Merge suggestion

Post » Fri Jul 29, 2011 6:44 pm

Hey all,

Back to Oblivion after some time.. some many great new mods : )

Since I reached the dreaded 255 mod limit, I wonder if I could get some suggestions on which mods to merge.... I know I can merge Progress and it add-ons and the DLCs and their unnoficial patches, and besides these, at first I was thinking of merging all clothing mods, but it seems that creating a clothing compilation, and then, during the game, to add more mods to it, could cause problems with the Form IDs (at least I read something like that)


So, besides Progress and the DLCs, which ones would be safe to merge?

Thanks!

Follows my mod list

Active Mod Files:
Spoiler
00 Oblivion.esm
01 Jog_X_Mod.esm
02 All Natural Base.esm [Version 1.3.1]
03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b]
04 Francesco's Optional New Items Add-On.esm [Version 4.5b]
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 VASE - core.esm
09 CyrodiilUpgradeResourcePack.esm
0A TamrielTravellers.esm [Version 1.39c]
0B FCOM_Convergence.esm [Version 0.9.9MB3]
0C Armamentarium.esm [Version 1.35]
0D Artifacts.esm [Version 1.1]
0E Better Cities Resources.esm [Version 4.9.5]
0F CURP_Controller.esm
10 Progress.esm [Version 2.2]
11 The Arsenal.esm
12 Unofficial Oblivion Patch.esp [Version 3.3.6]
13 Oblivion Citadel Door Fix.esp
14 DLCShiveringIsles.esp
15 Unofficial Shivering Isles Patch.esp [Version 1.4.3]
16 Better Cities .esp [Version 4.7.0]
17 Francesco's Optional Chance of Stronger Bosses.esp
18 Francesco's Optional Chance of Stronger Enemies.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1A All Natural.esp [Version 1.3.1]
1B All Natural - SI.esp [Version 1.3]
++ All Natural - MMM Patch.esp [Version 1.3]
1C All Natural - Real Lights.esp [Version 1.3]
1D WindowLightingSystem.esp
1E Ayleid Loot EXtension.esp
1F Ayleid Loot EXtension - OOO Dungeons.esp
20 Book Jackets Oblivion.esp
21 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
++ Item interchange - Extraction.esp [Version 0.76]
22 Oblivion Collectible Cards.esp
23 Enhanced Economy.esp [Version 5.4]
24 Crowded Roads Revisited.esp [Version 1.1]
25 PTRoamingNPCs.esp
26 Display Stats.esp [Version 2.0.1]
27 FormID Finder4.esp
28 kuerteeCleanUp.esp
29 Quest Log Manager.esp [Version 1.3.2]
2A Streamline 3.1.esp
2B Dynamic Map.esp [Version 2.0]
2C Map Marker Overhaul.esp [Version 3.9]
2D Map Marker Overhaul - SI additions.esp [Version 3.5]
2E DLCHorseArmor.esp
2F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
30 DLCOrrery.esp
31 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
32 DLCVileLair.esp
33 DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
34 DLCMehrunesRazor.esp
35 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
36 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV4.esp
37 Featherwynd - Amazon Priestess.esp
38 Gizmodian - Shell of the Artifice.esp
39 Hentai DarkSisterhoodArmor.esp
3A HGEC Witch Queen Ritual Robe.esp
3B Hiyoko_Store.esp
3C Mithris_HGEC.esp
3D Sister_of_Eisen_HGEC.esp
