Big update!
I learnt animating myself about 10 days ago and have been animating like crazy. I created twohanded polearm attack animations, and implemented them in-game. I'm going to redo all animations seen in existing videos except for the ones I am showing you now:
http://www.youtube.com/watch?v=QobNUA9GXOg
http://www.youtube.com/watch?v=dKb7u79uExE
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Update: http://www.gamesas.com/index.php?/topic/1136004-wip-merp-blade/page__view__findpost__p__16877448
Hello all! I am Maegfaer, the Scripting Overseer of the Middle Earth Roleplaying Project, also known as MERP.
The last few months, some of us (mainly 'Middle Earth's Bane' and me) have been working on developing a combat overhaul that is greatly inspired by Mount & Blade combat, simply because most of us believe it is the best medieval combat simulator ever. MERP & Blade will both be integrated in MERP and be released as a standalone mod for vanilla Oblivion. MERP & Blade is considered to be in early BETA!
What we created up until now:
- Collision-based attacks
- Four attack directions with animations (overhead strike, left-right swing, right-left swing, and thrust)
- Blocking animations for those direction, also with collision detection
- UI arrows to indicate your attack directions based on mouse movement
- "Preparing" of attacks by holding the LMB.
- "Feinting" attacks by tapping the RMB while preparing an attack and changing your direction
- A crude stagger animation as a place holder
- Possibility to hit multiple enemies in one strike
We are also creating the following features:
- Mounted combat similar to Mount & Blade, with many custom animations.
- Specific animations for polearm/spear weapons, and unique damage handling for them
- Theoretically, we can use an unlimited amount of animations at the same time.
- Actual world-relative speed modifiers for damage.
- Hitbox specific damage
- Hitbox specific armour rating
- Archery with inaccuracy and dynamic crosshair, also similar to M&B. http://www.youtube.com/watch?v=AzaGByjd9k4
- Dynamic weapon/attack speeds based on your skill level
For now, we don't release the mod to the public. Open BETA could come within a few months. This topic serves as a medium to keep you all updated on our progress, to ask you for advice, to allow you to give suggestions for improvement, and possibly for you to offer assistance. (We could certainly use another skilled animator with enough spare time!)
Ask as much questions as you want, and suggest as many ideas as you want, because we will certainly take them in consideration. This thread will be closely read and maintained. You can also visit and post at http://merp.straygenius.com/forum/, we like having fellow modders and fans around!
*This post is bound to be updated with more info in the near future*