Mercy! I cannot best you!

Post » Wed Dec 14, 2011 8:44 pm

So I'm fighting bandits/mages/etc, hacking and slashing through them with ease.

One of them falls to their knees, "Mercy!"

"Ok" I say, and I go off for further exploring.

*Arrow in the back*

:glare:

"Didn't you not want to die?"

*Arrow in the face*

FUS ROH DAH

Basically, what I'm getting at, is I like playing the compassionate, merciful type character. The NPCs getting back up and fighting again only makes sense if your character still intends to kill them, or they were simply doing a "wounded gazelle gambit" and just waiting for an opportunity to stab you in the back. It's really hard to show mercy to someone who's actively shooting arrows at your face.

Now, bandits aren't the best at appraising strength, otherwise all but the chiefs and such would run in terror from a high level player. You'd think that being horribly injured would make them think twice about backstabbing the guy who just killed everything but them though.

Not really a complaint, just an opportunity missed. Imagine the options! Turn bandits into the authorities, reform them and have them be your companion or adventuring protege, or if you're into the whole evil thing make them a slave or a vampire thrall. I could see modders taking to this, so I hope it shows up at some point.
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Connor Wing
 
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Post » Wed Dec 14, 2011 9:34 pm

if they attacked first.. kill them
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Charles Weber
 
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Post » Wed Dec 14, 2011 6:44 pm

Nah if you really wanna be a dike to them make them your undead thrall or better yet when they start to run and say mercy stick a sword in their back. :evil:
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Katie Pollard
 
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Post » Wed Dec 14, 2011 8:48 pm

The random "Orc", "Imperial", etc NPCs that you can goad into attacking you will actually stop being hostile when they yield, so it seems that the bandits who lie about it are just being sneaky rather than it being a bug.
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Michelle Smith
 
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Post » Wed Dec 14, 2011 7:14 pm

That is a point well made. Not that I mind a free hit, but it's a little strange that every single humanoid does it. It's also frustrating that they are never, ever actually surrendering.
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Rudi Carter
 
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Post » Thu Dec 15, 2011 1:38 am

True, they tried to kill you first. Maybe Bethesda thought to implement something more, or the 'downed' stance for companions had to carry over to every npc. Otherwise I don't see why its there in the first place. It'd just be a cool paladin-style RP choice. Who would your character choose to spare? Do they really want that axe the enemy has or would killing a downed opponent be against their code? Would they mercilessly kill all who opposed them, or just wizards?

Could've been another use for that
Spoiler
the Dark Brotherhood torture room


I guess enemy npcs are just my nitpick in this game, since they probably comprise over half of the population of Skyrim.

Just my thoughts.
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Daniel Lozano
 
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Post » Thu Dec 15, 2011 7:12 am

When they do that I usually sheath my sword and punch them to death. Dunno why.
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Eddie Howe
 
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Post » Wed Dec 14, 2011 7:06 pm

I sheath my sword, then unsheath it again so they hear the sshhhinggg before i execute them.
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Alexander Lee
 
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Post » Wed Dec 14, 2011 6:06 pm

Makes Soul Trap pretty easy! Get them while they are down.
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Marie Maillos
 
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Post » Wed Dec 14, 2011 11:09 pm

Take note, and bow to the wisdom of Pratchett:

If you have to look along the shaft of an arrow from the wrong end, if a man has you at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you are going to die. So they'll talk. They'll gloat.
They'll watch you squirm. They'll put off the murder like another man will put off a good cigar.
So hope like hell your captor is an evil man. A good man will kill you with hardly a word.


If a bandit is down, don't have mercy. Finish him off.
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Jack Moves
 
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Post » Wed Dec 14, 2011 7:36 pm

The very moment you consider violence against me, mercy is no longer an option.

I love (so very much) walking right up to a begging bandit (and especially Forsworn) and [censored]ing destroying him.
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Inol Wakhid
 
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Post » Thu Dec 15, 2011 8:03 am

If they started it, I end it, simple as that. I don't have mercy for people after my life.
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Suzie Dalziel
 
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Post » Wed Dec 14, 2011 5:43 pm

Take note, and bow to the wisdom of Pratchett:



If a bandit is down, don't have mercy. Finish him off.


Fair enough, maybe that's part of it for me. To an extent, The Elder Scrolls could be seen as a bit of a power fantasy, an escapism. However, I think Pratchett's quote (haven't read him yet, I'll have to get on that) implies that you (the enemy) are dying. If In that case, yes, finish them quick.

In fact, it might be cooler if your enemies bled out instead of regaining health when they were down.

General rule of thumb: yeah, if you attack me, you should probably be dead, especially if its a "you or me" standoff. However, in this game, often most enemies are cannon fodder, and if you are extremely powerful compared to them, why not revel in it?