3E Stained Glass Equipment.esp
3F The Arsenal.esp
40 Underworld Armor.esp
41 Vvardenfell_Imports.esp
42 RogueLeather.esp
43 Ryk_AtholBrose.esp
44 TGND.esp
** TGND_SI.esp
45 TGND_Corsets_of_the_Rose.esp
46 TGND Exnem Rogue Outfits.esp
47 TGND - Kogane's Ranger Armor.esp
48 TGND_Lingerie_Underwear.esp
49 XiaNewAmuletsV1.esp
4A kuerteeHorseCommands.esp
4B DLCThievesDen.esp
4C DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
4D Slof's Oblivion Robe Trader.esp
4E Cobl Glue.esp [Version 1.72]
4F Cobl Si.esp [Version 1.63]
50 Bob's Armory Oblivion.esp
51 FCOM_BobsArmory.esp [Version 0.9.9]
52 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
53 Oblivion WarCry EV.esp [Version 1.09]
54 FCOM_WarCry.esp [Version 0.9.9MB5]
55 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
56 OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO_XiaNewAmulets Addon.esp [Version 0.5]
** OMOBS_SI.esp [Version 2.0]
++ ArmamentariumLLVendors.esp [Version 1.35]
57 ArmamentariumArtifacts.esp [Version 1.35]
++ ArmamentariumLLArmaVendor.esp [Version 1.35]
58 OOO 1.32-Cobl.esp [Version 1.72]
++ The Arsenal - Leveled Lists for OOO.esp
59 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
5A FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]
5B Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoReaversInGates.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
5C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
5D Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
5E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
5F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ VASE - Cyrodiil for MMM.esp
++ TamrielTravellerAdvScript.esp [Version 1.39c]
60 TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp [Version 1.39c]
61 TamrielTravellersItemsCobl.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
** FCOM_FriendlierFactions.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
62 Geomancy & Gem Dust OOO.esp
++ MMM-Cobl.esp [Version 1.73]
63 Oblivifall - Something's Not Right.esp [Version 1.0]
64 KnightlyArmory.esp
65 00RBScribeSupplies02, read summary.esp
66 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
67 Dwemer Ruins.esp
68 Dungeons of Blackwood.esp
69 ICEXPAND.esp [Version 1.5BCE]
6A JolardHome.esp [Version 4.7.0]
6B Kragenir's Death Quest.esp [Version 2.11]
6C KDQ - Rural Line Additions.esp
6D OldCrowInn.esp [Version 1.5]
6E GlenvarCastle.esp
6F LetThePeopleDrink.esp [Version 2.5]
70 KragenirsDeathQuest-LetThePeopleDrink patch.esp
71 Region Revive - Lake Rumare.esp
72 Skyrim Nord Tombs.esp
73 Slof's Oblivion Goth Shop.esp
74 The Ayleid Steps.esp [Version 3.4]
75 thievery.esp
76 thievery - EE patch.esp [Version 4.2]
77 VaultsofCyrodiilBC.esp
78 Cyrodiil Travel Services.esp [Version 3.0.2]
79 DLCFrostcrag.esp
7A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
7B Knights.esp
7C Knights - Unofficial Patch.esp [Version 1.1.1]
7D The Lost Spires.esp
7E Blood&Mud.esp
7F Blood&Mud - EE patch.esp [Version 4.2]
80 Origin of the Mages Guild.esp [Version 7.3]
