or rent them for a price. if they sell then it would be to the players possible profit, if they rent it would be a portion of what the price would be if they sell every 3 days or so.
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TRIsha FEnnesse
 
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Post » Sun Feb 21, 2010 11:40 pm

well an idea that springs to mind when i see this is sort of a fable-themed real estate agency. players could buy properties already in the world, update(upgrade) them and sell them or rent them for a price. if they sell then it would be to the players possible profit, if they rent it would be a portion of what the price would be if they sell every 3 days or so.


Not bad, but it has a few problems that need addressed, one of which fable had too. Renting a house out would just generate cash indefinitely, leading to a huge imbalance. No need to buy and sell when all you do is dump money into a few places, then take that money to do it again. It makes game play awful flat, and if anything would actually undermine the purpose of the guild's creation.

As a MW problem, making pre-existing spaces upgradable would lead to many conflicts with other mods, especially if the homes are scattered across the map. To do it with less conflicts, you'd have to create an abandoned town you bring to life, or make an interior cell that appears like it's an exterior. It might be a neat idea to have a town that over time reflects your influence and choices.. maybe it even becomes the new head quarters for the guild; so the idea has merit, but only if it could be completed.

In fact, if the town were such that as you sell off houses, or help someone get a book store etc, and if you see different stock than if you made a different choice, and say you can people start moving in to the buildings you sell.. if it were like that, it would have it's own visual reward, and even some replay ability.
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priscillaaa
 
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Post » Sun Feb 21, 2010 5:43 pm

Hm I cant say Real estate is a bad idea. but Im not certain it fits into the category of Mercantile? Its still a good idea, but as Maholix said Renting would draw in too much money too fast that buying and trading wouldnt be needed. And Maholix your not far off with that Idea of raising a new guild hall. The original Idea in mind was a single HQ in Vvardenfell where the players would have to head out to for any guild business .So in later times one could get permission to head the second Guild hall in some location. Maybe in Mournhold?This would allow business to expand from not only local Vvardenfell trade goods but foreign trade goods from the mainland.
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Sudah mati ini Keparat
 
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Post » Mon Feb 22, 2010 9:05 am

This idea seems sweet. And I had an idea for keeping the balance in the game. What if the items that you get from the guild are "blanks" and can only be sold to the shopkeepers. But, if you want to go the shady route you can steal or kill people to get what you need. So you can use real or "guild" merchandise.

Another idea to make it about more than just CASH. You can earn or exchange guild money. This new currency would be used to buy extra powerful spells, items, bodyguards, etc...

It's just some thoughts. I'm not that good at programming but I would love to help with Ideas and stories/quests and plots.
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Invasion's
 
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Post » Sun Feb 21, 2010 7:15 pm

Not bad, but it has a few problems that need addressed, one of which fable had too. Renting a house out would just generate cash indefinitely, leading to a huge imbalance. No need to buy and sell when all you do is dump money into a few places, then take that money to do it again. It makes game play awful flat


but would you play MW just fro the gameplay realism of real-estate? by all means, iron the idea out. i just thought a suggestion like that would add an interesting twist to mercantile things. and it IS a legitimate way of earning cash lol

Hm I cant say Real estate is a bad idea. but Im not certain it fits into the category of Mercantile? Its still a good idea, but as Maholix said Renting would draw in too much money too fast that buying and trading wouldnt be needed. And Maholix your not far off with that Idea of raising a new guild hall. The original Idea in mind was a single HQ in Vvardenfell where the players would have to head out to for any guild business .So in later times one could get permission to head the second Guild hall in some location. Maybe in Mournhold?This would allow business to expand from not only local Vvardenfell trade goods but foreign trade goods from the mainland.


I say it does because it allows the player to spend money to make money, kind of like a long term investment of sorts. If 3 days is a bit too fast then how about once a month or maybe every two weeks. these are all variables that can be changed- Price/Rate of Collection.

as for the main guild hall idea, i'm not sure i follow what you mean. unless you mean it just serves as a basis for trading between the mainland and Vvardenfell. if that's the case, i would defnitiely support a basis for a sort of black market as well. that is something you don't really see too much of in MW without adding mods. The most you see of the black market imo is the thieves guild and Hla Oad under Fatlegs Drop-Off
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Amy Siebenhaar
 
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Post » Sun Feb 21, 2010 5:22 pm

B ringing
U p
M ore
P ossibilities
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Andy durkan
 
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Post » Mon Feb 22, 2010 2:54 am

I think that the Black market Idea is great. It would be a way to explore the dark underbelly of Morrowind. Also there could be undercover Imperial legion quests or something like a secret police.
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KIng James
 
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