Merged Patch or Bashed Patch .. or both?

Post » Fri Feb 18, 2011 11:30 pm

As I can see- he wand to do this, but I don't know why.


I did use Wrye Bash for Oblivion and it was a very viable tool. I heard of FO3 Edit being the top merging tool for Fallout, so I used this. Recently I learned about Wrye Bash being ported to Fallout by Gary and I thought to give it a try. The problem is, right at the moment, Garys port is a unfinished product and sometimes creates more problems then benefits, specially if it comes to bashed patch tags. Since I've used Wrye Bash in conjunction with BOSS for Oblivion, I've tried the same for Fallout...but that didn't work like I have hoped.

The reason why I want to use a bashed patch is simply because I'm aware what Wrye Bash is able to do and specially because doing a manual merge with FO3E is much to complicated and time consuming. I want to play Fallout, not set it up the entire day. I has hoped the bashed patch in cunjunction with merged patch, fixes things that might have not been fixed without the bashed patch.

Since I experienced some weird behaviour in my game the last copple of hours, I can safely say: "Use the merged patch only, until Gary finished the port 100% and then switch to Garys bash, whenever in the future this happens"...;)

By the way, I don't trust in anyone else setting up a port of Wrye Bash but Wrye himsel, so Gary has to try a litle bit harder and fix thingsf^^
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Krystal Wilson
 
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Post » Sat Feb 19, 2011 12:52 am

I did use Wrye Bash for Oblivion and it was a very viable tool. I heard of FO3 Edit being the top merging tool for Fallout, so I used this. Recently I learned about Wrye Bash being ported to Fallout by Gary and I thought to give it a try. The problem is, right at the moment, Garys port is a unfinished product and sometimes creates more problems then benefits, specially if it comes to bashed patch tags. Since I've used Wrye Bash in conjunction with BOSS for Oblivion, I've tried the same for Fallout...but that didn't work like I have hoped.

The reason why I want to use a bashed patch is simply because I'm aware what Wrye Bash is able to do and specially because doing a manual merge with FO3E is much to complicated and time consuming. I want to play Fallout, not set it up the entire day. I has hoped the bashed patch in cunjunction with merged patch, fixes things that might have not been fixed without the bashed patch.

Since I experienced some weird behaviour in my game the last copple of hours, I can safely say: "Use the merged patch only, until Gary finished the port 100% and then switch to Garys bash, whenever in the future this happens"...;)

By the way, I don't trust in anyone else setting up a port of Wrye Bash but Wrye himsel, so Gary has to try a litle bit harder and fix thingsf^^

And yet you don't help by reporting what is not working. Valda (not http://fallout.wikia.com/wiki/Gary_%28clone%29) has ported over most of what applies and added many things particular to the Fallout 3 game.

Wrye Bash has been in the development of several other people since Wrye relinquished it. Further Wrye said he was not going to port it, so you are stuck.

So here you are saying it doesn't work and yet you give no details - what is the matter afraid of getting a little nerdy? You're willing to get into the "complicated and time consuming" process of tweaking a merged patch by figuring out a few bashed patch tags is too much work. You can spot problems but not describe them.

Awfully trollish.
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CHANONE
 
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Post » Sat Feb 19, 2011 7:56 am

You don't know that you need it since you haven't used it ;) Original Wrye Bash for Oblivion seemed quite intimidating to me at first, but now that i've learned to use it, i couldn't live wihout it.


I judge by the end result; if it works, I'm happy and using the merged patch makes a great game for me. So what if some records may not be as intended? It produces a result I like and I am completely satisfied ;)

I just wish I could do that in Oblivion instead of using Wrye Bash :P

My advice to anyone would be to use garyBash if they are somehow unsatisfied with the merged patch. If your car does what you want you don't go around buying a new car right? :D
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Taylrea Teodor
 
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Post » Sat Feb 19, 2011 3:30 am

My advice to anyone would be to use garyBash if they are somehow unsatisfied with the merged patch. If your car does what you want you don't go around buying a new car right? :D

What if it is free? Just saying B)
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Dalley hussain
 
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Post » Fri Feb 18, 2011 7:24 pm

What if it is free? Just saying B)


:foodndrink:
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Micah Judaeah
 
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Post » Fri Feb 18, 2011 11:45 pm

I judge by the end result; if it works, I'm happy and using the merged patch makes a great game for me. So what if some records may not be as intended? It produces a result I like and I am completely satisfied ;)


Yes, that's what matters. However my experience of merged patch is that it did not import all the stuff i wanted, for example i have a mod that only includes few new meshes and the plugins only redirects to those new meshes. Merged patch doesn't include this change as it only includes the FormID lists (AFAIK), so i had to manually chnge the records. Bashed patch did it automatically, after i tagged the mods with "graphics".

With Bashed patch, you create it, check what records did not import properly and change load order or tags accordingly. In merged patch you add those records yourself. Both work, i'm lazy so i prefer Bash :D
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Annick Charron
 
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