81 The Mystery of the Dulan Cult.esp
82 HoarfrostCastle.esp
83 AFK_Weye.esp [Version 2.2.COBL]
84 Rumare-AFK_Weye Patch.esp [Version 2.0]
85 FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
** FCOM_OMG.esp [Version 0.9.9]
++ FCOM_OMGSRT.esp [Version 0.9.9]
86 FCOM_DulanCult.esp [Version 0.9.9]
87 BrewHouse.esp [Version 1.5.2]
88 Daedric Shrine Ruins.esp
89 ElsweyrAnequina.esp
8A road+bridges.esp [Version 4.6.1]
8B Faregyl.esp [Version 2.0.4]
8C Faregyl+Anequina Patch.esp [Version 2.0]
8D The Arsenal - Faregyl Patch.esp
8E Feldscar.esp [Version 1.0.10]
8F Molapi.esp [Version 1.0.1]
90 Vergayun.esp [Version 1.0.7]
91 Wellspring Vale.esp
92 xuldarkforest.esp [Version 1.0.5]
93 LostSpires-DarkForest patch.esp
94 xulStendarrValley.esp [Version 1.2.2]
95 xulTheHeath.esp
96 MMMMWL-TheHeath patch.esp
97 XulEntiusGorge.esp
98 xulFallenleafEverglade.esp [Version 1.3.1]
99 LostSpires-Everglade patch.esp
9A Anequina-Fallenleaf-Patch.esp
9B xulColovianHighlands_EV.esp [Version 1.2.1]
9C xulChorrolHinterland.esp [Version 1.2.2]
9D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
9E BrewHouse-LostCoast patch.esp
9F xulBravilBarrowfields.esp [Version 1.3.3]
A0 xulLushWoodlands.esp [Version 1.3.1]
A1 HoarfrostCastle-LushWoodlands patch.esp
A2 xulAncientYews.esp [Version 1.4.3]
A3 xulAncientRedwoods.esp [Version 1.6]
A4 xulCloudtopMountains.esp [Version 1.0.3]
A5 xulArriusCreek.esp [Version 1.1.3]
A6 xulPatch_AY_AC.esp [Version 1.1]
A7 xulRollingHills_EV.esp [Version 1.3.3]
A8 MMMMWL-RollingHills patch.esp
A9 xulPantherRiver.esp
AA Blood&Mud-PantherRiver patch.esp
AB xulRiverEthe.esp [Version 1.0.2]
AC xulBrenaRiverRavine.esp [Version 1.1]
AD xulImperialIsle.esp [Version 1.6.7]
AE RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]
AF xulBlackwoodForest.esp [Version 1.1.0]
B0 xulCheydinhalFalls.esp [Version 1.0.1]
B1 Blood&Mud-CheydinhalFalls patch.esp
B2 Oblivion Collectible Cards UL Cheydinhal Falls Patch.esp
B3 xulAspenWood.esp [Version 1.0.2]
B4 xulSkingradOutskirts.esp [Version 1.0.1]
B5 xulSnowdale.esp [Version 1.0.2]
B6 Feldscar+Snowdale Patch.esp [Version 1.0.1]
B7 OOO-Snowdale Patch.esp
B8 xulCliffsOfAnvil.esp [Version 1.12]
B9 OOOCliffsofAnvilPatch.esp [Version 1.1]
BA MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0]
BB xulSilverfishRiverValley.esp [Version 1.0.1]
BC NRB4+UL-II+LtPD Patch.esp [Version 3.0.1]
BD KragenirsDeathQuest-UniqueLandscapes Merged patch.esp [Version 1.1]
BE ImpeREAL Empire - Unique Forts.esp
BF ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp [Version 1.0]
C0 West Roads.esp
C1 WellspringVale+WestRoads Patch.esp
C2 Castle_Seaview.esp
C3 CastleSeaview+LostCoast Patch.esp [Version 1.0]
C4 bartholm.esp
C5 Frostcrag Village.esp [Version 1.0.4]
C6 NRB4+RR Patch.esp [Version 2.1]
C7 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Real Lava 1.3.esp
C8 Kyoma's Journal Mod.esp [Version 3.2.1]
C9 Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
CA PersuasionOverhaul.esp [Version 1.43]
++ PersuasionOverhaul_OOO.esp [Version 1.2]
++ PersuasionOverhaul_MMM.esp [Version 1.2]