I think if there's a misunderstanding or people are of the same morals and what not, but on different sides, it becomes less black and white. When I fight in the civil war, I (in the sense of RPing my character) feel a bit of pity for the Nords fighting for their own beliefs that stand no chance against my character's swordplay. I suppose it doesn't help that Skyrim NPCS are all murderous bastards.

Of course, its just a game, but I think the concept of 'mercy' brings up moral grey areas, and imho, these are interesting to explore.
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Mashystar
 
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Post » Wed Dec 14, 2011 8:50 pm

I sheath my sword, then unsheath it again so they hear the sshhhinggg before i execute them.


win
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Laura Ellaby
 
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Post » Thu Dec 15, 2011 12:41 am

I really want to show mercy.

But the game won't let me.

Once again we're forced to do evil.

Why can't they just drop their weapons, and run out of the caves when you sheath your sword while they're down?
...

When they first have a "Yield" animation and voice-over for EVERY HUMANOID creature, why does only 0,1% of them actually surrender -- ALL OF THEM already immortal?

I feel a tad guilty every time I kill someone surrendering. Especially females. :(
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Laura-Jayne Lee
 
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Post » Wed Dec 14, 2011 9:33 pm

I really want to show mercy.

But the game won't let me.

Once again we're forced to do evil.

Why can't they just drop their weapons, and run out of the caves when you sheath your sword while they're down?
...

When they first have a "Yield" animation and voice-over for EVERY HUMANOID creature, why does only 0,1% of them actually surrender -- ALL OF THEM already immortal?

I feel a tad guilty every time I kill someone surrendering. Especially females. :(


Yeah the first time I saw this animation I was like SWEET! And then they got up and attacked me after healing. WTF Bethesda...really...
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Katie Pollard
 
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Post » Wed Dec 14, 2011 4:48 pm

As a blind fan boy of Bethesda who loves Skyrim and having more fun playing it than I did modded-Oblivion I have to say I agree with this post. This and about 20 other things that would take Skyrim from favorite past time to unhealthy obsession.


There is some complexity in this request though. For example, how do the other bandits you are currently engaging react to the bandit that you just pardoned? Do they attack him for not fighting you? Does he simply run away?

Or say you leave 1 bandit alive after he surrenders and you come back 10 days later and the place is repopulated with new bandits plus the one that surrendered. Does he still attack?
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Naazhe Perezz
 
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Post » Thu Dec 15, 2011 7:47 am

Yeah the first time I saw this animation I was like SWEET! And then they got up and attacked me after healing. WTF Bethesda...really...


This. Total missed opportunity, and pointless if they never EVER actually give in.
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Reanan-Marie Olsen
 
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Post » Thu Dec 15, 2011 12:17 am

I give them mercy and step back away from the fight. Lydia, not so much. She's not buying what they're selling and she finishes them off. Evaliir's Flame Atronach too, bam, enemy gets a fireball to the face.

:tes:
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Rudi Carter
 
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Post » Wed Dec 14, 2011 7:26 pm

If Bethesda dont do anything about it, I am sure some modders will make that some people who surrender really does so. (limps away or continue to grovel at your feet without further aggression until you leave the area ).
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MatthewJontully
 
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Post » Thu Dec 15, 2011 7:14 am

Have to agree as well, it was a very poor decision to add this whole voice work + animation and not freaking code them just running away and cowering until you leave. I'm ok with them trying to attack you a moment later when your back is turned say 20% or so of the time, but 100% is just plain lazy development. Hopefully a modder can fix a mechanic the devs never finished. (Seems modders always have to "finish" beth's games.)
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Kayleigh Mcneil
 
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Post » Thu Dec 15, 2011 7:34 am

Buggs me too, get a bandit would be stupid enough to do that but townsfolk and such that i've accidentaly gotten into a fight with do it aswell.
Would be nice if you could mod it.
I do love that they do it tho, my favorite was the first time i heard a breton sheepishly yell "Death is overrated!" the very second before i choped his head of, gave me a giggle.
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marie breen
 
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Post » Thu Dec 15, 2011 3:18 am

yeh it would be cool if sometimes the did stab you in the back, but most of the time they just limped away from you.
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mimi_lys
 
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Post » Thu Dec 15, 2011 4:51 am

Agreed, and this seems to be a common complaint. It's like they're teasing us, giving enemies that "Mercy!" dialouge and animation, then there's no actual mechanic to accept their surrender and they just attack you right after. A Paladin of Stendarr should be able to offer mercy to enemies.
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stevie trent
 
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Post » Thu Dec 15, 2011 6:25 am

Here is the mod I propose:

Better NPC surrender
  • The chance of the NPC attacking you after surrendering is .01 x his level. So a level 20 NPC has a 20% chance of lieing.
  • The player can freely access the NPC's belongings during the surrender.
  • The surrendered NPC is neutral to the player for 24 hours.
  • Other hostile NPC's are hostile to the pardoned NPC.
  • NPC attempts to flee from the player for a 24 period

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Josee Leach
 
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