One of them falls to their knees, "Mercy!"
"Ok" I say, and I go off for further exploring.
*Arrow in the back*
:glare:
"Didn't you not want to die?"
*Arrow in the face*
FUS ROH DAH
Basically, what I'm getting at, is I like playing the compassionate, merciful type character. The NPCs getting back up and fighting again only makes sense if your character still intends to kill them, or they were simply doing a "wounded gazelle gambit" and just waiting for an opportunity to stab you in the back. It's really hard to show mercy to someone who's actively shooting arrows at your face.
Now, bandits aren't the best at appraising strength, otherwise all but the chiefs and such would run in terror from a high level player. You'd think that being horribly injured would make them think twice about backstabbing the guy who just killed everything but them though.
Not really a complaint, just an opportunity missed. Imagine the options! Turn bandits into the authorities, reform them and have them be your companion or adventuring protege, or if you're into the whole evil thing make them a slave or a vampire thrall. I could see modders taking to this, so I hope it shows up at some point.