CB Werewolf-Legends.esp
CC RealSleepExtended.esp [Version 2.5]
CD RefScope.esp [Version 2.1.2]
CE SupremeMagicka.esp [Version 0.90b]
CF SM_ShiveringIsles.esp [Version 0.90]
++ SM_DLCSpellTome.esp [Version 0.90]
++ SM_OOO.esp [Version 0.90]
++ SM_MMM.esp [Version 0.90]
++ SM_COBL.esp [Version 0.90]
D0 SM_EnchantStaff.esp [Version 0.90]
++ SM_VanillaSpells.esp [Version 0.90]
++ SM_Scrolls.esp [Version 0.90]
++ SM_SigilStone.esp [Version 0.90]
D1 RshAlchemy.esp
D2 RshAlchemyRecipes.esp
D3 SM Combat Hide.esp [Version 1.2]
D4 attack and hide easier v2.1.esp
D5 TRN One of the Gang.esp
D6 WR OotG Addon.esp
D7 WR Villages Addon.esp
D8 Kayo.esp
D9 kuerteeNPCsYield.esp
DA nGCD.esp
++ nGCD Birthsigns.esp
DB nGCD Oghma Infinium.esp
++ nGCD Skeleton Key.esp
DC ProgressGSD.esp [Version 2.0]
DD ProgressMBSP.esp [Version 2.0]
DE ProgressRBSP.esp [Version 1.0]
DF ProgressMercantile.esp [Version 1.11]
** Let There Be Darkness - Cyrodiil + SI.esp
** Let There Be Darkness - Knights.esp
** Let There Be Darkness - Mehrunes Razor.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
++ Item interchange - Placement for Frostcrag.esp [Version 0.76]
++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]
E0 Useful Houses.esp [Version 2.0]
E1 bgBalancingEVCore.esp [Version 10.52EV-D]
E2 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
E3 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
E4 bgMagicEVPaperChase.esp [Version 1.68EV]
E5 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
E6 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
E7 bgIntegrationEV.esp [Version 1.0a]
E8 Silverfish&bgIntegrationPatch.esp
E9 Better Cities Full - B&M Edition.esp [Version 4.9.5]
EA Better Imperial City.esp [Version 4.9.5]
EB Better Cities - All Natural.esp [Version 4.9.5]
EC Better Cities B&M - Unique Landscape Barrowfields.esp [Version 4.9.5]
ED Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]
EE Better Cities - Knightly Armory.esp [Version 4.8.4]
EF Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]
F0 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.9.1]
F1 Better Cities - Thievery.esp [Version 4.8.0]
F2 Better Cities - Werewolf-Legends.esp [Version 4.8.4]
F3 Better Imperial City - OMG.esp [Version 4.7.0]
F4 Better Cities - The Lost Spires.esp [Version 4.9.5]
F5 Better Cities - Old Crow Inn.esp [Version 4.7.0]
F6 Better Cities - COBL.esp [Version 2.1]
F7 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]
F8 Better Cities - Vvardenfell Imports.esp [Version 4.7.0]
F9 Better Cities - Oblivion Collectible Cards.esp [Version 4.8.4]
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
FA bgMagicLightningbolt.esp
FB Shining Creatures.esp [Version 1.2]
++ Shining Creatures_DLCFrostcrag.esp
** FCOM_Archery.esp [Version 0.9.9]
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]
** NRB4 Standard Road Record.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
FC Cobl Silent Equip Misc.esp [Version 01]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]
FD Bashed Patch, 0.esp

