» Fri May 20, 2011 5:40 am
If they were to use a more advanced evidence/investigation system like the one I'd http://www.gamesas.com/index.php?/topic/1148932-guards-crime-and-detection/page__view__findpost__p__16799982, there would be room for a more dynamic fencing system too. Stolen could have a "heat" rating depending on how recently they were stolen and how unique they are, and merchants would remember who sold what to them for a certain amount of time, depending on individual and the heat of the items. If the crime is reported and guards talk to merchants, and you're remembered as selling items that match those stolen, it counts as evidence against you. Fences would be harder to deal with, but have the advantage of not being a source of information for guards. A careful thief could still sell to normal merchants, if they wait a while (thus compounding the danger of being caught in possession, creating a need to stash your goods) and mainly stick to common, harder to identify items, but those who use fences would be much safer.