User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Fri Jul 29, 2011 8:37 pm

First you should use Cbash - it allow more mods to merge in Bashed Patch.

I was thinking of merging all clothing mods, but it seems that creating a clothing compilation, and then, during the game, to add more mods to it, could cause problems with the Form IDs (at least I read something like that)

If you only add mods on top of compilation IDs will not change. They change only if you re-merge. Read more here: http://tescosi.com/wiki/Oblivion:Plugin_Merging#Merging_with_TES4Gecko

Merge
Francesco's Optional Chance of Stronger Bosses.esp
with Francesco's Optional Chance of Stronger Enemies.esp
and FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

Merge
Ayleid Loot EXtension.esp
and Ayleid Loot EXtension - OOO Dungeons.esp
and Book Jackets Oblivion.esp
and ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
and Oblivion Collectible Cards.esp

Display Stats.esp
with FormID Finder4.esp
and kuerteeCleanUp.esp
and Quest Log Manager.esp

Cobl Glue.esp
+ Cobl Si.esp

Bob's Armory Oblivion.esp
+ FCOM_BobsArmory.esp [Version 0.9.9]
+ Loth's Blunt Weapons for Npcs.esp

Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

SM_ShiveringIsles.esp [Version 0.90]
+ SM_EnchantStaff.esp [Version 0.90]

bgMagicBonus.esp [Version 1.7EV]
+ bgMagicEVPaperChase.esp [Version 1.68EV]
+ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
+ bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

bgMagicLightningbolt.esp
+ Shining Creatures.esp


Merge to master Map Marker Overhaul.esp
and Map Marker Overhaul - SI additions.esp
Master file - Map Marker Overhaul.esp and plugin file - Map Marker Overhaul - SI additions.esp. To select master file you need to use the UI to tell Gecko to look for more than just ESM files. After merging to master right click merged file in Wrye Bash and select Espify self.

DLCHorseArmor.esp
+ DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

DLCOrrery.esp
+ DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

DLCVileLair.esp
+ DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

DLCMehrunesRazor.esp
+ DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

DLCThievesDen.esp
+ DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

thievery.esp
+ thievery - EE patch.esp [Version 4.2]

DLCFrostcrag.esp
+ DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

Knights.esp
+ Knights - Unofficial Patch.esp [Version 1.1.1]

Blood&Mud.esp
+ Blood&Mud - EE patch.esp [Version 4.2]

RshAlchemy.esp
+ RshAlchemyRecipes.esp


Cobl Silent Equip Misc.esp - use Bashed Patch tweak instead.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Jul 29, 2011 12:38 pm

First you should use Cbash - it allow more mods to merge in Bashed Patch.


If you only add mods on top of compilation IDs will not change. They change only if you re-merge. Read more here: http://tescosi.com/wiki/Oblivion:Plugin_Merging#Merging_with_TES4Gecko

Merge
Francesco's Optional Chance of Stronger Bosses.esp
with Francesco's Optional Chance of Stronger Enemies.esp
and FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

Merge
Ayleid Loot EXtension.esp
and Ayleid Loot EXtension - OOO Dungeons.esp
and Book Jackets Oblivion.esp
and ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
and Oblivion Collectible Cards.esp

Display Stats.esp
with FormID Finder4.esp
and kuerteeCleanUp.esp
and Quest Log Manager.esp

Cobl Glue.esp
+ Cobl Si.esp

Bob's Armory Oblivion.esp
+ FCOM_BobsArmory.esp [Version 0.9.9]
+ Loth's Blunt Weapons for Npcs.esp

Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
+ Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

SM_ShiveringIsles.esp [Version 0.90]
+ SM_EnchantStaff.esp [Version 0.90]

bgMagicBonus.esp [Version 1.7EV]
+ bgMagicEVPaperChase.esp [Version 1.68EV]
+ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
+ bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

bgMagicLightningbolt.esp
+ Shining Creatures.esp


Merge to master Map Marker Overhaul.esp
and Map Marker Overhaul - SI additions.esp
Master file - Map Marker Overhaul.esp and plugin file - Map Marker Overhaul - SI additions.esp. To select master file you need to use the UI to tell Gecko to look for more than just ESM files. After merging to master right click merged file in Wrye Bash and select Espify self.

DLCHorseArmor.esp
+ DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

DLCOrrery.esp
+ DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

DLCVileLair.esp
+ DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

DLCMehrunesRazor.esp
+ DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

DLCThievesDen.esp
+ DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

thievery.esp
+ thievery - EE patch.esp [Version 4.2]

DLCFrostcrag.esp
+ DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

Knights.esp
+ Knights - Unofficial Patch.esp [Version 1.1.1]

Blood&Mud.esp
+ Blood&Mud - EE patch.esp [Version 4.2]

RshAlchemy.esp
+ RshAlchemyRecipes.esp


Cobl Silent Equip Misc.esp - use Bashed Patch tweak instead.



Thank you very much for these great suggestions and the detailed explanation! Just to be sure, in all these merges, its enough to use TES4Gecko or do I also have to use TES4EDIT to change the FormIDs and recompile the scripts?

Thanks again!
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri Jul 29, 2011 6:30 am

You may want to load the file obtained from merging into TES4EDIT and run Check for Errors. If the file contains scripts Gecko rarely have not been able to keep track of all the references and you need to edit them manually. Typically the player character, which is Form ID 00000014 gets turned into 01000014 in some scripts and you get errors.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Fri Jul 29, 2011 12:01 pm

You may want to load the file obtained from merging into TES4EDIT and run Check for Errors. If the file contains scripts Gecko rarely have not been able to keep track of all the references and you need to edit them manually. Typically the player character, which is Form ID 00000014 gets turned into 01000014 in some scripts and you get errors.


Thanks! Just wondering, if I merge the DLC′s with their unnofficial patches, I end up with an esp that needs itself as master.... should I use you advice to Map Marker Overhaul and Merge to Master instead of Merge on Gecko? (and then I just "select all files" instead of *.esm and after espify self on Bash?)
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Rob Smith
 
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Post » Fri Jul 29, 2011 2:51 pm

Yes, with mods, which I wrote after Map Marker Overhaul you should use merge to master. After merging DLC's add tags to them from unofficial patches. For example separately DLCHorseArmor.esp has "Scripts" tag and DLCHorseArmor - Unofficial Patch.esp "C.Owner". Now, after merge they should have both:

DLCHorseArmor.esp {{BASH: C.Owner, Scripts}}
DLCOrrery.esp {{BASH: Actors.AIPackages}}
DLCVileLair.esp {{BASH: Graphics}}
DLCMehrunesRazor.esp - no tags
DLCThievesDen.esp {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}
DLCFrostcrag.esp {{BASH: C.Name, C.Owner, Factions}}
Knights.esp {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}}

Delete DLCShiveringIsles.esp and rename Unofficial Shivering Isles Patch.esp to DLCShiveringIsles.esp, because original has no any records and need to load the BSA.

Add to DLCShiveringIsles.esp {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}
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benjamin corsini
 
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Post » Fri Jul 29, 2011 9:41 pm

Yes, with mods, which I wrote after Map Marker Overhaul you should use merge to master. After merging DLC's add tags to them from unofficial patches. For example separately DLCHorseArmor.esp has "Scripts" tag and DLCHorseArmor - Unofficial Patch.esp "C.Owner". Now, after merge they should have both:

DLCHorseArmor.esp {{BASH: C.Owner, Scripts}}
DLCOrrery.esp {{BASH: Actors.AIPackages}}
DLCVileLair.esp {{BASH: Graphics}}
DLCMehrunesRazor.esp - no tags
DLCThievesDen.esp {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}
DLCFrostcrag.esp {{BASH: C.Name, C.Owner, Factions}}
Knights.esp {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}}

Delete DLCShiveringIsles.esp and rename Unofficial Shivering Isles Patch.esp to DLCShiveringIsles.esp, because original has no any records and need to load the BSA.

Add to DLCShiveringIsles.esp {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}


Many thanks for the detailed explanation! Also, if after I merge three mods, A, B and C, and after some time B is updated, can I remerge the three mods keeping the original order without having problems with an ongoing save?
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candice keenan
 
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Post » Fri Jul 29, 2011 2:39 pm

Personally, I'd recommend waiting to merge the various vanilla mods and their Unofficial Patches till Kivan releases version 3.4.0 of the Unofficial Patches (which are purported to be the final version). That way you only have to do it once.
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James Rhead
 
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